As you may have heard, mobile action RPG Diablo Immortal has released its second Battle Pass. It didn’t go so well.
What is a Diablo fan going to do? Well, how about going back to Diablo 3, because Blizzard announced the latest Season that’s featuring a ton of new content.
Diablo 3 Season 27 will feature Angelic Crucible, which are consumable items that you can use to Sanctify any equippable Legendary item. Sanctified items reforges Legendaries to have perfect Ancient-level stats while also adding one of three new class-unique powers. These range from a Barbarian’s Whirldwind pulling in and holding all enemies within a good distance, to the Demon Hunter’s Strafe now casting the last non-channeled Hatred ability casted. Looking at the list, these powers are sounding very awesome, making the Angelic Crucibles worth farming for.
They also do not cost up to US$10,000 to roll for, so that’s a huge bonus. Here are the list of class-specific Sanctified powers that you can get from Angelic Crucibles.
Whirlwind pulls in and holds all enemies within 25 yards.
Hammer of the Ancients hits in all directions around the Barbarian. Every seventh cast of Hammer of the Ancients unleashes a powerful shockwave.
Hitting enemies generates stacks of Tempest Rhythm. Activating Wrath of the Berserker consumes 50 stacks of Tempest Rhythm and startles enemies within 16 yards, causing them to take 0.5% increased damage per stack for 10 seconds. Max 100 stacks.
Blessed Hammer now crackles with energy damaging enemies within 15 yards of its path. All runes but Dominion now throw the hammer in a direct path in front of the Crusader.
Every two seconds, call down Fist of the Heavens on a random nearby enemy.
After casting Falling Sword, you descend from the sky with two Archangels that wield immense holy skills and benefit from your holy damage skill modifiers.
Strafe now casts the last non-channeled Hatred spending ability casted.
Casting Vengeance unleashes a barrage of rockets that deal damage equal to a percentage of an enemy’s current hit points. The percentage per rocket is reduced if the enemy is an Elite or Boss. This effect cannot occur more than once every 60 seconds.
Firing Cluster Arrow concentrates its explosive force into a piercing ray of light.
Casting Wave of Light now summons a bell at the target location that deals damage when the caster attacks the bell. Up to seven bells can be active at one time.
All Way of the Hundred Fists combo punches use the second stage combo punch.
The target of your Seven-Sided Strike is barraged with spiritual punches for 15 seconds. This can only affect one enemy at a time.
Your Golem now picks up corpses within 20 yards. Each corpse it stores allows you to cast any corpse spending ability with the max number of corpses consumed per cast. Up to 30 corpses can be stored.
Enemies within 50 yards are constantly assaulted by the Army of the Dead – Unconventional Warfare while this item is equipped.
Hitting enemies with Death Nova five consecutive times adds a spirit that afflicts an enemy every fifth cast of Death Nova. Up to three spirits can be sent at a time.
Five seconds after casting Haunt, all Haunted enemies within 50 yards are pulled to the Witch Doctor.
Horrify becomes an aura that causes enemies to receive 15% more damage and deal 15% less damage in addition to its other effects.
Your Gargantuan spreads Locusts Swarm to any enemy within 16 yards and summons Zombie Dogs periodically. Zombie Dogs now gain every rune when summoned.
Casting Storm Armor sends a power thunderbolt from the skies that instantly kills a random enemy within 30 yards. Bosses are not killed but take significant damage. This effect cannot occur more than once every 60 seconds.
Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time.
Magic Missile fires 20 missiles and gains the effect of the Seeker rune.
Here are more details about Angelic Crucibles:
Angelic Crucibles and Sanctified Items can only be acquired in Seasonal play and will not transfer to your non-seasonal character when the season ends.
Angelic Crucibles can drop anywhere in Sanctuary at level 70.
Players can obtain as many Sanctified items as they would like, however, only one Sanctified item can be equipped at a time.
Sanctified items can be Sanctified again using another Angelic Crucible.
No stats are preserved when Sanctifying an item.
Only level 70 equippable items can be Sanctified—crafted items cannot be Sanctified.
Followers cannot equip Sanctified items.
In addition, Season 27 will be adding in the following permanent updates:
Adventure Mode is now unlocked for all accounts by default. Players are no longer required to complete the Campaign to access Adventure mode.
