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Path of Exile 2 Early Access: All Ascendancy Nodes Revealed
Path of Exile 2’s classes are based and feature a lot of play styles, but did you know that you can expand them further to a particular skillset midway in the game’s story campaign?
Just like in the first game, you can Ascend your class to open up new skills and playstyles that cater to your style. Developer Grinding Gear Games has released all the Ascendancy nodes for Path of Exile 2’s six classes. Here’s the full list, categorize by each Class in the game:
In a nutshell: This Monk Ascendancy gives you a new resource -Spirit- and also amps up your Lightning and Cold elemental damage.
1. Lead me through Grace…
Gain 1 Spirit for every 6 Energy Shield on equipped Body Armour
Gain 1 Spirit for every 15 Evasion Rating on equipped Body Armour
Cannot gain Spirit from Equipment
2….and Protect me from Harm
Evasion Rating also grants Physical Damage reduction
40% less Evasion Rating
3. Faith is a Choice
Grants Skill: Meditate
4. I am the Blizzard…
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
5. I am the Thunder…
Gain 10% of Damage as Extra Lightning Damage
25% chance on Shocking Enemies to create Shocked Ground
6….and I Shall Rage
Grants Skill: Unbound Avatar
7. The Soul Springs Eternal
Meta Skills gain 35% more Energy
8. Sunder my Enemies…
Critical Hits ignore non-negative Enemy Monster Elemental Resistances
9….and Scatter Them to the Winds
Grants Skill: Elemental Expression
Trigger Elemental Expression on Melee Critical Hit
In a nutshell: Deals more Chaos damage, easy mana leeching, and deals even more damage using a new resource called Darkness.
1. Ravenous Doubts
Mana Leech is instant
2.Consuming Questions
You cannot Recharge Energy Shield
Mana Leech effects also Recover Energy Shield
3.Chayula’s Gift
+10% to Maximum Chaos Resistance
Chaos Resistance is doubled
4.Reality Rending
23% chance to Gain 25% of Damage with Hits as Extra Chaos Damage
13% chance to Gain 50% of Damage with Hits as Extra Chaos Damage
7% chance to Gain 100% of Damage with Hits as Extra Chaos Damage
5.Waking Dream
Grants Skill: Into the Breach
6.Lucid Dreaming
Effect and Duration of Flames of Chayula on You is Double
7.Embrace the Darkness
Remove all Spirit
Base Maximum Darkness is 100
For each Life or Energy Shield lost to Damage, reserve 1 Darkness instead if possible
Darkness Reservation lasts for 10 seconds
+5 to Maximum Darkness per Level
8.Grasp of the Void
Gain 1% of Damage as Extra Chaos Damage per 20 Unreserved Darkness
9.Inner Silence
50% reduced Darkness Reservation Duration
In a nutshell: Makes your Mercenary easily kill enemies with low health. Lets you kill off enemies if you break their Concentration. Also you gain ward against Elemental damage.
1.Weapon Master
20 Passive Skill Points become Weapon Set Skill Points
2.Pitiless Killer
Culling Strike
3.Judge, Jury, and Executioner
Decimating Strike
4.Witchbane
Enemies have Maximum Concentration equal to 40% of their Maximum Life
Break enemy Concentration on Hit equal to 100% of Damage Dealt
Enemies regain Concentration every second if they haven’t lost Concentration in the past 5 seconds
5.No Mercy
Deal up to 30% more Damage to Enemies based on their missing Concentration
6.Obsessive Rituals
Grants Skill: Sorcery Ward
50% less Armour and Evasion Rating
7.Ceremonial Ablution
50% increased effect of Sorcery Ward
Sorcery Ward recovers 50% faster
8.Zealous Inquisition
10% chance for Enemies you kill to Explode, dealing 100% of their maximum Life as Physical Damage
Chance is doubled against Undead and Demons
In a nutshell: Buffs up your passive skills, adds new Skill Slots, and buffs up your Support Gems
1.Crystalline Potential
10% to Quality of all Skills
2.Implanted Gems
+1 to Level of all Skills
3. Advanced Thaumaturgy
30% less Cost of Skills
Skill Gems have 30% more Attribute Requirements
4.Integrated Efficiency
Grants 3 additional Skill Slots
5.Gem Studded
You can use two copies of the same Support Gem in different Skills
6.Thaumaturgical Infusion
+1% to Maximum Cold Resistance per 4 Blue Support Gems Socketed Gems Socketed
+1% to Maximum Fire Resistance per 4 Red Support Gems Socketed Gems Socketed
+1% to Maximum Lightning Resistance per 4 Green Support Gems Socketed Gems Socketed
7.Adaptive Capability
Attribute Requirements of Gems can be satisfied by your highest Attribute
8.Enhanced Effectiveness
Inherent bonuses from Intelligence, Strength and Dexterity are doubled
In a nutshell: Use your life to boost your spell damage and criticals. Also spawns Life Remnant that gives you buffs and also overflow your maximum life.
