Halo Infinite Season 2: Release Date & The Quick List Of Changes For 2022 [Update]
Update (8 April 2022): Halo Infinite Season 2 will start on 3 May. Trailer below with all the new maps, modes, and battle pass.
Original story
Halo Infinite has been out for PC and Xbox Series/Xbox One since late last year. While it was well-received by many, the game has faced some backlash and complaints regarding its multiplayer.
Developer 343 Industries has been listening, and will be taking note and doing diligence for its upcoming Season 2 update this coming May. Players can expect weapon balancing, arena shuffling, and matchmaking tweaks to make the game better in the long run, at least according to all the feedback received concerning Season 1.
Here are the changes you can expect when Season 2 hits.
Halo Infinite Season 2 Updates
AUDIO
- The ability to hear an opponent’s shield recharge sound will be reduced to prevent providing too much information about a player’s location
- The volume of the Grunt Birthday Party sound effect will be increased in Campaign
MULTIPLAYER
Arena
- Catalyst (new Arena map) will be added to multiple playlists on day one
- King of the Hill will be added to multiple playlists
- Attrition will be added to multiple playlists
- In Attrition, a revived player will be able to move immediately after spawning back in
- Motion Tracker (Radar) will have its outer edge detection enabled for shooting and sprinting in social playlists
Big Team Battle
- Breaker (new BTB map) will be added to matchmaking on day one
- Jeff Steitzer’s voice is returning to call out player-earned medals
- Issue causing asymmetrical Weapon Rack spawns has been addressed
Matchmaking
- Rather than track a player’s entire session, the CSR progression bar will now reflect the progress made from their most recent match
Custom Games & Forge
- Addressing some Custom Game bugs, with more coming down the road
Personal AI & Spartan Chatter
- Balance adjustments were made to emphasize what’s most important for players
PC
- Noticeable stability improvements; the team has resolved dozens of PC crashes
SANDBOX
Networking
- Melee fights should be more consistent, with opponents “phasing” through each other less and “whiffing” less when a melee should’ve connected
Weapons
- A global melee damage decrease of 10% on all weapons will require the Mangler to land two shots and a beatdown for a kill.
- The Ravager’s base (non-charged) shot will see a damage increase
Friend or Foe (IFF) Recognition (Player Outlines)
- This system will now have options allowing players to modify the opacity and thickness based on their preferences
Equipment
- Drop Wall will see slight performance increases
- Overshield will provide slightly more shielding
Vehicles
- Chopper collision (splatter) damage will be increased to its vehicle-splattering glory
- Banshee’s agility and damage output will be increased to improve its role as a strike fighter
- Warthog & Razorback should be more resistant to flipping and bouncing
You can get the full feedback update from the official Halo Waypoint website.
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