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Sony Confirms PlayStation Plus Essentials, With Extra and Premium Subscriptions For Southeast Asia
By Jonathan Toyad|March 29, 2022|2 Comments
Southeast Asians and PlayStation fans, here’s your Spartacus in action!
Sony has officially announced its new three-tier subscription service, slated for mid-2022. They’re called the PlayStation Plus Essential, the PlayStation Plus Extra, and the PlayStation Plus Premium. The former has the basic subscription service and game model, while the latter Premium features up to 240 additional games from the PS3, PS2, PSP, and PS1 library.
Here’s the listing in various currencies:
These are the games that will be out when the service launches in the first half of 2022:
As of now, there are no set prices for the Indonesia, The Philippines, Vietnam, and Thailand markets. We’ll be sure to update this list accordingly when they’re up.
To recap, if you want to play all the old PlayStation games from the PS1 days all the way to the PS5, you will need to pay RM50 monthly if you’re in Malaysia and S$15.90 if you’re in Singapore. Yearly pricing is RM309/S$103.90. We will need to look at the full PlayStation Plus archive and game library to see if it’s worth spending money on, but this does sound like a pretty good deal if you want the PlayStation equivalent of the Xbox and PC Game Pass.
No, according to Sony Interactive Entertainment president Jim Ryan in a recent GamesIndustry.biz interview. The new PS Plus will not regularly be getting first-party Sony games on launch day, unlike the Xbox Game Pass where first-party Xbox titles will be out Day One on its own game subscription service.
“This is not a road that we’ve gone down in the past. And it’s not a road that we’re going to go down with this new service. We feel if we were to do that with the games that we make at PlayStation Studios, that virtuous cycle will be broken. The level of investment that we need to make in our studios would not be possible, and we think the knock-on effect on the quality of the games that we make would not be something that gamers want.
[We’ve had] great critical success and great commercial success, and everybody has made their peace with that happening and is completely at ease with it. I look back four years and think nobody would have seen that coming.All I’m talking to today is the approach we’re taking in the short term. The way our publishing model works right now, it doesn’t make any sense. But things can change very quickly in this industry, as we all know.”
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