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Tiny Tina’s Wonderlands Is Nerfing A Number Of Its Top Legendary Guns In Its Latest Patch

Bad news for fans of Tiny Tina’s Wonderlands’ Liquid Cooling pistol: you will need to find a new favorite gun now.

The latest Wonderlands update, version 1.0.1.0G, will be bringing in a huge number of nerfs and buffs for balancing reasons. The biggest ones are for some renowned Legendary guns such as Liquid Cooling and Ruby’s Spite:

  • Reduced Masterwork Handbow Damage Scaling by 30.8%
  • Reduced Masterwork Handbow Crit Damage Bonus by 50%
  • Reduced Catatumbo damage Scaling by 6.67%
  • Reduced Queen’s Cry Damage Scaling by 15%
  • Reduced Pookie’s Chew Toy Damage Scaling by 28.8%
  • Reduced Ruby’s Spite Damage Scaling by 30.8%
  • Increased Automagic.exe Damage Scaling by 50%
  • Increased Gluttony Damage Scaling by 15.4%
  • Increased The Message Reload Speed by 50%
  • Addressed an issue with how Liquid Cooling Damage Scaling was being calculated.

On the plus side, Sniper Rifles and Poison SMGs are getting a huge buff.

Sniper Rifles

  • Increased all Sniper Rifle damage by 20%

Magic Poison SMG

  • Removed +50% damage scaling over time
  • Increased Hyperius Magic Poison SMG Damage scaling by 50%
  • Increased Dahlia Magic Poison SMG Damage scaling by 50%
  • Increased Feriore Magic Poison SMG Damage scaling by 50%
  • Reduced Feriore Magic Poison SMG Thrown Damage by 20% to compensate for the damage increase
  • White Rider’s Dual Beam damage scaling remains unchanged, overall increasing the damage each beam deals due to the Dahlia scaling change.
  • The damage of White Rider’s Single Beam mode was getting scaled twice. The damage was close to what we were aiming for before these buffs, but due to the additional increases, we’ve reduced this modifier’s form by 11.8%.

New gear such as the Quadbow and Thunder Anima are being added as World Drops now, along with new Customization drops. Certain spells like Magic Barrage and charging spells are getting an upgrade and makeover mechanics-wise:

Magic Barrage

  • Magic Barrage (all prefixes) – Increased base spell damage from 8 to 13
  • Overwhelming Magic Barrage – Increased damage scaling 13%
  • Overwhelming Magic Barrage – Decreased cooldown by 8%
  • Bursting Magic Barrage – Increased damage scaling by 56%
  • Cascading Magic Barrage – Increased damage scaling by 69%
  • Concentrated Magic Barrage – Reduced damage scaling by 45%
  • Concentrated Magic Barrage – Reduced the Radius scaling by 66%
  • Concentrated Magic Barrage – Increased Cooldown scaling by 5%
  • Concentrated Magic Barrage – Reduced total channel time by 0.5 sec
  • Concentrated Magic Barrage – Replaced the extra projectile at max channel time with 25% increased spell damage.

Cloudburst Arc Torrent

Arken’s Arc Torrent spell calls down a lightning bolt on enemies. We’ve adjusted how the damage and radius scaling for the spell works in its individual channeling stages.

  • Stages get increasingly more powerful; it will now scale at 25% each stage.
  • Eruption
    • Increased Eruption base damage from 20 to 24
  • Hydra
    • Increased all Hydra Spells base charges from 1 to 2, so you can have double the casting fun!
  • Sigil
    • Increased all Sigil Spells base damage by 200%

Class-wise, the Clawbringer’s Awe passive is getting a nerf:

  • The “Awe” passive properly scales to the Fatemaker instead of giving a flat rate

Backstory Hero Points are also getting changed up. While you cannot change them after you pick one at the start of the game, these changes will still be applied to your existing characters:

Village Idiot

  • Added -3 Wisdom penalty

Raised By Elves

  • Increased Dexterity from +2 to +4
  • Increased Attunement from +0 to +2

Failed Monk

  • Increase Wisdom bonus from +4 to +6
  • Increase Intelligence bonus from +2 to +3

Rogue Alchemist

  • Increase Attunement from 0 to +2

Other changes and additions include a new Chaos Chamber Featured Run featuring the Banshee and Da King as confirmed bosses, as well as Chaos Chamber secret bosses getting increased chance for their dedicated drops alongside The Maker. And for this week from now until 21st April 9am PT, random encounters in the Overworld will drop more loot and Moon Orbs. I’m not a fan of most of the gun changes, but I’m glad that the Buffmeister spell isn’t getting touched for now and that the White Rider SMG is still ace thanks to the new damage scaling.

Check out the rest of the patch notes below for the full skinny:

Change Notes:

We recolored the loot beam and outline to a better yellow color so they wouldn’t get confused with the Purple Epic Gear. The Lost Loot Machine will no longer confuse them with Epic gear, either! The item card has now been switched to match Common item cards. The audio cue for their drop is no longer the same as Epic gear.

  • Fixed an issue that was sometimes causing the achievement after completing the “Walk the Stalk” quest to not be awarded.
  • Patched up a hole in Queen’s Gate
  • Fatemakers who do not own the Butt Stallion Pack are now able to drop and sell cosmetic items from it if picked up during gameplay.
  • Prevented Fatemakers from picking up fire spells before they knew how to do fire magic.
  • Increased the chance for Chaos Chamber Aspects (bosses) and the Maker to drop dedicated gear.
  • Make more gold! You can sell customizations for twice as much at vending machines now!

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