Kakuchopurei Special: An Overview Of Southeast Asia’s Gaming Scene
Indonesia – Playing the Numbers Game
Population: 260m – HighestÂ
Internet penetration: 50.4% – Lowest
Estimated gamers: 34m – Highest
Paying gamers: 19.9m – HighestÂ
Average spend/ gamer: $13.2 – 4th
Gross spent on games: $1.13B – Highest
GDP: $3,876 – Lowest
Keyword: Mobile Internet & Social Media rules
- The fourth-most populous country in the world, #1 in SEA.
- High number of Indonesians live in urban environments with relatively moderate internet penetration. What they lack in penetration numbers, they make up with a huge population count.
- Estimated 38.7 million Twitter users as of 2017; projected to hit 45.7 million users by 2018 (source)
- Indonesia has most number of paying gamers in the region, but also the lowest when it comes to dollars spent/ gamer in the region at the same time.
- 49% of mobile gamers spend money on mobile games.
Pros:
- Largest consumer base in all of Asia.
- Very high connectivity in urban areas translates to high potential for mobile game takeup and engagement.
- Relatively low cost of startup and operation.
- Projected  +37.3% CAGR between 2013 – 2017 (highest in SEA).
Cons:
- Lowest GDP amongst the ‘Big Six’ in the region.
- Relatively young independent games development sector.
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