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Neo: The World Ends With You Pins List & Guide
Neo: The World Ends With You features a nifty combat system that revolves around the use of Pins; badges of literal power that grant your group skills to fight. These Pins will help you fight off enemies called Noises and thus help you out of the Reaper’s Game.
Here’s a guide that details how to evolve these Pins and a list of them.
For the majority of pins listed below, you simply need to use the pins in combat. For example, Mom’s Secret Ingredient pin simply needs to hit Level 5 to evolve. Pins require PP (Pin Points), which you earn by using pins in battle in order to level up and reach the evolution requirements.
When you start the game, the pins Evolution will simply read as “Yes” or “No.” However, toward the tail-end of Week 3, you can unlock Marino Orihara’s Social Link, which gives you much more information about each Pin’s evolution.
In fact, this is the only way to evolve some of the pins outside of sheer luck. Until you get Orihara’s link, some pin’s Evolution stat will read as “???” Her link will open up all of the “Evolutionary Secrets” in the game and allow you to see how to evolve these mystery pins.
Once you’ve unlocked Orihara’s Link, it changes the “???” text to a playable character’s name. This tells you which character you need to equip the pin on for the pin to evolve to the next level. For example, Once Upon a Dream will only evolve if equipped onto Fret.
You can buy the following Pins once they’re unlocked. Keep in mind that this list is still a work-in-progress. We’ll update this as time goes by.
No. 001 – Mom’s Secret Ingredient
Psych: Grenade Launcher. Toss a bomb at the target. Fully charge it to knock the enemy back. Chance of slightly poisoning the enemy.
Power: 392
Reboot: 8 sec
Affinity: Poison
Beatdrop: Toxicity – Strike again when the enemy is poisoned.
Evolution: Yes
How to get: Dropped by Break Stinger (Hard).
No. 002 – A Mysterious Gift
Psych: Grenade Launcher. Toss a bomb at the target. Fully charge it to knock the enemy back. Chance of slightly poisoning the enemy.
Power: 644
Reboot: 8 sec.
Affinity: Poison
Beatdrop: Toxicity – Strike again when the enemy is poisoned.
Evolution: –
How to get: Evolves from Mom’s Secret Ingredient.
No. 003 – Topo The Generous
Psych: Grenade Launcher. Toss a bomb at the target. Fully charge it to knock the enemy back.
Power: 480
Reboot: 9.6s
Affinity: Burst
Beatdrop: Knockback – Strike again when the launched enemy hits a wall.
Evolution: No
How to get: Dropped by Proto Puffer (Easy).
No. 018 – Fairytale Memories
Psych: Laser Inferno. Shoot a laser at the target. Chance of freezing the enemy.
Power: 545 (Max)
Reboot: 8s
Affinity: Ice
Beatdrop: Frostbound. Strike again when enemy is enveloped in ice.
Evolution: No
How to get:
No. 019 – Top o’ Topo
Psych: Laser Inferno. Shoot a laser at the target. Chance of freezing the enemy.
Power: 365 (Max)
Reboot: 9.6s
Affinity: Electric
Beatdrop: Electrowave. Strike again when the enemy is shocked.
Evolution: No
How to get: Complete Week 1 Day 6 Scramble.
No. 025 – Joli Becot
Psych: Massive Hit. Strike your target with an aerial kick. Fully charge it to send the enemy flying.
Power: 95
Reboot: 4.5s
Affinity: –
Beatdrop: Knockback – Strike again when the launched enemy hits a wall.
Evolution: Yes
How to get: Unlocked automatically during Day 1- Complete your Reaper’s Game orders.
No. 26 – Angelic Kick
Psych: Massive Hit. Strike your target with an aerial kick. Fully charge it to send the enemy flying.
Power: 147
Reboot: 4.5s
Affinity: –
Beatdrop: Knockback
Evolution: No
How to get: Evolves from Joli Becot.
No.29 – Gust of Gorgeous
Psych: Massive Hit. Grab your gams with a gust of wind, then strike your target with an aerial kick to draw in foes in a wide area. Fully charge it to unleash a 3-hit attack that sends the enemy flying.
Power: 214
Reboot: 6s
Affinity: Wind
Beatdrop: Knockback. Strike again when the launched enemy hits a wall.
Evolution: No
How to get: Unlocks automatically during Day 2- Solve the Riddles Sketched Around Town.
No.36 – Marvelous Crash
Psych: Meteor Strike. Pelt your target with a rock from above. Fully charge it to knock the enemy down.
Power: 100
Reboot: 6s
Affinity: – Stone
Beatdrop: Piledriver. Strike again when the enemy hits the ground.
Evolution: Yes
How to get: Unlocks automatically during Day 2- Solve the Riddles Sketched Around Town.