1.Sanguimancy
Grants Skill: Life Remnants
Skills gain a Base Life Cost equal to Base Mana Cost
2.Vitality Siphon
10% of Spell Damage Leeched as Life
3.Open Sores
Your Curses have infinite Duration
4.Blood Barbs
Gain 10% of Damage as Extra Physical Damage
Elemental Damage also Contributes to Bleeding Magnitude
5.Gore Spike
1% increased Critical Damage Bonus per 40 Life
6.Sunder the Flesh
Base Critical Hit Chance for Spells is 15%
7.Grasping Wounds
25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead
8.Crimson Power
Gain Energy Shield from equipped Body Armour as extra maximum Life
In a nutshell: Lets you transform into a powerful demon and summon a powerful Hellhound as a companion. Set yourself on fire to deal more damage while also replacing your Mana with Maximum Infernal Flame, where you you can spam spells at the cost of losing life.
1.Altered Flesh
20% of Cold Damage taken as Fire Damage
20% of Lightning Damage taken as Fire Damage
20% of Physical taken as Chaos Damage
2.Beidat’s Gaze
Reserves 25% of Life
+1 to Maximum Mana per 6 Maximum Life
Beidat’s Will
Reserves 25% of Life
+1 to Maximum Spirit per 25 Maximum Life
3.Beidat’s Hand
Reserves 25% of Life
+1 to Maximum Energy Shield per 8 Maximum Life
4.Demonic Possession
Grants Skill: Demon Form
5.Mastered Darkness
Maximum 10 Demonflame
6.Pyromantic Pact
Maximum Mana is replaced by Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
10% of Infernal Flame lost per second if none was gained in the past 2 seconds
7.Bringer of Flame
While not on Low Infernal Flame, all Damage from you and Allies in your Presence contributes to Ignite Chance and Magnitude
8.Seething Body
While on High Infernal Flame, you and Allies in your Presence Gain 20% of Damage as Fire Damage
9.Loyal Hellhound
Grants Skill: Summon Infernal Hellhound
20% of Damage from Hits is taken from your Hellhound’s Life before you
10.Grinning Immolation
Become Ignited when you deal a Critical Hit, taking 15% of your Life and Energy Shield as Fire Damage per second
30% more Critical Damage Bonus
In a nutshell: Summon an army from your Totems, deals more damage and break enemy armour to even negative values.
1.Anvil’s Weight
Break Armour equal to 10% of Hit Damage dealt
2.Imploding Impacts
You can Break Enemy Armour to below 0
3.Jade Heritage
Your Curses have infinite Duration
4.Answered Call
Grants Skill: Ancestral Spirits
Trigger Ancestral Spirits when you Summon a Totem
5.Wooden Wall
20% of Damage from Hits is taken from your nearest Totem’s Life before you
6.Renly’s Training
Gain 40% of Base Chance to Block from Equipped Shield instead of the Shield’s value
7.Turtle Charm
35% less Block Chance
Can Block Damage from all Hits while Shield is not Raised
8.Warcaller’s Bellow
Corpses in your Presence Explode when you Warcry, dealing 25% of their Life as Physical Damage
9.Greatwolf’s Howl
Ignore Warcry Cooldowns
In a nutshell: Get big. Your hits will permanently be Crushing Blows, get more Max Life, and your Slam Skills causing Aftershocks. Also, your small passive skill nodes get a 50% boost.
