Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Dungeons And Dragons Will Descend Into Dead By Daylight: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Retro Survival Horror Crow Country Launches Today On Multiple Platforms: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // New Batman Caped Crusader Animated Series Unveils First Look At Its Dark Knight, Harley Quinn & More: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Magic: The Gathering – The Lord Of The Rings’ Mike Turian On The Long-Time-Coming Collaboration

When you think crossovers, nothing feels more appropriate than combining one of the most influential fantasy book series in history with one of the pioneers of competitive collectable card games. Such is the case of The Lord of the Rings trilogy for the former and Magic: The Gathering for the latter.

It took them a while, but it’s actually happening this 23 June in the form of the Magic: The Gathering – Universes Beyond expansion block: you can now summon and cast spells, heroes, and creatures from Middle-Earth lore either offline or online. Check out our recent MTG feature on some of the cards here.

Kakuchopurei managed to speak with The Lord of the Rings: Tales of Middle-Earth’s game architect Mike Turian about the product and game design of the upcoming expansion.

 

What was the inspiration behind The Lord of the Rings collaboration and how long has this collaboration been in the making?

For The Lord of the Rings and Magic to come together and bring a shared offering has been a work in progress for years now. Personally, I’ve been working on this for four years. With The Lord of the Rings being a genre-defining fantasy novel that helped inspire so much, we knew that Magic fans would love to see Middle-earth brought to life and combined with the gameplay of Magic.

 

The Lord of the Rings is generally considered to be the grandfather of fantasy and Magic: The Gathering is the biggest TCG in the world. What was the most daunting aspect of bringing the two massive franchises together?

With The Lord of the Rings being the grandfather of fantasy and Magic being the start of TCGs, we knew this would provide both great opportunities and challenges. We wanted Magic to capture everything that made The Lord of the Rings so compelling including the characters, the locations, the objects and the story.

This leaves a lot of ground to cover hundreds of Magic cards. So, to me, from the outset, the thing that was most daunting was how epic The Lord of the Rings is and how we capture each and every piece of beloved content and get the details of that content right so that fans of both franchises would feel that epicness each and every time they open a pack.

The Lord of the Rings is an expansive universe, with a huge roster of characters from Bill the Pony to Tom Bombadil. Were there any characters that were missed that you wish you could have included? How do you decide who makes the cut?

Early on the design teams made a giant layout of everything included as part of The Lord of the Rings. It was broken into Characters & Creatures, Moments & Events, and Places & Things. From there, it was further divided onto a scale from things that everyone who is familiar with The Lord of the Rings knows (Gandalf, Fighting the Balrog, Mount Doom) and the things that only those with a higher familiarity would know (Bill the Pony, The Palantir is recovered, Balin’s Tomb).

I’m proud of how well the team connected Magic to the novel and all of that rich world and content.

 

Is there anything in particular about The Lord of the Rings set that fans should keep an eye out for?

One of my favourite parts of the set is the Realms and Relics cards that you get as a Box Topper with each Set, Draft and Collector Booster display or inside Collector Boosters. These are some of the most powerful land and artifact Magic cards brought into The Lord of the Rings universe.

I love how we really were able to connect The Lord of the Rings together with Magic’s rich history of fan-favourite cards and turn them into something beautiful.

 

What do you enjoy most about being a Game Architect?

The reason I love being a Product Architect is that I get to help bring new products and cards to life. Every day, I get to work on my favourite game with amazing people as we strive to make a game that honours its rich history and forges into new space.

As someone who, at 14, discovered a groundbreaking new game, new friends, and a platform to find my way in the world, there is a lot of meaning to now getting to help bring that joy to others.

 

Outside of Magic: The Gathering, what else do you enjoy playing?

Well first, I love getting to play games and do activities with my family. When I get together with my friends, in addition to Magic, I enjoy playing tabletop games such as Terraforming Mars, Great Western Trail, and Ark Nova (among the many games we play) as well as classic card games. From a video game perspective, I typically enjoy real-time strategy games the most with my all-time favourites of Starcraft and Warcraft III.

Related News

post-07
Disney+ Hotstar Offers Some Spooky Content This Halloween Season

It's Halloween season, and whether you're a fan of witches, ghosts and vampires, or you’re just looking to embrace the spooky season, there's no bet...

post-07
My Top 10 Favourite Video Game Zombies

Zombies. Freakers. Infected. The Undead. Many games over many decades have featured these nightmarish flesh-eating creatures, albeit with some variati...

post-07
Loki Episode 4 Breakdown & Easter Eggs

The fourth episode of Marvel’s Loki is available now on Disney+ Hotstar Malaysia. I’ll be discussing heavy spoilers from Loki Epis...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community

Popular Posts

post-17
Vampire Survivors: Operation Guns Contra DLC – All New Evolutions & Unlocks
post-17
Vampire Survivors: The Best Builds For Each Stage
post-17
Hades 2 Guide: All Incantations And Effects At Hecate’s Cauldron
post-17
Hades 2: All Boons List & The Best Ones
post-17
Eiyuden Chronicle: Hundred Heroes – 11 Tips To Get Ahead In This JRPG
post-17
Eiyuden Chronicle: Hundred Heroes Review – Rally Forth
post-17
Final Fantasy VII Rebirth Queen’s Blood Guide: The Best Cards & Decks
post-17
Introducing The Kakuchopurei YouTube Membership Program!
post-17
Palworld: All The Guides You Need For 2024’s Surprise Survival Game Hit
post-17
Prince Of Persia: The Lost Crown Walkthrough & Guide
post-17
Delicious In Dungeon Starts The New Year Tastefully
post-17
The Games Of 2024: Our Picks & Highlights
post-17
Main Game: How To Watch Malaysia’s Best Video Game Show Created By Kakuchopurei & RTM
post-17
Marvel’s What If…? Crew Explains Why They Went 3D Over 2D & A Scrapped Episode That Was Too Close To GOTG 3
post-17
Hawkeye Episode 6 Finale Easter Eggs & Breakdown
post-17
We Talk To Hayden Christensen About Star Wars, Sequels, & Prequels
post-17
Sea Of Stars Might Get DLC Post-Launch
post-17
The Book Of Boba Fett Episode 7 Breakdown & Easter Eggs Explained