Default difficulty selection has been updated to be consistent for all players and platforms. All players now have access to Normal-Torment 6 difficulties by default, and upon reaching level 70 with a character, players gain access to Torment 7–Torment 16.
Uber Boss Realms now automatically close 60 seconds after the Uber Bosses have been defeated. Additional portals to the same Uber Boss Realm can now be opened in a single game session.
The Experience rewarded upon completion of an Echoing Nightmare has been reduced by 83%.
Finally; you no longer have to play through the Campaign to unlock Adventure mode. Took them awhile. And if you want to get big XP bonuses from Echoing Nightmares, you better do it ASAP before the current Season ends, which is most likely this coming August.
Diablo 3 Season 27 Set Bonus Buffs & Nerfs
The next Season will introduce a good number of buffs to some underpowered sets, most notably the Wizard and Necromancer’s.
Guardian’s Jeopardy (2-piece bonus): Your base Vitality attribute from equipped items is increased by 50%.
Guardian’s Jeopardy (3-piece bonus): Your base Strength, Dexterity, and Intelligence attributes from equipped items are increased by 50%.
Armor of Akkhan (2-piece bonus): Judgment has no cooldown and gains the effect of every rune.
Armor of Akkhan (4-piece bonus): Attacks from Phalanx Avatars reduce the cooldown of Akarat’s Champion by 0.5 seconds, and also apply Condemn when attacking enemies that is affected by Judgment.
Eternal Union: Increases the duration of summoned Phalanx Bowmen and Bodyguard indefinitely.
Trag’Oul’s Avatar (2-piece bonus): Blood Rush and Siphon Blood gains the effect of every rune. Your Life-spending abilities no longer cost Essence.
Trag’Oul’s Avatar (4-piece bonus): While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 300% more.
Trag’Oul’s Avatar (6-piece bonus): Your Life-spending abilities deal 10,000% increased damage and your healing from skills is increased by 100%.
Iron Rose: Attacking with Siphon Blood has a 100% chance to cast a free Blood Nova. After cumulatively losing 10% of your maximum Life, your Death Nova deals 40% increased damage for 60 seconds. This effect stacks up to 10 times.
Funerary Pick: Siphon Blood from 2 additional targets. Each target takes 300% increased damage from you. The bonus from Siphon Blood – Power Shift is now 20% per stack and benefits all skills.
Delsere’s Magnum Opus (2-piece bonus): Casting Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, Meteor, or Arcane Torrent also casts Slow Time at a target. This effect will not trigger if the target is already inside a Slow Time bubble. The cooldown of Teleport will reset while you’re inside bubbles generated from this set or cast by you.
Delsere’s Magnum Opus (4-piece bonus): You take 75% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit.
Crown of the Primus: Slow Time gains the effect of every rune and permanently follows you.
Tal Rasha’s Elements (2-piece bonus): Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. The same meteor cannot happen twice in a row.
Tal Rasha’s Elements (4-piece bonus): Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 50% for 8 seconds.
The Smoldering Core: Lesser enemies are now lured to your Meteor impact areas. Meteors deals 40-50% increased damage on consecutive hits to the same target. This stacks up to 10 times.
Inna’s Mantra (6-piece bonus): Gain the passive abilities of the five runed Mystic Allies at all times. Attacking enemies creates your chosen Mystic Ally that lasts 15 seconds, up to 10 Mystic Allys. The damage of your Mystic Allies is increased by 900% for each Mystic Ally you have out.
What People Are Saying About Diablo 3 Season 27
Top players and content creators like Maxroll creator Raxxanterax and Wudijo said that Season 27 is the best one yet. With Maxroll’s recent decision to stop covering Diablo Immortal due to the game’s microtransaction practices and community outrage, both creators are excited to see how the new updates to Diablo 3 will pan out, especially with the Monk’s Wave of Light Sanctified power-up that can make the already-OP Legacy of Dreams WoL and the Sunwuko WoL build much better.
Diablo 3 Season 27 Release Date
The release date for the update has yet to be confirmed. However, you can play the Public Test Realm starting 12th July. Head here for more details.
If we had to make a guess, Diablo 3 Season 27 should be ready in public form mid-August.