1.Stone Skin
50% more Armour from Equipped Body Armour
2.Earthbreaker
20% chance for Slam Skills you use yourself to cause Aftershocks
3.Ancestral Empowerment
Every second Slam Skill you use yourself is Ancestrally Boosted
4.Colossal Capacity
Carry a Chest which adds 20 Inventory Slots
5.Hulking Form
50% increased effect of Small Passive Skills
6.Crushing Impacts
Your Hits are Crushing Blows
7.Surprising Strength
40% more Damage against Heavy Stunned Enemies
8.Mysterious Lineage
15% more Maximum Life
In a nutshell: Trigger elemental storms from your spells. Casts spells faster and get better mana regeneration. If you like DPS spellcasting with all elementals, this is the Ascendancy for you.
1.Scouring Winds
Exposure you inflict lowers the affected Resistance by an additional 20%
2.Tempest Caller
Grants Skill: Elemental Storm
Trigger Elemental Storm on Critical Hit with Spells
3.Rain Dancer
Elemental Storm has 150% more Cooldown Recovery Rate
4.Heavy Snows
Targets can be affected by two of your Chills at the same time
Your Chills can reduce Action Speed by up to a maximum of 35%
25% less Magnitude of Chill you inflict
5.Shaper of Winter
All Damage from Hits Contributes to Chill Magnitude
6.Strike Twice
Targets can be affected by two of your Shocks at the same time
50% less Shock Duration
7.Shaper of Storms
All Damage from Hits Contributes to Shock Chance
8.Constant Gale
You have Arcane Surge
9.Force of Will
1% increased Effect of Arcane Surge on you per 15 maximum Mana
In a nutshell: Gain Time magic to speed up your spellcasting or slow down foes.
1.Now and Again
Skills have 33% chance to not consume a Cooldown when used
2.Unbound Encore
Grants Skill: Time Snap
3.Ultimate Command
Grants Skill: Time Freeze
4.Footprints in the Sand
Grants Skill: Temporal Rift
5.Quicksand Hourglass
Every 12 seconds, gain 50% more Cast Speed for 4 seconds
6.Apex of the Movement
Enemies in your Presence are Slowed by 20%
7.Circular Heartbeat
30% of Damage taken Recouped as Life
8.Crimson Power
Recoup Effects instead occur over 4 seconds
In a nutshell: Makes you move fast and hit enemies from great distances. The further they are, the more damage you deal; you’re basically a sniper class.
1.Avidity
30% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges
2.Thrilling Chase
Benefits from consuming Frenzy Charges for your Skills have chance to be doubled
3.Eagle Eyes
You have no Accuracy Penalty at Distance
4.Point Blank/Far Shot
A: Projectiles deal 20% more Hit Damage to targets in the first 3.5 meters of their movement, scaling down with distance travelled to reach 0% after 7 meters
B: Projectiles deal 0% more Hit Damage to targets in the first 3.5 meters of their movement, scaling un with distance travelled to reach 20% after 7 meters
5.Endless Munitions
Skills fire an additional Projectile
6.Called Shots
You can apply an additional Mark
7.Gathering Winds
Gain Tailwind on Skill use
Lose all Tailwind when Hit
8.Wind Ward
3% less Damage taken per Tailwind
In a nutshell: Use flasks to power up your shots, while also boosting your own Life and Mana flasks.
1.Connected Chemistry
50% more Flask Charges gained
2.Enduring Elixirs
Life Flask Effects are not removed when Unreserved Life is Filled
Life Flask Effects do not Queue
3.Contagious Contamination
The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 meters
4.Overwhelming Toxicity
Double the number of Poisons you can inflict on Enemies
35% less Poison Duration
5.Brew Concoction
A: Poisonous Concoction
B: Fulminating Concotion
C: Shattering Concoction
D: Explosive Concoction
E: Bleeding Concoction
6.Travellers’s Wisdom
Grants 5 Passive Skill Points
7.Running Assault
30% less Movement Speed Penalty when using Skills while moving
8.Relentless Pursuit
Your speed is unaffected by Slows
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