No.39 – Cherry Bomb
Psych: Vehicular Assault. Slam the target with an object from above. The object is chosen at random during charging. Enemies struck by large objects will be knocked down.
Power: 155 (Max)
Reboot: 7.2s
Affinity: Kinesis
Beatdrop: Piledriver. Strikes again when enemy hits the ground.
Evolution: No
How to get: –
No.45 – Grunge Punch
Psych: Heavy Slugger. Close in on your target and assail them with your fists. Rapidly tap the button to unleash a barrage of punches followed by a hard hit that knocks the enemy back.
Power: 347 (Max)
Reboot: 6.6s
Affinity: –
Beatdrop: Finisher. Strike again after landing the combo finisher.
Evolution: No
How to get: –
No.50 – Tigres Assemble
Psych: Heavy Slammer. Close in on your target and assail them with your fists. Rapidly tap the button to leap into the air, then slam down to knock the enemy down.
Power: 280 (Max)
Reboot: 6.6s
Affinity: –
Beatdrop: Piledrive. Strike again when the enemy hits the ground.
Evolution: No
How to get: Complete the Reaper’s special mission Week 1 – Day 5: Help the Schoolboy decide where to buy the CD.
No.67 – Rapturous Rabbits
Psych: Dynamite Darts. Shoot an exploding arrow at the target. Fire 8 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies.
Power: 95 (Max)
Reboot: 6s
Affinity: Burst
Beatdrop: Cluster Burst. Strike again after sticking a single target with 8 pin-bombs and watching them explode.
Evolution: Yes
How to get: Defeat Decadraven.
No.68 – Classical Cacophany
Psych: Dynamic Darts. Shoot an exploding arrow at the target. Fire 12 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies.
Power: 147 (Max)
Reboot: 6s
Affinity: Burst
Beatdrop: Cluster Burst. Strike again after sticking a single target with 12 pin-bombs and watching them explode.
Evolution: Yes
How to get: Evolve Rapturous Rabbits Pin.
No.71 – Cold Cony x Cony
Psych: Piercing Pillar. Conjure a pillar of ice beneath the target. Fully charge it to launch the enemy into the air.
Power: 100
Reboot: 6s
Affinity: – Ice
Beatdrop: Liftoff. Strike again when the launched enemy reaches its apex.
Evolution: Yes
How to get: Unlocks automatically during Day 2- Solve the Riddles Sketched Around Town.
No.79 – Righteous Rabbit
Psych: Patrol Rounds. Send 3 arching boomerang hurtling at your target. Fully charge it to knock the enemy back.
Power: 280 (Max)
Reboot: 6s
Affinity: –
Beatdrop: Max Triplet. Strike again after landing three fully charged hits on a single target.
Evolution: Yes.
How to get: Complete the mission Week 1 – Day 5: Follow the golden pig to Center Street.
No.84 – ShoGun Void
Psych: Trip Wire. Cast a chain at your target. High chance of chaining any foes struck.
Power: 214(Max)
Reboot: 21.6s
Affinity: None
Beatdrop: Metalbound. Strike again when the enemy is bound by chains.
Evolution: No
How to get: Go to Center Streets, dive into the mind of Ryojis little helper and erase the Noise. You’ll get this Pin as a reward.
No.107 – Chain is Gonna Come
Psych: Time Bomb. Place a ticking time bomb at your feet. Enemies caught in the explosion will be knocked back. Pin gauge will not refill automaticall.
Power: 214 (Max)
Reboot: 8s
Affinity: None
Beatdrop: Metalbound. Strike again when the enemy is bound by chains.
Evolution: No
How to get: Buy it from Old-School Exotic garagara shop.
No.126 – Thunder and Lightning
Psych: Psychic Storm. Summon bolts of lightning to strike the target and surrounding enemies. Chance of slightly shocking the enemy.
Power: 225 (Max)
Reboot: 9.6s
Affinity: Electric
Beatdrop: Electrowave. Strike again when the enemy is shocked.
Evolution: No
How to get: Get it from Tower Records Shibuya.
No.130 – Diamonds in the Sky
Psych: Psychic Storm. Drop debris on the target and surrounding enemies. Enemies struck by large objects will be sent flying.
Power: 435 (Max)
Reboot: 6s
Affinity: Kinesis
Beatdrop: Hammer Slammer. Strike again after an enemy is hit with a large object.
Evolution: No
How to get: Dropped by Easerraven (Normal).
No. 163 – Midaregami
Psych: Shockwave. Close in on your target and slice them. Keep attacking to unleash a fierce forward slash that knocks the enemy back.
Power: 9
Reboot: 4.5s
Affinity: –
Beatdrop: Finisher. Strike again after landing the combo finisher
Evolution: No
How to get: Unlocks automatically during Day 2- Solve the Riddles Sketched Around Town. Also dropped by Jelly Madchesters.
