Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Honkai Star Rail to Unveil New Endgame Mode Later this Year: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // 2XKO League of Legends Fighter Illaoi Gets Full-Fledged Gameplay Trailer: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Zenless Zone Zero Global Pre-Registrations Now Open: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

PUBG’s Team Deathmatch Mode Is Out Now

Yesterday, PUBG dropped its Team Deathmatch Mode (TDM) with Update 6.2. Accessed through the new Arcade section, it’s an 8v8 first-person-only affair that lets you jump straight to the action.

You can pick spawn loadouts by accessing the loadout menu via the M key; with the eight loadouts including assault rifles, submachine guns, and longer-ranged rifles. When you kill enemies, you get a TDM boost gauge in addition to points. The boost gauge will “heal larger amounts of health” if you avoid damage for a period of time.

As someone who enjoyed PUBG‘s combat but lost interest in the Battle Royale genre, TDM is a welcome addition. I jumped into a couple of matches earlier, and the constant stream of action was refreshing.

At the same time, the experience sets itself from games like Call of Duty thanks to the guns’ lethality and recoil. The ability to lean in TDM did remind me a bit of Call of Duty 4: Modern Warfare, though.

There were a couple of things I didn’t really like. First, I’m not opposed to spawning protection, but running into and dying to invincible opponents several times during a match isn’t great.

20200220105843_1

Second, it’s annoying to have weapons begin in single-shot mode. I could get used to it in PUBG‘s Battle Royale mode, but preserving it for something that drops you straight into the action like TDM feels bizarre.

Aside from TDM, the update also tweaks the weight of frag grenades in Battle Royale and lets vests reduce damage from them. Some of the other changes include a visually updated Blue Zone and a parachute follow mode that “ensures you always land near your chosen squadmate”. Given that I almost never land near my friend in co-op, that follow mode sure sounds handy.

The developers have also mentioned that they will add and rotate new game modes for Arcade. Despite my gripes, I had fun with Team Deathmatch and look forward to the new additions.

If you’re interested in the full patch notes, you can look at them here.


 

Related News

post-07
We're Getting A Final Rurouni Kenshin 2-Part Live-Action Film Next Year

Did you love the three-part Rurouni Kenshin film? Because I sure did! While the first film tried to find its footing, the movies after that were aweso...

post-07
EA Announces A New Black Panther Game

EA and Cliffhanger Games, a new AAA developer in Seattle, have announced a new original, third-person, single-player Black Panther game in collaborat...

post-07
New Final Fantasy VII Remake Key Visual Showcases Main Characters

We're still two months away from the highly-anticipated Final Fantasy VII Remake, thanks to its recently-announced delay. To make up for it, Square En...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community