It’s only been a few days since Diablo IV was launched and we are already seeing some updates made to the game. My guess is that after seeing some of the ‘hardcore’ players, they’ve deduced that some skills were too strong. The patch notes read,
“While we want players to both feel and be truly powerful, some Class builds and synergies are outside of our bounds for what is reasonable for the health of the game, so we are reducing their effectiveness. As an example, we generally want to avoid creating situations where players can survive unreasonably high amounts of damage for long periods of time because it too greatly warps our vision for how combat should be in Diablo 4.”
Some classes received some well deserved nerfs and some received some buffs. So let’s take a look at what changes were made.
BARBARIAN
Whirlwind Barbs took a big hit.
Skill Changes
Challenging Shout
Damage Reduction gained from Skill Ranks reduced from 4% to 2%
Legendary Aspect Changes
Bold Chieftain’s Aspect
Cooldown reduction per Nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.
Maximum Cooldown reduction from 12 to 6 seconds.
Aspect of the Dire Whirlwind
Increased Critical Strike Chance per second reduced from 5-10% to 3-8%.
Maximum Critical Strike Chance bonus reduced from 20-40% to 9-24%.
Item Changes
Gohr’s Devastating Grips
Explosion damage gained from Whirlwind reduced from 50-70% to 16-26%.
Damage against wreckable objects no longer increases explosion damage.
Explosion damage is only increased by the first 100 hits of Whirlwind.
DRUID
Druid has a mixture of buffs and nerfs. Lightning-based builds in particular were touched.
Skill Changes
Pulverize
Lucky Hit Chance reduced from 33% to 25%.
Lightning Storm
Damage increased from 32% to 40%.
Grizzly Rage
Maximum extended duration from kills reduced from 10 to 5 seconds.
Class Specialization
Obsidian Slam
Kills required for bonus increased from 10 to 20.
Calm Before the Storm
Lucky Hit Chance reduced from 15% to 10%.
Passive Changes
Electric Shock
Damage bonus increased from 5/10/15% to 6/12/18%.
Legendary Aspect Changes
Shockwave Aspect
Damage reduced from 90-130% to 60-100%.
Crashstone Aspect
Critical Strike Damage reduced from 40-50% to 30-40%.
Lightning Dancer’s Aspect
Flat damage increased from .5-.6 to .7-.8.
NECROMANCER
Necromancer gamers will be glad to know that they have received some well deserved love this update. Most of these buffs are focused on minion buffs including damage buffs to both skeletons and Golems.
Skill Changes
Blood Lance
Damage increased from 67.5% to 80%.
Army of the Dead
Damage increased from 30% to 45%.
Cooldown reduced from 90 to 70 seconds.
Blood Wave
Damage increased from 90% to 120%.
Passive Changes
Shadowblight
Damage increased from 20% to 22%.
Grim Harvest
Essence gained reduced from 3/6/9 to 2/4/6.
Serration
Critical Strike Chance reduced from .5/1/1.5% to .3/.6/.9%.
Death’s Defense
Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
Class Specialization
Raise Skeleton
Skeleton Warrior attack damage increased by 10%.
Golem
Golem attack damage increased by 10%.
Blood Golem
Blood Golem Life drain damage increased from 40% to 90%.
Blood Golem Life drain healing from enemies hit increased from 4% to 5%.
Iron Golem
Iron Golem slam damage increased from 25% to 175%.
Iron Golem shockwave damage increased from 30% to 40%.
Necromancer Paragon Board Changes
Hulking Monstrosity
Golem Life and damage bonus increased from 30% to 40% Life.
Cult Leader
Damage bonus increased from 10% to 15%.
ROGUE
Twisting Blades, the most popular build, which was emerging as a strong favorite took a big hit. It looked like it was a bit too strong for Blizzard’s taste.
Skill Changes
Twisting Blades
Advanced Twisting Blades Cooldown reduction per enemy hit reduced from .25 to .1 seconds.
Advanced Twisting Blades maximum Cooldown reduction reduced from 3 to 2 seconds.
Rapid Fire
Damage increased from 24% to 30%.
Dark Shroud
Damage Reduction per shadow gained from Skill Ranks reduced from .8% to .4%.
Dash
Enhanced Dash Critical Strike Damage bonus from 20% to 15%.
Caltrops
Damage increased from 30% to 40%.
Passive Changes
Concussive
Critical Strike Chance reduced from 5/10/15% to 4/8/12%.
Legendary Affix Changes
Repeating
Maximum Minion Life lost in a single damage instance reduced from 75/60/45% to 60/45/30%.
SORCERER
Sorcerer was barely touched since it seems to be the most balanced class at the moment.
Skill Changes
Arc Lash
Lucky Hit Chance reduced from 30% to 14%.
Glinting Arc Lash Cooldown reduction reduced from .25 to .15 seconds.
Teleport
Shimmering Teleport’s Damage Reduction duration reduced from 5 to 3 seconds.
Legendary Affix Changes
Aspect of Control
Bonus damage reduced from 30-40% to 25-35%.
General
Miscellaneous Class Changes
Druid Companions and Necromancer Minions
Maximum damage over time taken per damage instance reduced from 2% to 1% of maximum Life.
Paragon Board Changes
Rare Nodes
Player Attack Speed nodes reduced by 50%.
Glyphs
All Glyph Bonus scaling has been reduced by ~34%, except for the following:
Critical Strike Damage Glyphs’ Bonus reduced by ~66%.
Vulnerable Glyphs’ Bonus reduced by ~66%.
Glyphs’ Bonus to Rare nodes reduced by ~50%.
Glyphs’ Bonus to Magic nodes reduced by ~40%.
Glyphs’ Bonus to Cold/Fire/Lightning/Non-Physical/Physical nodes reduced by ~62.5%.
Monster Changes
Significantly reduced the spawn rate of Treasure Goblins within PvP zones.
Bug Fixes
Fixed the name for the Light Bearer Mount.
The Go to Shop button from the Wardrobe will now properly open the shop.
Fixed an issue where if a Sorcerer uses Deep Freeze and is affected by another effect that would freeze them, it caused them to be permanently stunned.
When it comes to Final Fantasy VII Remake top male heroes, every female fan will say the same thing: Cloud Strife is awesome and loveable. The stoic c...
The first Frozen wasn't just an animated movie. It was a cultural phenomenon that inspired every little girl to dress up and shout "Let it go!" at the...