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Borderlands 3’s Halloween Event Is Now Live; Here’s The Loot You Can Get
Borderlands 3’s Bloody Harvest returns starting today and will end on 5th November, 9am PT. So naturally, this means a ton of weapons to farm and get exclusively during this event. Let’s break down the changes and updates in this new patch:
During this event, you can farm the Fearmonger, the Stalker, and the Ghast Call. In addition, the Terror status effect gets a significant buff.
â€œWhile Terrified, gain increased damage and fire rate. The more Terror you have, the higher the bonus.â€
â€œWhile Terrified, deal 50% bonus cryo damage.â€
â€œWhile Terrified, enemy bullets have a chance to reflect off you. The more Terror you have, the higher the bonus.â€
â€œOn Action Skill End, apply Terror to yourself every 5 seconds for the next 18 seconds.â€
Siren AnointmentÂ â€œAfter Phasegrasping an enemy, Amara fires Terror skulls at the grasped target dealing 3718 damage.â€ (lvl 50)
Beastmaster AnointmentÂ â€œAfter Using Attack Command, consume all Terror and FL4K’s pet gains 50% bonus fire damage for a short time.â€
Gunner AnointmentÂ â€œAfter Reloading, consume all Terror and create a nova that deals cryo damage.â€
Generally, Dahl weapons get an upgrade alongside the following Legendaries. Let’s break them down.
Dahl Burst Weapons
Basically, our favourite Operative will get buffs to some passives and will make class mods other than Seein’ Dead more viable in future builds. Here they are:
This skill only provides extra damage on the first bullet of a weapon swap. This bonus happens infrequently by nature, so we have massively buffed the damage. With this change, we are interested to see new builds centered around small magazine sizes, sniper rifles, and more.
Duct Tape Mod
We found that the value of this passive skill was limited by the cooldown between each grenade, so we’ve cut that in half. Players will need to be conscious of the cooldown time and type of grenade mod they equipped to get maximum value out of this passive skill.
Like a Ghost
The stacking bonus only occurs each time one of Zaneâ€™s action skills is activated. This is infrequent in the late game, as players generally extend their action skill duration time. Weâ€™ve made this change with that play style in mind.
Trick of the Light
The damage from this skill depends on the number of enemies targeting Zane and Zaneâ€™s clone and can occasionally be unpredictable. To better account for this inconsistency we’ve buffed the damage bonus.
Best Served Cold
To help encourage players to consider builds that remove elemental damage, weâ€™ve buffed the damage mitigation to be stronger here.
The damage bonus for this class mod is dependent on the amount of action skill duration time you have left. LikeÂ Trick of the Light, this damage can feel inconsistent. We have increased the damage bonus to provide more reliable damage.
Players suggested that the stat bonuses provided as a kill skill weren’t strong enough to feel the value. We’ve buffed each significantly.
The intent of this class mod is to provide a way to keep Zane’s drone active nearly indefinitely, but at just 5% chance to refill the cooldown and duration, it wasn’t consistent enough. We’ve increased the likelihood of this behaviour occurring.
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