New Dragon’s Dogma 2 Update Adds Easier Casual Mode Difficulty & More
Capcom has released a new major update and patch for Dragon’s Dogma 2.
In the meantime, check out our review of the game by heading over here.
Here are the full patch notes:
[PS5 / Xbox Series X/S / Steam]
? Added Features and Adjustments
- Adding Casual Mode. *
- Reduced inn fees for staying at an inn.
- Reduced price of Ferrystones.
- More difficult for weight carried to become “Heavy” or “Very Heavy.”
- Less Stamina expended when dashing outside of battle.
- Loss gauge will not increase when selecting “Load from Last Save” after the Arisen dies.
- Pawns will recover from dragonsplague without a “devastating calamity” occurring, even if the symptoms progress to a terminal stage.
- Adding a Portcrystal to Bakbattahl.
- Adding “Sovran’s Crown,” “Sovran’s Plate,” and “Sovran’s Greaves” to the list of items that can be traded with the Dragonforged.
- Adding variations to Pawns’ idle animations.
- Adding animations for when Pawns and the Arisen start dashing.
- Adding animation for when the Arisen is riding on a larger enemy that is flying at high speeds.
- Making it so that the Main Pawn can be revived an infinite number of times at Forgotten Riftstones.
- Adding Polski (Polish) under Display Language in the Language section of the Options menu.
- Further fixes to issues around CPU overload in certain situations. **
- Reducing frequency of crashes.
? Adjustments to Vocations
Fighter
- Increasing Strength for all weapons.
- Reducing amount of time before stagger damage reactions can be canceled with “Defend.”
- Reducing charge time for “Tusk Toss.” Also reducing timing during which the attack can be canceled while the user is unable to move after activation.
- Increasing Strength and Knockdown Power for “”Riotous Fury”” and improving aiming ability on the target of the attack.
- Making it so that the lock-on adjusts itself to a different nearby target if the target initially locked on to is defeated mid-attack.
- Increasing amount of time an enemy is downed after being knocked down by “Shield Bash.” Also increasing Knockdown Power for “Shield Bash.”
- Increasing aiming ability of “Blink Strike” upon activation. Also adjusting to make it easier to hit locked-on targets with this skill.
- Increasing Strength, expanding attack range, improving speed of initial activation animation, and adjusting timing of attack hits for “Compass Slash.”
- Increasing Strength and Knockdown Power and expanding attack range for “Airward Slash.” Also intensifying damage reactions for smaller enemies hit by this skill.
- Improving speed of the activation animation for “Gouging Skewer.” Also adjusting movement correction for this skill to make it easier to hit the attack target.
Warrior
- Extending input duration for “Chain of Blows.”
- Reducing timing during which “Barge” can be canceled while the user is unable to move after activation.
- Increasing Strength for “Arc of Might.”
- Adjusting strike timing of “Savage Lash” and making it easier to hit larger enemies’ weak points while they are downed.
Archer
- Reducing charge time and increasing Strength and Knockdown Power for “Dire Arrow.” Also extending timing during which a more powerful arrow can be loosed with this skill.
- Increasing damage dealt by “Heavenly Shot” and reducing time taken for Stamina to start recovering after activation.
- Increasing damage scaling for bow attacks. Also increasing damage scaling for attacks that hit enemy weak points.
- Reducing weight of the items “Explosive Arrow,” “Drenching Arrow,” “Tarring Arrow,” and “Blighting Arrow.”
Mage
- Increasing duration of the Silence debilitation inflicted by “Solemnity.”
- Increasing distance that flames unleashed by “Flagration” can reach.
- Increasing number of times that clusters conjured with “High Palladium” to protect allies can block attacks before they disappear.
- Increasing duration of the continuous Health recovery effect of “Argent Succor.”
- Increasing power of additional lightning bolts summoned with additional button presses when casting “Levin.”
Thief
- Changing Stamina consumed when using “Blades of the Pyre” from a fixed amount to an amount proportionate to the user’s maximum Stamina.
Mystic Spearhand
- Increasing Strength and Knockdown Power for “Seching Blade.”
? Modifications and Fixes
Player
- Fixing issue where, after readying and firing the magickal bow as the Magick Archer vocation, readying the bow again resulted in awkward camera movement.
- Fixing issue where, when playing as the Warfarer vocation, redoing an enchantment and then using “Rearmament” resulted in the enchantment remaining even after its effect duration had ended.
- Fixing issue where changes to Button Mapping settings weren’t reflected for the Draw Bowstring control for ballistae.
- Fixing issue where pressing “next” during a normal conversation caused the Arisen to perform an action at the same time.
- Fixing issue where the Arisen couldn’t be revived after falling in a river at certain points.
- Fixing issue where the Arisen could clip through coffins and get stuck.
- Fixing issue where walking caused Stamina to start recovering more quickly than standing still.
- Fixing issue where falling into certain oxcarts with bonnets wouldn’t trigger the nullified damage animation.
- Fixing issue where the Arisen could fail to cling to a target when using “Gouging Skewer” from a height.
- Fixing issue where the Arisen could become stuck while conjuring decoys as the Trickster vocation.
- Fixing issues where the Arisen could become frozen in place.
- Fixing issue where blocks of ice created by “Frigor” would float in mid-air.
