no img no img

Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Avengers: Doomsday Full Cast List Announced: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // World Famous Footballer Cristiano Ronaldo Is A Fatal Fury & SNK Character: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Vampire: The Masquerade - Bloodlines 2 Delayed To End Of 2025: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

100-Hour Weeks & Development Since 2010: Red Dead Redemption 2’s Dan Houser Speaks

People suffer for their art, be it indie gaming fares or triple-A powerhouse games that take 3-4 years to make. Such is the case of Red Dead Redemption 2, a game that is already going to take precious HDD space from PlayStation 4s everywhere (and other consoles too). With such big shoes to fill, there’s gotta be a lot of sacrifices, right?

On an interview with Vulture, Rockstar’s leading man Dan Houser mentioned a lot of tidbits concerning the making of Red Dead Redemption 2. You may want to sit down for the last few key points though.

  • The game is around 65 hours long if you were to play it straight and finish everything. This probably includes the story mode, the honor missions, and the strangers you meet while in the Wild West.
  • The interview contains a lot of volume and numbers like: 2,200 days worth of motion capture, 2,000 pages of script for the main story, said script and additional dialogue would be 8-feet high if printed and stacked together, 500,000 lines of dialogue, and 300,000 animations.
  • What didn’t make the cut? About 5 hours worth of content.
  • The game was in development back in 2010, with the broad outline of the game done in 2011.Motion capture work beginning in 2013 using over 1,200 actors . 700 of that number had lines.
  • Rockstar started music production in 2015.
  • The polishing, rewrites, and re-edits Rockstar did for the game were immense, according to Dan Houser. “We were working 100-hour weeks several times in 2018. The finished game includes 300,000 animations, 500,000 lines of dialogue, and many more lines of code. Even for each RDR2 trailer and TV commercial, we probably made 70 versions, but the editors may make several hundred. Sam and I will both make both make lots of suggestions, as will other members of the team.”

That last bit about the 100-hour weeks stirred some controversy among the gaming populace. Let’s cherry-pick the most recent comments from the games industry.

 

 

 

 

https://twitter.com/mikeBithell/status/1051789684660158464

One must wonder if all of this toil and trouble in the tail end of the game’s long-as-heck development period is all worth it. Though to be fair, the detail in RDR2 is lookin’ pretty sweet, right down to the horses.

Related News

post-07
Russian Internet Company Wants Twitch Banned In Glorious Motherland

Twitch has revolutionised the livestreaming landscape. It's a form of new media that has replaced live TV broadcasts for a lot of folks. Obviously, th...

post-07
Splatoon 3 Sold Over 3 Million Copies In 3 Days

Nintendo has released a blog post stating that domestic sales for Splatoon 3 for the Nintendo Switch have surpassed 3.45 million units in the first th...

post-07
Will Final Fantasy 16 Be Delayed? Heck No, Said Producer

It'll be a few months until Final Fantasy 16 comes out on PlayStation 5 on 22 June. Many people speculate whether this title will be delayed like othe...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Latest Video

Follow Us

Recent Posts

post-17
Shadow of the Road Hands-On Preview: Samurai Surprise
post-17
Asia Gaming Beat: 22 March 2025
post-17
Assassin’s Creed Shadows: All Boss Fights & Assassinations
post-17
Assassin’s Creed Shadows: How To Get The White Assassin Suit & Hood For Naoe
post-17
Zenless Zone Zero 1.6 Guide: The Best Builds For Soldier 0 Anby & Pulchra
post-17
Beyond The Ice Palace 2 Review: Chain Reaction
post-17
Capcom Cup 11 Results & Highlights
post-17
Clair Obscur: Expedition 33 Hands-On Preview – French Revolution
post-17
Sonic Racing: CrossWorlds Impressions – It’s Karting On Steroids
post-17
Is Gaming Really A Tool For Terrorist Radicalisation? We Ask An Expert
post-17
Fatal Fury: City of the Wolves – What You Need To Know About The Upcoming 2025 Fighting Game From SNK
post-17
Must-Watch Animes This Winter: 2025 Season
post-17
Heroes We Need To Come To Marvel Rivals
post-17
Marvel Rivals: The Best Heroes To Counter Iron Fist
post-17
Path Of Exile 2 Early Access: All Uniques In The Game So Far
post-17
Avengers: Doomsday Full Cast List Announced
post-17
World Famous Footballer Cristiano Ronaldo Is A Fatal Fury & SNK Character
post-17
Vampire: The Masquerade – Bloodlines 2 Delayed To End Of 2025
post-17
Malcolm In The Middle Revival Brings Back The Chaos—With One Big Change
post-17
Final Fantasy’s Mobile Woes Continue As War Of The Visions Faces The Chop
post-17
Sci-Fi Anime Game Edens Zero Out This July
post-17
Double Daredevil Born Again Episodes Bring The Most Action Yet
post-17
Singaporean-Made Roguelite Shooter UNYIELDER Launches This May
post-17
Dune: Awakening Pre-Orders Are Live – Here’s What You Need to Know