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Tiny Tina’s Wonderlands Gets New Blightcaller Class & Major Update Today

As part of the Season Pass, players will be getting new Tiny Tina’s Wonderlands content.

The game’s fourth content drop from the Season Pass not only adds new bosses, loot, and a brand new class, but also a bunch of bug fixes and performance improvements. Here’s what we’re getting:

Blightcaller

  • The Blightcaller is a Status Effect and Elemental damage specialist. Killing enemies restores their Wards, and spreading Status Effects grants them enhanced and supernatural abilities. The Blightcaller is able to call upon the Spirits, and summon temporary Companions to aid them in battle.
  • Access to the Blightcaller class is granted via Shattering Spectreglass, the fourth chapter of post-launch content included in the Season Pass and Chaotic Great Edition.

The game’s Chaos Chamber Featured run has been updated, featuring Wastard, Vorcanar, Llance, and Oculus as bosses. Also, the game’s Golden Path Mini-Event starts now until 2nd September 0:00 GMT+8; the event multiples gold drops from enemies, as well as better dedicated loot drops from Banshee, Ribula, Zomboss, and Parasite. That’s great news since these bosses have great Legendaries to farm from.

Here are the fixes planned for this update.

Bug Fixes

General

  • Fatemakers would occasionally encounter an infinite loading screen when loading into Dreamveil Overlook or the Overworld
  • Sully would occasionally not attach to his body properly, causing a progression blocker during “On the Wink of Destruction”
  • “Destroy Kwartz” objective would not always mark as completed if Fatemakers destroyed clusters before triggering it
  • Lake Lady would not always attack Fatemakers in “A Knight’s Toil”
  • Zomboss would not always stay dead like the rest of the bosses
  • Fatemakers would occasionally get stuck in Gloopathoth, Aspect of Abyss’ Boss Arena in the Chaos Chamber after defeating the boss quickly
  • Fatemakers would not consistently see Bone Mage variants cast their Magic Missile attack
  • Tamed orc eyebrows when wearing the Wouldst Thou mask
  • Ear Cosmetics would sometimes not match the other cosmetics when dropped
  • Melee attack sounds and animation would occasionally repeat during cutscenes if the Fatemaker attacked as they started
  • Fatemakers would occasionally not be able to interact with the Mirrors in Dreamveil Overlook when leaving a multiplayer session
  • Fyodor‘s Shield Barrier would not always be visible to all players
  • Passive buff icons would occasionally not update when changing maps
  • Royal Splendor Armor Color has been unlocked for all players
  • Blessings in Chaos Chamber would sometimes not be awarded to players who joined multiplayer late
  • [PC with FSR 2.0] Various FSR 2.0 improvements
  • Various UI adjustments and improvements
  • Various performance and stability improvements
  • Various hotfixes were nativized

Weapons and Gear

  • Lethal Catch Ring would not consistently apply additional effects when Fatemakers killed Land Sharks or Crabs
  • Thumb Cuff Ring would not consistently apply additional effects when Fatemakers were in Chaos Chamber
  • Spirit Rune would not consistently reward the Ward regeneration delay reduction
  • Stats on the Shell Casing Ring would sometimes not be increased when ammo was low
  • Finger Ward Ring would sometimes not remove bonuses for being at full Ward after the Fatemaker unequipped their Ward
  • Damage Radius and Critical Damage Spell Augments would not consistently function across spells
  • Non-elemental Wards would occasionally roll with the Resistance Augment
  • Antique Greatbow would sometimes significantly slow the Fatemaker’s movement
  • Tyrant’s Truth armor, from the Molten Mirrors DLC, would sometimes not dismiss Companions after save/loading into a map
  • Tyrant’s Truth armor would not consistently function when the player loads from the main menu
  • Wards that reflect projectiles and the Frying Pan melee weapon would sometimes not correctly aim at firing sources when fighting Fyodor
  • Elder Wyvern’s Ring would sometimes not increase gun damage properly
  • Head of the Snake would sometimes not apply to hydra spawned from Feriore weapons
  • Throwing Throwable Hole into the singularity would sometimes not increase explode damage
  • Cape of Tide armor would not always show the water nova in multiplayer
  • Time Skip spell would sometimes not apply status effect damage
  • Spells with Frozen Orbs would sometimes not slow down when hitting some bosses

Class-Specific Issues

  • Stabbomancer‘s From the Shadow skill would occasionally persist past the intended duration when Fatemakers Fast Traveled
  • Stabbomancer Exploit Their Weakness skill could unintentionally stack with the same element
  • Graveborn‘s Demi-Lich companion would sometimes shoot with a low-resolution texture when fighting enemies
  • Graveborn Reaper of Bones skill would not consistently display its duration in multiplayer
  • Clawbringer would occasionally be unable to melee after recalling their hammer and casting spells
  • Clawbringer Awe skill would sometimes not trigger with the bonus fire/lighting damage from “Oath of Fire” and “Oath of Thunder”
  • Increases to Spore Warden‘s Mushroom Companion damage would be added, rather than multiplied by bonus damage increases like the other Companions
  • Skeep spawned from the Spellshot Polymorph skill would not guarantee a free spell cast as described on the item card

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