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Spectre Divide Shut Down Weeks After Console Launch—Studio Closes Too

Well, that didn’t last long. Just six months after its launch—and mere weeks after making the leap to consoles—Spectre Divide, the free-to-play 3v3 shooter, is being unceremoniously put out to pasture. But it’s not just the game that’s going under; developer Mountaintop Studios is closing its doors as well.

The news comes straight from Mountaintop CEO Nate Mitchell, who took to social media to deliver the bad tidings.

“Unfortunately, the Season 1 launch hasn’t achieved the level of success we needed to sustain the game and keep Mountaintop afloat.”

And that’s despite a promising start. In its first week, Spectre Divide pulled in about 400,000 players and saw 10,000 concurrent users across platforms. Not a bad turnout. But then the dreaded post-honeymoon phase kicked in—player numbers dipped, revenue dried up, and suddenly, keeping the lights on became a financial impossibility.

“Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we’re out of funding to support the game.”

Attempts to secure a lifeline—be it through publishers, investors, or outright acquisition—went nowhere, leaving Mountaintop with no choice but to call it quits. The studio acknowledged the industry’s current struggles, making Spectre Divide the latest casualty in a growing list of online shooters that simply couldn’t keep up.

Adding insult to injury, this news directly contradicts the studio’s own assurances from October 2024, when Mitchell confidently declared:

“The servers aren’t shutting down, and the updates aren’t going to stop. We have the funds to support Spectre for a long time.”

That “long time” turned out to be about four months.

For those who spent money on Spectre Divide since the start of Season 1, there’s at least a silver lining: refunds are coming. The servers, however, won’t be sticking around much longer—they’ll be shut down within the next 30 days.

A Tactical FPS That Just Couldn’t Hold the Line

It’s a shame, really. Spectre Divide brought a fresh take to the tactical FPS genre with its dual-body mechanic and modular gameplay, offering plenty of strategic depth for those willing to learn its ins and outs. But that depth may have worked against it—the steep learning curve and sluggish pacing likely alienated players looking for a faster, more accessible shooter. Add in some clunky movement and performance issues, and it’s clear why the game struggled to retain its audience.

With the right refinements, Spectre Divide could have stood out as something special. Instead, it joins the ever-growing graveyard of promising online shooters that never quite found their footing

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