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TMNT: Shredder’s Revenge Gets New Custom Game Updates & Retro Options

If you wish the new Teenage Mutant Ninja Turtles game is a tad more retro -like 90s hard as hell- Dotemu and Tribute Games have you covered!

The devs have released a new update for TMNT: Shredder’s Revenge, which lets you create Custom Games with loads of options, retro-themed filters, and more. Here’s the full list:

New Features

  • Gameplay – A new Arcade mode is here: Custom Game! Just like an actual arcade machine: customize your game experience using DIP switches: free play, old-school Super Attacks, faster enemies, no more taunts, and many more! You can see the customization in the lobbies of Custom Games.
  • Achievements’ progression and unlocking is disabled in Custom Games.
  • Online – In the Character Select menu, the host can now set a maximum number of players for the lobby.
  • Graphics – Added come awesome filters: CRT (normal or curved) and VCR! Check them out in the Options menu.

Fixes

Gameplay

  • Fixed rare crash in Arcade mode when changing difficulty.
  • Cars can no longer deal massive damage when the player is considered Armored (for example: charging a Heavy Swing).
  • Fixed bosses sometimes unable to reach a player positioned at the very top or bottom of the stage.
  • Fixed bosses sometimes frozen after being hit by Raphael’s Super Flying Attack.
  • Fixed Score not kept for player when switching character after a continue.
  • Fixed April’s Super Flying Attack sometimes seemingly reviving KO’ed enemies.
  • Fixed reviving a KO player near the transition point (for example: escalators in the Crystal Palace Mall) that would sometimes prevent progression.
  • Fixed updating the timer for special statuses (for example: Infinite Ninja Power) when KO or in a cutscene.

Online

  • Guest players can now rejoin the same hosted game.

Input

  • Fixed input not correctly assessed when selecting between Backflip or Roundoff when turning around.

Menus

  • Fixed rare soft lock occurring in the World Map if the user completed Stage 8 after finishing Stage 10.

Improvements

Gameplay

  • Taunt now only fills up the first Ninja Power bar.
  • We no longer clear fully accumulated Ninja Power bars when KO on Chill difficulty.
  • Doing a throw now grants the player invulnerability.
  • Added more feedback in the HUD when trying to do a Super Attack without enough Ninja Power.
  • Many small animation tweaks were made to all bosses, often to make attacks easier to read.
  • Fixed Dirtbag’s dig holes collision detection that was too wide and deep.
  • Reduced the number of enemies spawned in Zorax’s stampede and the frequency of stampedes. Zorax also has a bit less health when facing multiple players.
  • Rat King now does Pied Piper less frequently.
  • Improved the Super Shredder fight in many small ways for a smoother pacing and tweaked some damage values. His grab is now used more frequently and is more efficient, though. Bummer dude!
  • Improved Statue of Tyranny pacing and tweaked some damage values.
  • Mother Mouser has a new bite animation to differentiate the charge bite from the idle bite, to give players time to react.
  • Mouser Model 3 and Mother Mouser are now acting a bit faster.
  • Radical Mode damage multiplier is now applied to all throws, Super Dive Attack, and charged Heavy Swing.
  • Fixed players sometimes falling outside of the screen repeatedly when respawning, at specific locations.

Online

  • Added a Refresh button to the lobby search list.
  • We improved the way the Arcade score is calculated: we now record each player individually, even if they leave the game.

Localization

  • Corrected or improved a few strings in Spanish, French and German.

Menus

  • The game will remember if How To Play was seen before, separately in Story and Arcade modes as they differ.
  • Improved the prompt to reset your story and character progress.
  • Pause menu in Arcade mode now shows the total play time.

Steam

  • Steam Input: improved support for PlayStation 5 controllers.

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