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Magic: The Gathering Final Fantasy Basic Land Artwork Explained

In the hit collectible card game Magic: The Gathering, you have to use resource cards named Lands to give you mana you need to cast all your awesome spells and summon your badass creatures big and small. Basic Lands are the ones everyone can use, and they usually have different artworks for variety’s sake.

In the Final Fantasy set for Magic: The Gathering, the Basic Lands’ artwork are all lore-driven and is based on locations and areas familiar to true fans of the console JRPG series. Here is our explanation of each of them, at least the ones revealed so far before the set’s eventual release next month. Protip: the small text at the bottom denotes which series the artwork and card are from.

 

Mount Gulg/Gurgu Volcano (Final Fantasy)

Let’s start from the top: this iconic location in the first FF game (on Famicom and NES) is the area your four-man party head off to to fight one of the Elemental Fiends: Kary the Fiend of Fire. Your party consists of the default selection: Fighter, White Mage, Black Mage, Thief.

 

Jade Passage (Final Fantasy II)

This Swamp Basic Land card artwork portrays the literal passageway to Hell: FF2’s Pandaemonium. This is the way to the final area leading to the final boss, the Emperor.

 

Chocobo Woods (Final Fantasy III)

While Chocobos made their first appearance in the NES/Famicom title Final Fantasy II, these birds were fleshed out more in Final Fantasy III with this spiffy habitat. This place also debuts the famous Fat Chocobo.

 

Mt. Ordeals (Final Fantasy IV)

This is the famous location in FFIV where Cecil climbs up to go through a ritual to become a Paladin. He and his party also get ambushed by one of the Four Fiends: Scarmiglione of the Earth.

 

Ship Graveyard (Final Fantasy V)

In Final Fantasy V, Bartz and his team get sucked up through a vortex and ended up in this dungeon. This is also the place where our party finds out that the seemingly masculine Faris is a woman in one of the game’s more light-hearted moments.

 

Mount Kolts/Koltz (Final Fantasy VI)

The place where Terra, Locke, and Edgar have to cross through to get to the Returner’s Hideout. Also, they meet Edgar’s brother Sabin along the way and get to find out why the latter kicks ass: his Street Fighter input-filled Blitz moves!

If you look at the artwork above closely, you’ll see Sabin’s hut.

 

Seventh Heaven Bar (Final Fantasy VII)

Tifa’s bar in the city of Midgar is a Plains card. Part watering hole, part HQ for terrorist group AVALANCHE.

 

Edea’s House (Final Fantasy VIII)

The orphanage Squall and co. grew up in is a Plains card in MTG. Note the iconic lighthouse and clotheslines that make it stand out among the plethora of FFVIII areas.

 

Evil Forest (Final Fantasy IX)

After the escape from Alexandria, our heroes Zidane and his band of thieves crash-lands into the Evil Forest.

 

Besaid (Final Fantasy X)

The first island our hero Tidus warps to after the siege of Zanarkand. Here, he meets Wakka, Lulu, and the Blitzball team the Besaid Aurochs.

 

Jugner Forest (Final Fantasy XI)

The forest south of the Kingdom of San’Doria, home of the Elvaan. I didn’t play much of this back in the day, but I heard you can get valuable artifact armour sets for the Fighter, White Mage, and Beast Master here.

 

Giza Plains (Final Fantasy XII)

One of the starting areas in Final Fantasy XII. Vaan and his group had to collect energy off of the magicite structures (the orange collection of tall rocks in the art) to create a Sunstone. And true to every Final Fantasy game, it comes with a banger of an overworld dungeon theme.

 

Lake Bresha (Final Fantasy XIII)

This Island basic land artwork portrays the area where Lightning and her group of branded L’cie ended up after the chaos in the city of Cocoon. The Shiva sisters also made their debut here.

 

Mor Dhona (Final Fantasy XIV)

The original endgame area for Final Fantasy XIV: A Realm Reborn.

 

Dirt Road (Final Fantasy XV)

The starting area of FFXV where Noctis and his pals had to push their broken-down car the Regalia to the nearest gas station while “Stand By Me” plays.

 

The Deadlands (Final Fantasy XVI)

Seems fitting that one of the more desolate places in FF history ends up being a Wastes basic land that gives you colourless mana. This blighted area in FFXVI is notable for its symbol on the rocks, which is Clive’s personal symbol.

Magic: The Gathering Final Fantasy will be available for purchase starting 13 June. Some places and stores in Malaysia will be selling the set on 6th June, like Cardcade Tabletop Cafe.

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