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Magic: The Gathering Final Fantasy Expansion New Cards Revealed
By Jonathan Toyad|May 12, 2025|0 Comment
Last weekend’s Penny Arcade Expo East not only saw a couple of video game company presentations and panels, but also a Magic: The Gathering card reveal. And it’s not just any expansion: it’s the one with Final Fantasy.
A collaboration between Square Enix and Wizards of the Coast, the companies have revealed new cards from its upcoming set which will be available starting 13 June. The main set will consist of over 400 cards, and the four preconstructed Commander Decks will consist of 100 cards each.
Without further ado, here are all the cards revealed (via Magic: The Gathering’s X page). Check out how inventive Wizards of the Coast got with the MTG versions of these classic Final Fantasy characters, creatures, and tropes. As one of Malaysia’s Final Fantasy experts*, these Magic cards do fit with the theme and purpose of the characters, creatures, and locales they’re representing.
*=self-declared
Let’s start off with some familiar equipment from the games: the White Mage Staff and Black Mage Rod.
Job Select cards create a 1/1 Hero creature token, which is then immediately equipped with the Equipment card that was cast. Each Equipment card with Job Select adds a creature type to the equipped creature–Cleric for White Mage’s Staff, Wizard for Black Mage’s Rod, etc.–along with an extra buff.
This expansion introduces a new land type, with a good number of “Towns matter” cards in the set to help build a theme deck.
Much like his game counterpart, Cecil can transform from a Dark Knight to a Paladin under certain conditions.
Kain can switch sides when he deals damage, leading to a bunch of benefits for the last person who controls him.
The chipper hero of Final Fantasy V comes with his steed Boko, and has an affinity for Birds, making him cheaper to cast the more Birds you have on the table.
Gilgamesh lives up to his Master-at-Arms moniker, letting you shuffle through Equipment with ease.
Terra comes in two versions: one Standard and one Commander version. Both have different abilities. Note the artwork for the Standard version by famous artist Yoshitaka Amano.
FFVI’s big bad villain Kefka also gets a card, and can transform once you pay the 8 colourless mana. His Ruler of Ruin form lets you draw cards if your opponent loses life.
The first Esper in the game is an Enchantment Creature card with a slew of spell-based powers.
One of the main characters in FFVI gets his long-overdue spotlight via two cards: a Legendary Creature card that captures his charming thief qualities (cannot be blocked by stronger enemies, Treasure-generating from milled lands) and a red Instant that gives you resources.
One of the game’s more emotional moments gets immortalized in a card.
Cloud works well if he has Equipment; plus he cost just two White mana. Great for a fast-paced White deck.
Yes, this creature card gives you benefits if she is sacrificed or if she dies.
The villain of FFVII transforms if you sacrifice and trigger his ability four times, resulting in him becoming the One-Winged Angel. He synergizes well with Aerith, FYI.
Tifa gets a Standard version and Commander version (below). Both have abilities that slay.
This White spell is special because it features different artworks portraying Cloud’s date(s) in the Golden Saucer.
A time sorceress needs an ability that gives you an extra turn. Ultimecia does that, if you can get her to transform.
This fan-favourite Wizard gets bigger and deals damage to all opponents as long as you have Blue and Red mana to spare.
One of the most badass characters in the game gets a card that’s reflective of her fighting prowess.
IYKYK *sniff….
The big bad of FFXI lives up to its superboss moniker with its protection from other players.
Yes, she speaks in rhyme.
The awesome duo from FFXII gives benefits to Vehicles you control, and can even add an additional combat phase if you have the mana to spare.
On their own, Fang and Vanille are decent creatures. But when melded together? Badass monster on your side with a ton of abilities and the added benefit of taking something down if it gets killed.
Speaking of FFXIII, how about the main star of the series with a Stagger mechanic that lets her deal a lot of damage?
Of course, the biggest Final Fantasy game in the current generation that’s lasted a ton of expansions is getting quite a showing in the MTG set, with powerhouses like Zodiark and Odin.
Being the master of magic weapons, Prince Noctis has a hand in the artifacts you own, giving them second wind from the graveyard.
The snazzily-dressed FFXV antagonist gives your demons buffs, and also has a neat Starscourge ability that uses your graveyard as a Demon-generating machine.
Even Final Fantasy 16 got some love with these cards that can transform into Saga creatures once certain conditions are met. Plus, these Saga creatures can exile themselves and revert back to their human forms once they’ve passed 3 Lore counters.
Yes, these staple birds will come in many colours.
And yes, there’s a rare Golden Chocobo that is very limited; about 77 of these exists in the set.
Why settle for one Cid when you can have all 15 versions of the iconic character from the mothership FF titles?
In Magic: The Gathering, your deck can only have 4 copies of a card. In this card’s case, you can put in as many Cid, Timeless Artificers in a single deck for play.
My takeaway with all of this: this set is going to sell bar none. There are a ton of limited editions and fandom to fund Wizards of the Coast for a while, given how expensive this set is.
Magic: The Gathering – Final Fantasy will be out in hobby shops worldwide starting 13 June. Certain places and stores in Malaysia will be selling the set early on 6th June, like Cardcade Tabletop Cafe.
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