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Invincible VS: What You Need To Know About This Bloody Love Letter To Tag Fighters

If you’ve ever watched the animated series Invincible and thought, “This should be a fighting game, and also, I want to see someone’s jaw fly off mid-combo,” congratulations — your oddly specific wish is coming true.

Invincible VS, the 3v3 tag-team brawler based on Robert Kirkman’s blood-soaked comic and animated series, is gearing up to launch in 2026, and it’s looking like a proper superhero throwdown. Developed by a team of fighting game veterans — you know, the folks responsible for Killer Instinct’s triumphant 2013 revival — and led narratively by Kirkman himself, this one doesn’t just aim to please fans; it aims to punch their teeth in, quite literally.

 

It’s a Full 3v3 Tag-Based Fighter

Think Marvel vs. Capcom or Dragon Ball FighterZ. It’s fast-paced, high-octane tag combat where one well-executed combo could delete a character—literally.

  • Tag mechanics and assists play a big role.
  • There’s a focus on offense and defense mind games—reactive play, not just combos.
  • A lot of emphasis is being put on first impressions—how a move feels, how the character lands a hit, and how satisfying the response is.

 

Built by the Killer Instinct Dream Team

This isn’t just a random IP cash grab. The devs behind 2013’s Killer Instinct, one of the most well-regarded reboots in fighting game history, are helming this project under a new studio called Quarter Up.

  • The studio was formed specifically to make fighting games.
  • The creative DNA comes directly from folks who redefined the FGC with Killer Instinct’s combo mechanics and accessibility features.
  • Expect the same level of deep-but-accessible combat and clever design philosophy.

 

Absolutely Unapologetic About the Gore

If you thought Mortal Kombat was intense, Invincible: Versus may make it look tame in comparison. The game goes hard on the brutality, embracing what made the comic and show stand out:

  • Blood-soaked animations, torn clothes, and even character-specific gore.
  • Devs obsess over little things like “where exactly does Mark bleed from?”
  • Attention to detail includes facial expressions, reactions, and damage buildup mid-match.

Authenticity to the Source Material is Paramount

Skybound, the studio behind the Invincible comics and show, is heavily involved.

  • Every character is being adapted true to their comic/show persona.
  • Devs are breaking down scenes, character arcs, and specific emotional beats to influence movesets, intros, and win quotes.
  • The game will feature matchups never before seen in the comic or show—think “what if” fights.

 

There’s an Emphasis on Newness — Not Just Nostalgia

Invincible: Versus is deliberately not part of a long-standing series like Tekken or Street Fighter. That’s freeing for the devs:

  • They’re using the opportunity to experiment, try new mechanics, and subvert expectations.
  • Unlike legacy fighters that need to cater to existing fan bases, this game is trying to start something new for both Invincible fans and fighting game fans.

 

There’s a Story Mode — With Real Narrative Direction

This isn’t just an arcade ladder with one-liners at the end. The team has a narrative director, and the goal is a properly structured, character-driven story mode:

  • Characters will interact authentically.
  • You’ll get context for each encounter, not just mindless mashups.
  • Think Injustice levels of story integration.

 

Artist-Led Visual Identity

Fan art turned professional—one of the artists was recruited because of their Invincible fan art. The team includes passionate fans who are:

  • Faithfully translating comic visuals into expressive in-game models.
  • Crafting characters with subtle visual storytelling—rips, scars, and all.
  • Treating every character with nuance instead of generic fighter templates.

 

Early Builds Were Basic — But Showed Big Potential

The prototype started with just Mark and Atom Eve. The core idea of it being a tag-fighter only came later. Notably, They experimented with bringing Killer Instinct-style mechanics into a 3v3 system—a bold move that might set this apart from the MVC and DBFZ clones.

 

Current Roster So Far

The Invincible VS fighting game has revealed the following characters in the base roster so far:

  • Invincible/Mark Grayson
  • Atom Eve
  • Bulletproof
  • Rex Splode
  • Nolan Grayson/Omni Man
  • Lucan
  • Thula

As for future picks and possible additions, the Invincible universe has plenty. Here are our wishlist picks:

  • Battle Beast
  • Universa
  • Powerplex
  • Mauler Twins
  • Dinosaurus
  • Octoboss
  • Rus Livingston, Sequid mind-controlled
  • Doc Seismic
  • Omnipotus
  • Damien Darkblood
  • Immortal

 

This is Just the Beginning

While there’s still polish and refinement to go, the devs are confident this game will:

  • Stand out in the fighting game community.
  • Surprise fans of Invincible with its intensity.
  • Offer something the fighting game world hasn’t quite seen yet—a comic-book fighter with brutality, depth, and swagger.

If you’re a fan of Invincible, fighting games, or both, Invincible: VS is shaping up to be a glorious collision of all three when it comes out in 2026. More than just fan service, it’s a legit passion project made by people who get both the medium and the madness.

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