[Updated] Warner Bros. Games Cancels Wonder Woman Game & Shuts Down A Number Of Studios
The fall of Warner Bros. Games continues.
Due to the failures of games such as Suicide Squad: KTJL and MultiVersus, the company will have to scale back and get “business back to profitability and growth”. Their first few orders of business? Close down the following studios under their wing:
- Monolith Productions (Middle-Earth: Shadow of War)
- Play First Games (MultiVersus)
- Warner Bros. Games San Diego
In addition, the 2021-announced Wonder Woman game has been cancelled. Here’s the official statement (via Kotaku):
We have had to make some very difficult decisions to structure our development studios and investments around building the best games possible with our key franchises—Harry Potter, Mortal Kombat, DC, and Game of Thrones. After careful consideration, we are closing three of our development studios—-Monolith Productions, Player First Games, and Warner Bros. Games San Diego. This is a strategic change in direction and not a reflection of these teams or the talent that consists within them.
The development of Monolith’s Wonder Woman video game will not move forward. Our hope was to give players and fans the highest quality experience possible for the iconic character, and unfortunately this is no longer possible within our strategic priorities. This is another tough decision, as we recognize Monolith’s storied history of delivering epic fan experiences through amazing games.
We greatly admire the passion of the three teams and thank every employee for their contributions. As difficult as today is, we remain focused on and excited about getting back to producing high-quality games for our passionate fans and developed by our world class studios and getting our games business back to profitability and growth in 2025 and beyond.
A Quick Recap Of Monolith Productions
This is sad news, considering that Monolith has been around since the late 90s. Apart from the Middle-Earth action-adventure titles they’re recently known for, they’ve been making hit PC games after hit PC games for a while, starting with the 1997 horror-filled-campy first-person shooter title Blood. They went on to make the critically-acclaimed 60s spy-themed first-person shooter The Operative: No One Lives Forever (and its equally successful sequel No One Lives Forever 2: A Spy in H.A.R.M’s Way). Not only that, they also went back to their horror game roots with the F.E.A.R FPS series and Condemned.
[Updated: 27 Feb 2025]
Wonder Woman Had a Dream Team—& Warner Bros. Let It Go
If you thought the Wonder Woman game was some half-baked concept doomed from the start, think again. Comic book writer and industry veteran Gail Simone, who worked as a consultant on the project, took to X (formerly Twitter) to reveal just how much passion went into the game.
I was asked to do long-term consulting on the game, and I was thrilled to do it, it was a perfect storm of stuff I adore. Wonder Woman, video games, and one of my favorite games studios: Monolith, who produced the Game Of The Year MORDOR games, that I was completely addicted to.
— Gail Simone ?? (@GailSimone) February 26, 2025
According to Simone, Monolith was all-in on making Wonder Woman a proper showpiece. The game was “gorgeous and expansive,” packed with DC lore, and built by a team that genuinely cared about getting it right. Every programmer, artist, and designer brought their A-game, and Simone described it as a dream project.
And yet, despite all of that, Warner Bros. hit the kill switch.
And all of that was because of the team. Everyone who worked on it brought their a-game. Programmers, artists, designers, everyone. I don’t know that I have ever worked with a team that cared more about making sure the end product was perfect.
— Gail Simone ?? (@GailSimone) February 26, 2025
Simone didn’t point fingers, instead praising both Monolith and WB’s enthusiasm for the game. But the fact remains: a studio that had already delivered Game of the Year winners (Shadow of Mordor and Shadow of War) was given years to build something special, only for corporate execs to decide, actually, nah.
Now, some of the most talented developers in the industry are out of a job, and a Wonder Woman game that could have been a defining moment for the character is nothing more than a scrapped concept.
I know there’s a lot of finger-pointing going on, but everyone I worked with from Monolith and WB both was enthusiastic and supportive. Everyone wanted to make the best game ever.
— Gail Simone ?? (@GailSimone) February 26, 2025
As Simone put it, “Sometimes, you give your all and it doesn’t work out.”
Or, in this case, sometimes, you give your all—and Warner Bros. would rather bet the farm on another Hogwarts Legacy.
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