Dark And Darker New Demo Is Out; Here Is What’s New In The Latest Version
Dark and Darker is a new first-person dungeon adventure where teamwork matters and the softcore need not apply. It’s a throwback to the days of Eye of the Beholder and Ultima Underworld-style of 90s PC gaming, but made for 2023.
Developer Ironmace has released a new demo in time for Steam Next Fest for this quarter. Here are the Dark and Darker February 2023 PC version alpha playtest #4 patch notes and recent hotfixes; the beta will be available until 13 February (via the official Steam page).
Need help with Dark and Darker? Here’s a guide to sort you out!
New Features
- Gathering Hall – “Hang out at the Gathering Hall and build the perfect dungeon party”
- Karma System – “Rate your fellow allies after your adventure. Beware! Scoundrels and deviants are unable to participate”.
- VoIP – “In-game voice chat to interact with other adventurers”
- Experimental Goblin Caves – “For a solo adventurer experience”
- Trading Channel QoL features
- Report System – “To help us round up and punish the wicked”
- Cosmetics
- New Weapons – Short Sword, Quarterstaff
- Some Unique Weapons have been greatly improved
- Attack Animations: Attack animation improved for the War Maul, Double Axe & Battle Axe. Weapon attack animations now do more varying amounts of damage
- Armour for ‘Head’
- Cleric spell – Sanctuary
- Ore
- Craft Items
- Valentine NPC
- Goblin Merchant who sells “mysterious wares”
- Bundled items at merchants
- Improved Party Invite System
- Flavour Text
- Tokyo Region and preliminary Japanese localization – first draft
Hotfixes
- Fixed an issue where the game could not be played in a virtual machine environment.
- Fixed an issue where audio volume channels were mixed up.
- Fixed an issue where the volume could change when turning on/off the VoIP feature.
- Fixed an issue that could cause several crashes.
- Fixed an inability to attack issue that could occur during ranged attacks.
- Fixed an issue preventing some perks and skills from working properly.
- Fixed an issue where the applied state was not displayed correctly when equipping an item.
- Fixed an issue where the Death Beetle’s hitbox was not aligned with the model.
- Fixed an issue where Goblin corpses could end up falling through the floor.
- Fixed an issue where dungeons would not end normally.
- Fixed a place where you could fall off the High Roller Dungeon into the void.
- Fixed an Inferno module that had two overlapping doors.
Goblin Cave Changes
- Goblin health reduced by 10%.
- Goblin Warrior/Archer’s poison damage has been slightly reduced.
- Goblin Archer’s slow effect has been removed.
- Goblin Archer’s damage has been slightly reduced.
- Goblin Mage’s projectile speed has been slightly reduced but it now gives a slow debuff when hit.
- Cave Troll’s damage reduced by 10%.
- Cave Troll now slowly regenerates health.
- One more escape portal has been added to the Goblin Cave.
- Improved the accessibility of the Goblin Town module in the Goblin Caves.
Miscellaneous Bug Fixes
- Merchants now sell Potion of Protection in limited quantities.
- The Goblin Merchant now sells mystery items for 75 gold instead of 100 gold.
- Ore deposits have been added to more locales in the Crypt dungeons.
- Added and corrected translations.
- Reduced the wait time for the tavern to fill up for both Normal and High-Roller dungeons.
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