Split Fiction Sells Like Hot Cakes

In an age where co-op games are either dead, dull, or downloadable mobile disasters, Split Fiction—Hazelight Studios’ latest two-player romp—has somehow sold nearly four million copies since its launch in March. That’s not just a success. That’s a Fares-level flex.

Revealed during Electronic Arts (EA)’s latest financial chest-thumping session, the publisher wasted no time calling it a “hugely successful launch”, and given its pedigree as the spiritual successor to the BAFTA-guzzling It Takes Two, that’s not just corporate buzz. That’s measurable mayhem. In fact, EA says it sold a million copies within the first 48 hours, which, in publishing terms, is basically like your first fan fiction going viral—without the cringe.

Hazelight, led by ever-enthusiastic director Josef Fares (yes, that “f**k the Oscars” guy), took to social media to celebrate in their usual exuberant tone:

“4 MILLION SOLD!!!!”

Followed by some heartfelt love for the community, a shoutout to in-game protagonists Mio and Zoe, and… an oddly specific mention of hot dogs. Why? Because Split Fiction is nothing if not gloriously weird.

The premise? You and a mate step into the shoes of two struggling writers as they traverse bizarre levels based on the stories they’ve desperately tried to publish. It’s like Inception met Writer’s Block and got turned into a Pixar short.

And because we live in a world where every successful game gets a movie, Split Fiction is headed to the big screen. Last week, we covered that a live-action adaptation is already underway, with Euphoria’s Sydney Sweeney set to star. Because nothing says quirky indie co-op game like HBO-level intensity and eyeliner.

So, if you haven’t tried it yet and still think “local co-op” is a genre lost to time like cassette tapes and dial-up, Split Fiction might be your wake-up call. Just bring a friend. And maybe a hot dog.

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