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MindsEye Launch Blows A Fuse As PlayStation Starts Refunding
By Lewis Larcombe|June 13, 2025|0 Comment
Imagine spending years of your life crafting what you think is the next big cinematic action adventure, only for it to launch with all the grace of a cow on roller skates. That’s the unfortunate reality for Build a Rocket Boy, the studio behind MindsEye, which is currently less “mind-blowing” and more “mind-breaking”.
The Edinburgh-based team is, in their own words, “heartbroken”—though based on the footage of glitching characters, bizarre animations, and AI behaviour that suggests your enemies have the IQ of a toaster, you might assume the heartbreak is mutual among players.
If you’ve not heard of MindsEye, don’t worry—neither did the press before launch. The devs opted not to send out early review codes, which in hindsight feels a bit like not inviting anyone to your wedding because you know the cake is on fire.
Steam reviews are currently stuck around the 40% positive mark, and over on PlayStation, things are so dire that Sony’s actually issuing refunds. Yes, refunds. That’s not common—unless your game happens to rhyme with Fiberpunk. And we all know how that turned out.
To their credit, the team isn’t just hiding under their desks. They’ve been pulling all-nighters and claim to have pinpointed the biggest issue: a sneaky little memory leak that caused crashes for roughly 1 in 10 players. A hotfix is apparently ready to go out faster than you can say “QA testing”, and will hit PC soon—with consoles following once Sony and Microsoft give the thumbs-up.
Build a Rocket Boy insists they’re listening, patching, and promise transparency moving forward. A noble sentiment—but for now, many players would probably settle for a game that doesn’t spontaneously combust their PS5.
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