no img no img

Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Asia Gaming Beat: 26 April 2025: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Yakuza 0 Director’s Cut Brings Bubble-Era Mayhem to Switch 2: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Glaciered Combines Undersea Nightmares With Zone Of The Enders-Like Combat; Out Later In 2025: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Epic Games: Server Overload Causes Fortnite Outage Last Weekend

Fortnite developers, Epic Games has attributed last weekend’s outtage to severe overload of their servers, which caused recurring interruptions for players. It was reported that the game hit a peak of 3.4 million concurrent users which mainly led to the disruption – definitely a problem other companies would kill to have. Official announcement and description which was released on the dev’s website read (in case you’re into these things) :

The extreme load caused 6 different incidents between Saturday and Sunday, with a mix of partial and total service disruptions to Fortnite.

“… Fortnite has a service called MCP (remember the Tron nemesis?) which players contact in order to retrieve game profiles, statistics, items, matchmaking info and more. It’s backed by several sets of databases used to persistently store this data. The Fortnite game service is our largest database to date.

The primary MCP database is comprised of 9 MongoDB shards, where each shard has a writer, two read replicas, and a hidden replica for redundancy. At a high level user specific data is spread across 8 shards, whereas the remaining shard contains matchmaking sessions, shared service caches, and runtime configuration data.

The MCP is architected such that each service has a db connection pool to a sidecar process that in turn maintains a connection pool to all of our shards. At peak the MCP handles 124k client requests per second, which translates to 318k database reads and 132k database writes per second with a sub 10ms average database response time. Of that, matchmaking requests account for roughly 15% of all db queries and 11% of all writes across a single shard. In addition our current matchmaking implementation requires data to be in a single collection.

At peak we see an issue where the matchmaking shard begins queuing writes waiting on available writer resources. This can cause db update times to spike in the 40k+ ms range per operation causing MCP threads to block. Players experience unusually long wait times not just attempting to matchmake, but with all operations.  We have investigated this in detail and it is currently unclear to us and support why our writes are being queued in this way but we are working towards a root cause.

This issue does not recover and the db process soon becomes unresponsive, at which point we need to perform a manual primary failover in order to restore functionality. During these outages this procedure was being repeated multiple times per hour. Each failover causing a brief window of matchmaking instability followed by recovery.”

TL;DR – Our system could not handle so many players at once.

However, Epic did not disclose how many percent of these players logged-in were playing the free-to-play version of Fortnite, PUBG rival, Battle Royale mode and whether they purchased the the full game. Regardless, expect improvements on Epic Games’ end as they sought to put full focus on the game having shut down its MOBA, Paragon, and moving the team to work on Fortnite.


Related News

post-07
Filipino Indie Narrative Adventure Until Then Launches This May

Maximum Entertainment and Filipino developer Polychroma Games revealed today that Until Then, the slice-of-life narrative journey set in the Philippin...

post-07
Sony Interactive Entertainment Extinguishes Firewalk Studios & Neon Koi

In a move that will shock absolutely no one to the core, parent company Sony Interactive Entertainment will be shutting down the makers of Concord, as...

post-07
Death Stranding 2 Trailer Showcases More Deliveries & Kojima Weirdness; Out 2025

The next post-apocalyptic action-adventure delivery game entry is underway courtesy of Kojima Productions, exclusively for PlayStation 5. Death Str...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Latest Video

Follow Us

Recent Posts

post-17
Asia Gaming Beat: 26 April 2025
post-17
Schedule 1 – Mixing Guide
post-17
Here Is Diablo 4’s 2025 Roadmap & Endgame Updates; No Expansion Until 2026
post-17
Nintendo Switch 2: All The Games Coming Out At Launch
post-17
Indie Jam 2025: Here’s What You Need To Know About Malaysia’s Asian-Centric Indie Showcase
post-17
New Ghost Of Yotei Information Unveiled; Still Slated For 2025
post-17
All The Hari Raya Aidilfitri Greeting Cards & Artwork From Game Developers & Studios Everywhere
post-17
Path Of Exile 2 Dawn Of The Hunt: All New Loot & Support Skills Revealed So Far
post-17
Is Gaming Really A Tool For Terrorist Radicalisation? We Ask An Expert
post-17
Fatal Fury: City of the Wolves – What You Need To Know About The Upcoming 2025 Fighting Game From SNK
post-17
Yakuza 0 Director’s Cut Brings Bubble-Era Mayhem to Switch 2
post-17
Glaciered Combines Undersea Nightmares With Zone Of The Enders-Like Combat; Out Later In 2025
post-17
Outrider Mako Is A Top-Down Zelda-Like With Package Delivery; Out This June
post-17
2D Aim-Heavy Cute Shooter Nitro Express Out Next Month
post-17
SEGA’s Steam Sale Goes Super Sonic For Golden Week
post-17
Asia Pop Con 2025 Is Locked In
post-17
Ghost of Tsushima Retrospective: A Meditation on Moral Compromise in Wartime
post-17
Street Fighter 6 Elena Gameplay Revealed; Yes, Her Healing Is Back
post-17
Netflix Announces KPop Demon Hunters, An Animated Film With A Self-Explanatory Title