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Idol Showdown’s Biggest Update Post-Launch Adds Air Tech & Infinites Prevention System
Idol Showdown is out now and for free on PC (via Steam). While the game is oodles of fun, it is quite buggy.
Which is why developer Besto Games are fixing it bit by bit. The game has received a patch or two during its launch day, but this recent one is pretty big and warrants an official announcement. Idol Showdown’s 1.1 update is meant to update the game’s air tech and prevent infinites, as well as assign tags to online lobbies and add frame advantage data in the training room.
Keep in mind that this update is meant to fix bugs, not balance characters, so if you feel that Kiryu Coco still needs to deal more damage as a grappler, or if Ayane or Suisei needs to be nerfed, you’ll have to wait until a few more weeks or months. Here’s the full list.
– Added ability to assign a tag to a Lobby
Possible tags are: none, newcomer, casual, veteran, god
– Added ability to filter lobbies based on tags.
– added GGPO Frame Delay option
– Frame Advantage – this feature is currently a work in progress and is known to be inaccurate for ground/wallbounces (such as Aki’s Standing Heavy).
Teching:
Air Tech and Ground techs are now performed by holding any attack button when a tech is possible.
You are still able to influence the direction of an air tech by holding the respective direction while teching
After an Air Tech, you are now invulnerable until hitting the ground OR performing any aerial action
Infinite Prevention System (IPS)
When IPS invulnerability is triggered in midair, you are now invulnerable until either teching or hitting the ground.
This contrasts with the old IPS System, where invulnerability would run out as soon as the tech window began.
– STAR Meter – Fixed issue where having exactly 250 meter would not allow you to perform an EX move.
– Burst – Fixed issue where Burst would not cancel out knockback momentum
– Fixed bug where certain combos could not be performed on the Idol Showdown Stage. Now all stages should be identical.
– Bugfix where Superchat cancel and Combo into specials tutorials would sometimes not pass the player when the condition was performed.
Fixed issue where frame data could be inconsistent at the start of a match
General Online stability updates
General Localization and text fixes.
For this patch, our focus was on resolving attacks or character gameplay mechanics that were not working as intended and fixing bugs. Balancing adjustments will come in a future patch.
– SSR Yukkuri Flip- Now is Air Unblockable, just like the other versions of Pachi
– Grounded SSR Blizzard Swirl – Now has projectile invulnerability frames that match the other versions of Blizzard Swirl
– Grounded SSR Blizzard Swirl – Fixed bug where attempting to Burst the lucky tail swirl would leave the opponent unable to move.
– Oruyanke (all variants) – Fixed issue where Hitstun and Blockstun were incorrectly set far below the intended values
– Resolved bug where Hitstun and Blockstun could be very inconsistent.
– On Stage! (High) – Fixed issue where the Blockstun was higher than hitstun.
– A-egis Reflector! – Fixed issue when reflecting Ayame’s Ghost where even after reflect you would still be cursed
– Fixed issue where normal could deal chip damage.
– Lead Curtain – Correct sprite offset to better reflect Hitbox and Hurtbox.
– Lead Curtain – reduced visual hitstop
– Going Down – Removed STAR meter gain on execution. This will now match the STAR meter gain of Aki’s other teleport special moves
– Bad Boy – Fixed bug where the move was not obeying projectile limits. It will now behave similarly to Good Boy
– Orayo! – Will now connect both hits more consistently
– Fixed issue where normal could deal chip damage
– Essence of Insertion: Tail-Slam – Fixed issue that was causing the opponent to be sent much further than expected.
– Fixed issue where the Collections screen would sometimes display only the KFP bucket
Idol Showdown is out right now on Steam.
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