What a beautiful weekend to receive some patch notes for our favourite battle royale, Apex Legends.Â This patch would see us receive quality of life updates, fixes on Intel CPU crashes, and Gibraltar’s sticky shield removed from the game.
Wait, what?Â This is an outrage! They’ve taken my only reason for playing Gibraltar;
Yes, that’s the only reason for maining Gibby.
Other than canister jousting and Pathfinder slinging, the fun, albeit tactically useless, sticky shield will be omitted in the next patch. But hey, Arc Stars will no longer stick to the shield.
On the other hand, the Fortified Passive bug that causes Gibraltar and Caustic to take damage through their shields has been fixed.
Audio quality will also see an improvement. Here’s what Respawn said:
“We have also addressed some of the other mix issues with the game, including increasing the volume of close proximity enemy footsteps and lowering the overall volume of the game from the character select screen to the end of the drop sequence.
We will continue to monitor mix issues and address them as necessary.”
The crashes specific to Intel CPUs were also addressed. It had something to do with the CPU failing to properly execute a particular function, but I won’t bore you with the details. It will be fixed in the next patch.
Quality of life updates include;
- Lowered the master volume of all sounds during the character select screen through the end of the drop sequence.
- Lowered the volume of Wraith’s ambient kunai knife sound for those who are sensitive to the sound. If it is still bothersome we will remove it in a later patch.
- Increased the volume of close proximity enemy footsteps for all Legends.
- Increased the priority of enemy footsteps to ensure the sounds play even in heavy combat situations.
- Slightly lowered the volume of Pathfinder footstep sounds heard from the first person view.
- Fixed missing or quiet dryfire (out of ammo trigger click sound) and low ammo (the progressive change in sound that the gun makes as the magazine approaches empty) sounds for the R301, Hemlok, Flatline and RE45.
- Increased the volume of the music that plays when winning a match.
- Added more detailed audio to the Training mission.
Respawn also pointed out that they are working on fixing and improving hit detection with “some behind-the-scenes tracking of bullet damage logic”. This will potentially fix the weird rubberbanding effect present in-game, the one where you still get hit after ducking behind cover.
While there is no set date for this patch, we will expect to see the patch in the coming week.
For full patch notes, please head on to the patch notes here.