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Balatro’s First Update Adds New Jokers & Difficulty Tweaks

The solo maker of the hit roguelike game Balatro, LocalThunk, has released a new update for their sole title for testing.

Balatro’s new 1.0.1 patch is available for public testers; the update’s proper release will be ready in “about a week”. Changes in 1.0.1 include:

  • The reduction of ante scaling, which means the game will be slightly easier.
  • A few new Joker mechanics like “Perishable” (the card is disabled after 5 rounds) and “Rental” (the card costs $1 at first, then costs an upkeep of $3 every round).
  • New Joker buffs, including cards and tags.

This being a public test mode, you need to head to your Steam page of the game and do the following to access it:

  • Click on the gear icon on the Balatro Steam library entry
  • Head to Properties > Betas > Beta Participation.
  • Select “public_experimental”

Have fun! If you’re wondering why there isn’t a mobile version of Balatro yet, that’s because LocalThunk is working on it. The developer is also doing post-launch support and add more secrets to the game. Full update list & changes below.

 

Updates & Changes (Balatro 1.0.1 Patch Notes)

  • Updated version of Love2D – this fixed an issue on Windows and Steam Deck causing poor/stuttery performance for some players
  • Added toggle for ‘Reduced Motion’, removing the swirly background and gyrating card motion
  • Changed default fallback tarot from Fool to Strength (when all tarots are on screen)
  • Changed Gold Stake random seeds – now ensures that the first Legendary Joker on that seed is a Joker that you have not won with on Gold Stake (For Completionist++ hunting)
  • Changed ante scaling in white stake:
    • Ante 3: 2800 -> 2000
    • Ante 4: 6000 -> 5000
  • Changed ante scaling in green stake:
    • Ante 2: 1000 -> 900
    • Ante 3: 3200 -> 2400
    • Ante 4: 9000 -> 7000
  • Changed ante scaling in purple stake:
    • Ante 2: 1200 -> 1000
    • Ante 3: 3600 -> 3000
    • Ante 4: 10000 -> 8000
    • Ante 5: 25000 -> 22000
  • Changed Orange Stake
    • Scrapped increasing pack cost
    • Added new ‘Perishable’ mechanic, Jokers have a 30% chance to have a ‘Perishable’ sticker, disabling them after 5 rounds
  • Changed Gold Stake
    • Scrapped -1 hand size
    • Added new ‘Rental’ mechanic, Jokers have a 30% chance to have a ‘Rental’ sticker (stacks with eternal/perishable), making them cost $1 up front and $3 every round
  • Changed eternal to apply to Jokers in Buffoon packs
  • Changed the first shop in every run to always include a normal Buffoon pack as one of the pack options
  • Upcoming blinds/tags can now be seen in the shop immediately after defeating a boss blind/cashing out
  • Some Blinds are now be banned on challenge runs – banned Crimson Heart, Verdant Leaf and Amber Acorn on ‘Jokerless’ – banned Verdant Leaf on ‘Typecast’ – banned Verdant Leaf on ‘Non-Perishable’ – banned The Plant on ‘Mad World’
  • Buffed Saturn
    • Now gives +3 mult instead of +2 mult for Straights
  • Buffed Neptune
    • Now gives +4 mult instead of +3 mult for Straight Flush
  • Buffed Eris
    • Now gives +50 chips instead of +40 chips for Flush Five
  • Buffed Ceres
    • Now gives +4 mult instead of +3 mult for Flush House
  • Changed Uncommon tag – Now makes the uncommon joker free
  • Changed Rare tag – Now makes the rare joker free
  • Negative, Polychrome, Holo, Foil tags all make their respective joker free
  • Changed Investment to give $25 instead of $15
  • Changed 8 Ball – scrapped old effect, new effect -> 1 in 4 chance to spawn a tarot when any played 8 is scored
  • Changed Blue Seal – now creates the planet card of the final poker hand played during the round
  • Changed both Mad and Clever Joker – scrapped ‘contains 4 of a kind’ effect, now applies instead to any hand that contains a ‘Two Pair’
  • Changed Yorick – scrapped old effect, new effect -> gains X1 mult every 23 cards discarded (starts at X1)
  • Changed Magician Tarot – now applies lucky to 2 cards instead of 1
  • Changed Midas Mask – now only applies Gold enhancement to scoring face cards, costs $7 was $6
  • Changed Vampire
    • now only removes enhancement from scoring cards
    • gives X0.1 mult per enhancement instead of X0.2 mult
    • Rare instead of Uncommon
  • Changed Madness – now only applies on small/big blinds, not on boss blind selection
  • Changed To Do list – poker hand no longer changes on payout, always changes at end of round (won’t get stuck on Straight Flush)
  • Changed description of Shortcut to include a more apt example (10 8 6 5 3)
  • Changed Ancient Joker – the selected suit is no longer able to repeat between rounds
  • Changed Swashbuckler – Now adds sell value of all other Jokers to Mult, not just the Jokers to the left
  • Changed Hanging Chad – Now retriggers the first played card 2 times instead of once
  • Changed Flower Pot – Now includes the base suit of debuffed cards when determining if it will trigger
  • Changed Bootstraps to include current mult bonus in description
  • Changed all 4 Sinful Jokers (one for each suit) – they now each give +3 mult per suit instead of +4 mult
  • Changed Banner – now gives +30 chips per remaining discard instead of +40 chips
  • Changed Fibonacci – costs $8 instead of $7, because Fibonacci
  • Changed Steel Joker – Now gives X0.2 mult per Steel card in full deck instead of X0.25 mult
  • Changed Odd Todd – Now gives +31 chips per odd ranked card instead of +30 chips
  • Changed Sixth Sense – Now uncommon and $6, was rare
  • Changed Hiker – Now gives +5 chips to every scoring card played instead of +4 chips
  • Changed Gros Michel – Now has a 1 in 6 chance to go extinct instead of 1 in 4
  • Changed Seance – Now uncommon and $6, was rare and $7
  • Changed Riff-Raff – Now $6, was $4
  • Changed Vagabond
    • Rare, was uncommon
    • $8, was $6
    • Applies when you have $4 or less, was $3 or less
  • Changed Cloud 9 – Now $7, was $6
  • Changed Mail-In Rebate – Now $5 was $3
  • Changed Reserved Parking – Now common, was uncommon
  • Changed Lucky Cat – Now gains X0.25 per lucky proc, was X0.2
  • Changed Trading card – Now costs $6, was $5
  • Changed Campfire – Now gains X0.25 per card sold, was X0.5
  • Changed Smily Face – Now give +5 mult per face card, was +4 mult
  • Changed Golden Ticket – Now payes out $4 per gold card played, was $3
  • Changed Bloodstone – Now has a 1 in 2 chance to proc, was 1 in 3
  • Changed Onyx Agate – Now gives +7 mult per club card, was +8 mult
  • Changed Glass Joker – Now gives X0.75 mult per glass card destroyed, was X0.5 mult
  • Changed Stuntman – Now gives +250 Chips, was +300
  • Changed Invisible Joker – Now requires 2 rounds and costs $8, was 3 rounds and $10
  • Changed Burnt Joker – Now is rare, was uncommon
  • Changed wording on most scaling jokers to refer to ‘this joker’
  • Fixed bug where opening a booster pack with hand size of 0 was unskippable
  • Fixed bug where the card generated by ‘Certificate’ was not being debuffed by the boss

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