Pawns
- Fixing issue where dismissing Pawns inside the rift and then immediately accessing the Riftstone of Remembrance caused dismissed
- Pawns who were not in the rift to appear on the “Pawns in the Rift” list.
- Fixing issue where Pawns of the Archer vocation would behave strangely when firing special arrows.
- Fixing issue where actions could be canceled for Pawns with reduced Health.
- Fixing issue where the Main Pawn’s eyeshadow wasn’t applied in the worlds of other Arisen who hired them.
- Fixing issue where Pawns became immobile during the Talos battle.
- Fixing issue where Pawns given the “Go!” command wouldn’t gather items.
- Fixing issue where Pawns of the Warrior vocation would cease attacking.
- Fixing issue where Pawns launched into the air with “Springboard” couldn’t climb walls that they should have been able to climb.
- Fixing issue where using the “To me!” command after a Pawn offered guidance resulted in the Pawn not guiding the player correctly, even if the player used the “Go!” command.
- Fixing issue where Pawns of the Mage vocation would unnaturally loop the same animation.
- Fixing issue where “Maelstrom” spells cast by Pawns would diverge from the enemy’s location.
- Fixing issue where Pawns controlled by drakes would react with dialogue describing their fellow pawns being controlled.
- Fixing issue where Pawns couldn’t evade stout undead explosion attacks.
- Fixing issue where Pawns wouldn’t assist when the Arisen was possessed by a phantom.
- Fixing issue in second and subsequent playthroughs, where Pawns would guide the Arisen to treasure chests that had already been opened.
- Improving Pawn lines to better match circumstances.
NPCs
- Fixing issue where Cliodhna would freeze in place after climbing a ladder.
- Fixing display issues with Taliesin’s hands.
- Fixing issue where UI for switching between Pinpoint Volley and Rivet Shot was displayed when Cliodhna used “Conversion.”
- Fixing issue where Taliesin used dialogue that didn’t match the situation after certain quests were completed.
Enemies
- Fixing issue where using “Vimtaking Arrow” during “A Scholarly Pursuit” fulfilled the conditions for completing the quest during its initial phase.
- Fixing issue where if a dullahan entered a body of water after it was defeated, it would teleport and become frozen in place in a standing position.
- Fixing issue where liches’ homing attacks ignored the Trickster’s simulacrum and attacked other targets instead.
- Fixing issue where the lesser dragon would cease to act during “Readvent of Calamity.”
- Fixing issue where some griffins would circle continuously around a fixed point.
- Fixing issue where if a lich was defeated while resurrecting another monster, that monster would still be resurrected.
- Fixing issue where rocks falling on a goreminotaur dealt an excessive amount of damage.
- Fixing issue where having a Thief pin down a skeleton lord with a heavy attack prevented light attacks from hitting while the skeleton lord was pinned down.
- Fixing display issues with some attack effects for lesser dragons.
- Fixing issue where torches thrown by enemies would get stuck floating in mid-air.
- Fixing issue where targets grabbed by a dullahan’s grab attack would drop straight down.
- Fixing issue where Thief enemies used “Bump and Lift” even though they are unable to steal items.
Quests
- Fixing issue where Pawns would be loaded in as party members if the player selected “Load from Last Save” while exploring solo with Raghnall during “Tensions on the Highroad.”
- Fixing issue where Pawns followed the Arisen beyond the point where the party was supposed to be separated in “Tensions on the Highroad.”
- Fixing issue where, after defeating the cyclops in “Beren’s Final Lesson,” performing certain actions caused the defeated cyclops to resurrect.
- Fixing issue where, if certain actions were performed during “Till Death Do Us Part,” Gregor wouldn’t go home even after being restored to life.
- Fixing issue where Higgs’s Tavern Stand wouldn’t function as a shop under certain conditions.
Gimmicks
- Fixing issue where coffins that enemies were supposed to come out of were open from the start.
- Fixing issue where ballistae would clip through other objects when the base was rotated.
Equipment
- Fixing issue where the armor values of cloaks weren’t being applied.
- Fixing issue where some leg armors stretched unnaturally.
Display
- Fixing issue where a filter-like effect appeared on water surfaces after closing the Shop menu.
- Fixing issue where distant shadows looked unnatural.
- Fixing issue where some tattoos weren’t displayed during cutscenes.
UI
- Fixing issue where some text on the title screen wouldn’t change to reflect updated language settings.
- Fixing issue where skill preview videos weren’t displayed on the Weapon Skills screen in vocation guilds under certain conditions.
- Fixing issue where some text on images in the Quest menu wouldn’t change to reflect updated language settings.
- Fixing issue where the quest icon didn’t indicate the correct location for Roman during “Steeled Resolve, Blazing Forge.”
- Fixing issue where message icons would disappear from the NPC Logbook in the History menu.
Sound
- Fixing issue where using a Wakestone in battle caused the in-game music track to malfunction.
- Fixing issue where riftstone sound effects would be quieter than usual after exiting a riftstone.
Other
- Fixing issue where skipping certain cutscenes would result in a black screen.
- Fixing issue where changing to certain hairstyles resulted in thinner hair on the top of the head.
- Fixing areas where gathering points floated.
- Fixing issue in Photo Mode where the Arisen’s body remained onscreen, even if the Arisen display setting was set to “off.”
[Steam]
- Fixing issue where enabling DLSS FRAME GENERATION caused a temporary lag when exiting the Pause Menu.
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