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Halo Devs May Be Switching To Unreal Engine

It has been reported that the developer behind Halo Infinite, 343 Industries is planning to drop its proprietary Slipspace Engine for Unreal.

This surfaced thanks to journalist Jeremy Penter, who wrote on Sunday: “I can only confirm that many sources are saying this and very clear that it’s already been decided and Halo is for sure switching to Unreal.”

If true, then it’s unclear as to whether or not this switch will apply to Halo Infinite itself. 343 has publicly announced that it will be committed to supporting Halo Infinite for around a decade.

This news may foreshadow some so upcoming bumps in the road that may displease fans and players of the game. Creating an engine from the ground up comes with high cost and effort so many opt for a third-party solution such as Unreal Engine or Unity.

To back all this up, a report from Lords of Gaming stated that the lead engineer behind 343’s Slipspace Engine, David Berger had confirmed his departure last month.

Halo Infinite hasn’t had the best launch, having been delayed by more than a year, just months before it was slated to release with the Xbox Series X | S. When it did finally release, only the Campaign and Multiplayer were available and were missing some key and highly anticipated features such as Forge and Co-op Campaign—the latter of which was recently cancelled for online players.

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