Phasmaphobia Is Getting A 13 Willow Street Rework, And A New 1.0 Timeline

Good news for multiplayer horror game fans: Phasmaphobia is getting an update next month.

The 13 Willow Street map rework will be out on July 21st for PC, PS5, and Xbox Series, and will be priced at US$19.99.

In addition, developer Kinetic Games has shared a roadmap for the game’s path towards a 1.0 release. The game’s full out-of-early-access release will be in 2027.

Full press release below:

Kinetic Games has announced its updated 2026 roadmap for Phasmophobia, giving ghost hunters a fresh look at upcoming seasonal events, quality-of-life improvements, and a new 1.0 release window slated for the second half of 2027.  

Shaped by community feedback and the team’s own ambitions for the game, the updated roadmap reflects Kinetic Games’ focus on refining core systems, improving player experience, and ensuring Phasmophobia reaches the level of quality players expect before leaving Early Access. Leading the roadmap is the highly anticipated 13 Willow Street map rework, planned for 21st July.

Following complete overhauls to the iconic Grafton and Bleasdale farmhouse, and most recently, 6 Tanglewood Drive, Willow is next on the list to be brought up to the team’s ideal development standards. This will include room refreshes, tweaked hiding spots, and integrated, never-before-seen lore, and will be accompanied by the first of two major quality-of-life updates that will bring improvements to player character models, animations and customisation options.

After Willow’s rework, players can expect a second quality-of-life update, followed by the game’s upcoming Unity 6 migration. Fan-favourite seasonal haunts including Crimson Eye and Winter’s Jest will also be returning for 2026, and ghost hunters can also look forward to Edgefield map rework, slated for December.

Phasmophobia’s updated roadmap prioritises quality over speed, with adjusted timelines enabling the team to deliver its vision for the game’s full 1.0 launch in 2027. Planned features include a complete overhaul of the game’s ghost models, replacing the current roster with a cast of unique ghosts that each have their own appearance, animations, and backstory. 

The 1.0 launch will also expand Phasmophobia’s lore through continued environmental storytelling, introducing ghost-specific conduits and deeper connections to the people and places behind each haunting. Alongside these additions, significant audio improvements are planned for 1.0, including enhancements to environmental effects, weather systems, and spatial sound to create a more immersive investigation experience.

Over the past six years, Kinetic Games has grown from a solo developer into a studio of passionate artists, programmers, and designers dedicated to improving Phasmophobia. As development continues, the team remains focused on delivering the strongest possible version of the game ahead of its 1.0 launch and Nintendo Switch debut in the second half of 2027.

“I can only thank the community for the opportunities the game has given us, growing the studio to a team of over 50 people, and allowing us to work on improving Phasmophobia every day. Everyone’s feedback following our first Player Character Update showed that we have many areas to address before moving further along our roadmap. We’re going to take this time to improve and expand this update to shape the game into the refined horror experience our players expect,” said Daniel Knight, CEO and Game Director at Kinetic Games. 

“We’re also investing more time into our 1.0 update, allowing us to add more content, further improve existing features, and ensure it launches at the highest standard possible. From the beginning, my vision for Phasmophobia has been to create a unique and immersive co-op horror experience. As the studio has grown, so has our ability to realise that vision, and we’re excited to keep building on it until we can deliver the experience our players deserve.”

For more information on Phasmophobia’s updated roadmap, visit the Kinetic Games website. 

Leave a Comment

Leave a Reply

Your email address will not be published. Required fields are marked *