Metal Gear Delta’s Multiplayer Is a Stealthy Cat-&-Mouse Mind Game, Not A Battlefield Shootout
If you were expecting a return of the chaotic, trigger-happy Metal Gear Online with the upcoming Metal Gear Solid Delta: Snake Eater remake, think again. This time, Konami’s decided to swap out the bullets for brains with a brand-new multiplayer mode—and no, it’s not a remaster of the old favourite. It’s something weirder. And sneakier.
Enter Fox Hunt, a multiplayer mode that throws you into a psychological tug-of-war of stealth, tension, and camouflage. Revealed during a Konami livestream, Fox Hunt is being spearheaded by Yu Sahara, a long-time Metal Gear dev whose CV includes MGS4, Peace Walker, Ground Zeroes, and The Phantom Pain. In other words, if Snake ever whispered in someone’s ear, it was probably this guy.
According to Sahara, Fox Hunt isn’t Metal Gear Online 2.0—it’s something completely original, meaning all your nostalgic memories of cardboard box shootouts will have to stay in the past. “The multiplayer landscape has changed,” he said. Which is PR-speak for: “People don’t play games the same way they did in 2006.”
Instead, Fox Hunt leans into what makes Metal Gear actually Metal Gear—survival, stealth, and psychological warfare. Think hide and seek, but if the seeker was armed and the hider was in a ghillie suit pretending to be a bush. The game isn’t about who has the faster trigger finger; it’s about who can stay quiet, stay unseen, and still get the kill.
Sahara promises this isn’t just another team deathmatch with fancy skins. It’s a “back-and-forth tension” experience—a multiplayer that lives and dies on camouflage, timing, and head games. So less Call of Duty… more Cold War chess.
The devs are keeping their cards close for now, but more info on Fox Hunt will be shared later—hopefully before the game’s 28 August launch on PS5, Xbox Series, and PC.
Oh, and in case you forgot—yes, this is still a full-blown remake of Metal Gear Solid 3, complete with graphical touch-ups and modern gameplay tweaks, ensuring it doesn’t feel like a 2004 relic slapped with HDR. Producer Noriaki Okamura insists this is meant to feel like a brand-new game to newcomers and a lovingly detailed homage for the veterans.
So yes, the jungle’s back—but this time, you’re not just hiding from NPC guards. You’re hiding from each other.
And somehow, that makes it so much worse.
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