No. 165 – Azamaru
Psych: Shockwave. Close in on your target and slice them. Keep attacking to unleash a fierce forward slash, then leap into the air and bring your weapon down to knock the enemy back.
Power: 110
Reboot: 6s
Affinity: Fire
Beatdrop: Finisher. Strike again after landing the combo finisher
Evolution: No
How to get: Unlocks automatically during Day 2- Solve the Riddles Sketched Around Town.
No.187 – Just Up Ahead
Psych: Lance Lunge. Thrust your spear at the target. Keep attacking to knock the enemy back, then send them flying.
Power: 147(Max)
Reboot: 5s
Affinity: –
Beatdrop: Knockback. Strike again when the launched enemy hits a wall.
Evolution: Yes.
How to get: Defeat Garage Wolf.
No. 188 – Honor and Sacrifice
Psych: Lance Lunge. Thrust your spear at the target. Keep attacking to knock the enemy back, then send them flying.
Power: 280 (Max)
Reboot: 6.6s
Affinity: –
Beatdrop: Knockback. Strike again when the launched enemy hits a wall.
Evolution: Yes
How to get: Evolve from Just Up Ahead.
No. 212 – Sugar Beam
Psych: Force Rounds. Fire rounds at the target. Keep attacking to blast the enemy witha piercing bullet that knocks them back.
Power: 95
Reboot: 4.5s
Affinity: –
Beatdrop: Finisher. Strike again after landing the combo finisher
Evolution: Yes
How to get: Unlocks automatically during Day 2- Solve the Riddles Sketched Around Town.
No.244 – UFO Rescue
Psych: Healing Aura. Hold the button to slowly restore your team’s HP. Pin gauge will not refill automatically.
Power: 0
Reboot: 14s
Affinty: Light
Beatdrop: Patience. Strike again slightly after unleashing this psych.
Evolution: No
How to get: –
No. 276 – Shockwave
Psych: Shockwave. Close in on your target and slice them. Keep attacking to unleash a fierce forward slash that knocks the enemy back.
Power: 48
Reboot: 4.5s
Affinity: –
Beatdrop: Finisher. Strike again after landing the combo finisher
Evolution: No
How to get: Unlocked automatically during the Prologue – Hang out in Shibuya.
No.279 – Force Rounds
Psych: Force Rounds.
Power: 48
Reboot: 4.5s
Affinity: –
Beatdrop: Finisher. Strike again after landing the combo finisher
Evolution: No
How to get: Unlocks automatically during Day 2- Solve the Riddles Sketched Around Town.
No. 280 – Firestorm
Psych: Firestorm. Stirs up a small whirlpool of fire around the target that damages any foes caught inside. Whererver the target goes, this storm swiftly follows. Chance of slightly burning the enemy.
Power:55
Reboot: 6s
Affinity: -Fire
Beatdrop: Firesurge. Strike again when the enemy is burning.
Evolution: No
How to get: Unlocks automatically during Day 2- Solve the Riddles Sketched Around Town.
No.316 – 50 Yen
Psych: None. Cash this in for 50 yen
Power: –
Reboot: –
Affinity: –
Beatdrop:-
Evolution: –
How to get: Unlocks automatically during Day 2- Solve the Riddles Sketched Around Town.
Keep in mind that some of these Pins require characters who appear later in the story. This means this bit will be spoiler-filled with names you may be familiar with in the previous The World Ends With You game.
No. 004 – Once Upon a Dream. Evolves with Fret.
No. 011 – Riled-Up Ribbon. Evolves with Neku.
No. 016 – Topo the Adventurous. Evolves with Beat.
No. 021 – The Benevolent King. Evolves with Shoka.
No. 032 – Disco Divekick. . Evolves with Beat.
No. 055 – Slashcicle. . Evolves with Beat.
No. 068 – Classical Cacophany. Evolves with Neku.
No. 073 – Polar Princess. Evolves with Fret.
No. 09 -7 KoCho・Void . Evolves with Shoka.
No. 114 – Be of Two Mines. Evolves with Shoka.
No. 128 – Let the Rain Fall Down. Evolves with Minamimoto.
No. 145 – The Great Balloon Voyage. Evolves with Nagi.
No. 153 – A Moonlight Night Inside. Evolves with Nagi.
No. 156 – The Cozy Hilltop Windmill. Evolves with Nagi.
No. 161 – The Woolly Jazz Player. Evolves with Rindo.
No. 166 – Shishio. Evolves with Rindo.
No. 170 – Jupiter of the Monkey II. Evolves with Neku.
No. 192 – No Turning Back. Evolves with Minamimoto.
No. 215 – Lovebird Magnum. Evolves with Fret.
No. 239 – HOG FANG. Evolves with Beat.
No. 267 – Doku Doku Panic. Evolves with Shoka.
No. 271 Snap Crackle Popcorn. Evolves with Nagi.
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