no img no img

Write what you are looking for and press enter to begin your search!

live-news-icon

Live News

Toge Productions' New Bureaucracy Thriller Debuts At LudoNarraCon: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Borderlands 4 State Of Play Video Showcases Two Of The Four Vault Hunters: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Check Out These Upcoming Nintendo Switch 2 Controllers & Gadgets From Snakebyte: In an intense match, the Lone Wolves came out victorious. Read all about the big night here

BioShock Infinite Could Have Been Much More, Were It Not For Ken Levine

While I enjoyed BioShock Infinite when it came out back in 2013, there was a lot amiss. For instance, all those extra gameplay features & content about alternate realities and making hard choices in an open-world setting shown in past gameplay trailers of the game were all cut in the final version. Why is that?

According to a book called Press Reset: Ruin and Recovery in the Video Game Industry (via Polygon), BioShock Infinite fell victim to the trope of triple-A game development: it was a huge mess for the majority of its development, with many of its developers having to crunch for months to ship the game in 2013. Most importantly, many developers who spoke to the book’s author Jason Schreier said that it was “challenging” to work with game director Ken Levine.

While Ken Levine is a creative genius, he had trouble communicating his ideas or leading a 200-plus team at Irrational Games. Here’s an excerpt from former BioShock Infinite developer Mikey Soden on the harrowing experience, stating that Irrational’s way of developing BioShock Infinite was not sustainable at all:

“While waiting in the drink line at the gold party, I overheard two spouses of Irrational devs talking about how it was nice to have their SOs back—that the last year had felt like a divorce. I looked at my wife and asked if she felt the same… ‘yes’.

Here’s how Infinite changed me: I promised I would never do that to her again, and started looking for positions outside Irrational the following. I made a promise to myself, as a producer, that I would never do that to a team.”

When producer Don Roy joined the studio in March 2012, he was shocked when he saw how badly organized the team and project was. In the summer of that year, the company had to get Epic Games’ Rod Fergusson to act as a “closer”, building a manageable schedule to finish the game for its 2013 release. Fergusson also had to work with Levine closely, which was a challenge to even the Epic Games veteran.

Here’s an excerpt from another former Irrational multiplayer QA lead Tara Voelker, who now works at Xbox as an accessibility program manager.

Voelker said it was hard to do her real job while spending so much time in those meetings. And the kicker was the game’s multiplayer was cut on the same day she submitted a QA report where the team was able to run through all the maps without a single crash. The team went to the nearby regular bar to “have a wake”.

“I remember the day remappable controls got cut. The feature was buggy & we didn’t have time to fix it. I stormed into Rod’s office and started crying. He gave me a glass of whiskey and let me cry it out while we talked about how hard this project was.”

You can read the full article here, which highlights the arduous process of making BioShock Infinite and how long many folks had to wait until they can speak out. In the meantime, check out the scrapped gameplay & narrative ideas from the game below:

 

Related News

Until Dawn PS5 & PC Versions Are Reportedly In The Works

There are rumours that interactive horror game Until Dawn from Supermassive Games will be getting a new remastered version ported to the PS5 and PC. ...

The Most Ambitious Crossover Event Is Coming in 2019 and It's Not Avengers Endgame

The CW network's Arrowverse (currently consisting of Arrow, The Flash, Legends of Tomorrow, and Supergirl) has just concluded its latest annual crosso...

Are We Still Getting Biomutant This Year?

Remember that action RPG game Biomutant and how cuddly and engrossing it looked a year or two ago? The Experiment 101-developed game (a team made up o...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Latest Video

Follow Us

Recent Posts

Check Out These Upcoming Nintendo Switch 2 Controllers & Gadgets From Snakebyte
Asia Gaming Beat: 26 April 2025
Schedule 1 – Mixing Guide
Here Is Diablo 4’s 2025 Roadmap & Endgame Updates; No Expansion Until 2026
Nintendo Switch 2: All The Games Coming Out At Launch
Indie Jam 2025: Here’s What You Need To Know About Malaysia’s Asian-Centric Indie Showcase
New Ghost Of Yotei Information Unveiled; Still Slated For 2025
All The Hari Raya Aidilfitri Greeting Cards & Artwork From Game Developers & Studios Everywhere
Path Of Exile 2 Dawn Of The Hunt: All New Loot & Support Skills Revealed So Far
Is Gaming Really A Tool For Terrorist Radicalisation? We Ask An Expert
Fatal Fury: City of the Wolves – What You Need To Know About The Upcoming 2025 Fighting Game From SNK
Toge Productions’ New Bureaucracy Thriller Debuts At LudoNarraCon
Borderlands 4 State Of Play Video Showcases Two Of The Four Vault Hunters
Moroi Review: A Weird-As-Heck Top Down Action Puzzler
Formula Legends Wants To Be Your New Favourite Sunday Drive
Marvel’s Thunderbolts Ending & Post-Credits Scenes Explained
MLBB Addicts To Face Boot Camp? West Java Thinks So
Jujitsu Kaisen Opening Theme Artist Chats About Malaysia & The Future of J-Rock
Until Dawn (2025) Review: Skip To Daybreak
Honor of Kings Kicks Off Kung Fu Chaos With High Five Festival Return
Logo