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Overwatch 2’s Mercy Has Been Fixed

Overwatch players finally have one less thing to complain about with the most recent Overwatch 2 patch release.

For the few of you that may not have heard the whining and wingeing of the Overwatch community, Overwatch 2’s Mercy has had a bit of a bug surround her super jump dubbed “Mercy Tech”.

Now as an Overwatch player myself, I can understand why players were up in arms about this broken mechanic. Given the fact that her verticality already makes her difficult to hit alongside her small hitbox, being able to ascend and descend constantly makes it’s extremely frustrating to eliminate her. Finally after a month of the mechanic coming into fruition, the devs have finally fixed it so that Mercy doesn’t get repelled vertically into the air.

As for other changes included in this new patch, Moira has had her damage orb changed and renamed. Previously known as “Necrotic Orb”, the reworked Enfeebling Orb while still a damage dealing projectile, is now a straight moving projectile that explodes in a three metre radius on impact of an enemy or environment. The orb deals 40 impact damage and 10 explosion damage as well as applying a “weakened” effect if the orb hits a target that reduces damage output by 75% for four seconds.

Furthermore, Moira’s Biotic Orb now has it’s own cooldown separate from the Enfeebling Orb. Moira also saw some changes to some of her ability durations with her self-healing decreased from 24 to 20 and her Fade increasing from 6 to 7 seconds. Check out the full patch notes after the video below.



  • Added support for HDR displays when supported hardware is detected
  • Screenshot Quality now properly respects resolutions above 1x
  • Improved reflections on water surfaces for Xbox Series X|S and PS5 consoles
  • Realtime cloud rendering enabled on Xbox Series X|S and PS5 consoles



  • The final hit that would deplete a Hero’s Armor Pool is now dynamically reduced
    • For example: Previously if a hero had 1 armor remaining and took 100 incoming damage, that would instead be reduced to 70 damage due to armor. Now, in the same scenario, that hero will take 99 damage


Guardian Angel

The previous iteration of Guardian Angel led to less control for the player overall, often launching Mercy into danger or out of Resurrect range. This version keeps player intent at the forefront while still allowing for vertical mobility without sacrificing control input simplicity.

  • Mercy is no longer automatically launched upward when she reaches her destination
  • The ability now has a meter that charges up while Guardian Angel is active
  • Canceling the ability with Jump now launches Mercy in the direction she is facing
    • The more charge she has, the more launch speed she’ll have when canceling Guardian Angel with Jump
  • Holding the backward directional input and canceling Guardian Angel launches Mercy in the opposite direction

Moira’s strengths lie in her extreme survivability, high healing throughput, and consistent damage output, but other supports have at least one utility option or play-making ability. To remedy this, Biotic Orb has been split into two abilities on separate cooldowns: Biotic Orb and Necrotic Orb. Due to Necrotic Orb’s potential to shut down many Ultimates and heavily swing duels in her favor, Moira has also received some compensation nerfs to her overall power.

Necrotic Orb
  • New ability, temporarily named “Enfeebling Orb” in-game
  • Replaces Damage Biotic Orb, with a separate cooldown of 16 seconds
  • Fires a straight moving projectile that explodes in a 3-meter radius on impact of an enemy or environment
  • Deals 40 impact damage and 10 explosion damage
  • Enemies affected by Necrotic Orb’s explosion receive the “Weakened” effect, reducing all damage dealt by 75% for 4 seconds
Biotic Orb
  • Damage Orb has been replaced by a new ability “Necrotic Orb”
    • Each orb has its own separate cooldown
  • Healing Orb capacity decreased from 300 to 250
  • Cooldown increased from 8 to 10 seconds
Biotic Grasp
  • Self-healing decreased from 24 to 20 per second
  • Cooldown increased from 6 to 7 seconds



  • Fixed a bug where “Leave as Group” was not working as intended
  • Fixed a bug where using the “Fall back” option in the communication wheel wasn’t functional
  • Fixed a bug where slider values could not be adjusted quickly when holding down a direction
  • Fixed a bug where the “Joined Chat Channel” sound would play whenever there was a change in the chat box
  • Fixed TE-10413 error code at startup when the user has their PlayStation set to a language that OW2 doesn’t support


Junker Queen

  • Fixed a bug where Junker Queen’s Jagged Blade was pulling enemies further than intended


  • Fixed a bug where Baptiste’s secondary fire was travelling through Mei’s Ice Wall

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