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We Talk To Tribute Games About Its New TMNT Game (Exclusive Interview)

We haven’t had much fun with a 6-player Teenage Mutant Ninja Turtlles arcade game since, well, forever. We’re glad that TMNT: Shredder’s Revenge scratches that proverbial itch, as well as being a multiplayer darling of a 2D action game with awesome controls and hectic-but-fun gameplay, complete with lovingly-crafted aesthetics.

But what goes behind the process of making a game like TMNT, and what hurdles does its developer Tribute Games had to face to get the game out with its vision unscathed? We’ve interviewed one of the key members of the game in an exclusive first-in-Asia interview from yours truly. Check out the full video below.

Timestamps:

0:00 – Intro
0:27 – Was it troublesome to work with Nickelodeon?
3:07 – How each playable character was designed
8:34 – How many easter eggs did the team cram in? 1
2:50 – How the bosses in TMNT: Shredder’s Revenge were picked
16:43 – Why some bosses look different
17:15 – Why the team didn’t want to use the TMNT Konami games’ music
19:09 – The comparisons with Streets of Rage 4
21:07 – DLC and new content when?
23:57 – The lessons they learned from old games they did, and how they brought it forward to TMNT: Shredder’s Revenge

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