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Street Fighter 6: Juri Move List & Guide

Street Fighter 6 is coming out on 2nd June, which is just less than a month away. As such, the game’s roster for its launch is set with 18 characters, each with their various playstyles.

In this entry, we’ll be focusing on Juri, a Taekwando fighter with a mean streak and a shady Street Fighter past since part 4. Who seems to love her feet a bit too much.

Note: This guide is still in development.
All inputs are in numpad notations. For example, Hadouken from player 1’s starting side is 236P.
Attack buttons are as follows: LP, MP, HP are light punch, medium punch, and heavy punch respectively. LK, MK, and HK are light kick, medium kick, and heavy kick respectively. None of this Fierce or Roundhouse bulls*** in Asia. 

Info & video credits: Fighting Game Anniversaries, WoolieVS, FlawlessDeku, Capcom

 

Street Fighter 6 Juri Overview

In Street Fighter 5, the taekwondo sadist Juri relied on her Fuhajin special move to store Fuha stocks, which were essential for executing certain special moves. However, Street Fighter 6 takes a different approach by using these stocks to enhance her moves, rather than being a requirement for their execution. Juri is known for her excellent poking attacks, and a formidable throwing technique, and when she has those coveted Fuha stocks, she becomes a force to be reckoned with. Without these stocks, her special moves become riskier and less safe, underscoring the importance of strategically obtaining charges.

Her combos also deal good damage, she has a divekick, and is pretty mobile. If you’re a fan of characters who rely on footsie tools rather than fists, she’s an excellent choice.

Also, feet.

Play If: You want some mobility and good pokes, love footsie-heavy characters.

Avoid If: You prefer a more defensive character, you prefer characters with more health.

 

Street Fighter 6 Juri Move List

Special Attacks

Fuhajin: 214K. Perform an upwards kick while capturing ki from your immediate surroundings. Increases your Fuha stock by 1 upon completion.

Saihasho: 236LK. A roundhouse kick that fires a projectile low to the ground. Useful for checking your opponents, in combos, or as a way to start offensive pressure.

Ankensatsu: 236MK. Leap forward in a low arc and come down with an axe kick. Useful as a way to approach while avoiding attacks targeted at your feet, and can also be used in combos.

Go Ohsatsu: 236HK. Lunge forward and let fly a swift overhead roundhouse. Its long reach makes it effective when used for surprise attacks from a distance, and it can also be cancelled into from normal moves to make combos.

Tensenrin: 236P. Rotate like a windmill while unleashing a series of kicks. Can be used in a variety of situations to deal big damage.

Shiku-sen: During a forward jump, 214K. Divekick. Pretty fast.

Shiru-sen: 214K+K. After Shiku-sen. A series of kicks performed from Shiku-sen that tack on additional damage and knock the opponent down.

Super Arts

Sakkai Fuhazan (Level 1 Super Art): 236236K. Fire multiple ki blasts with a kick and follow it up with another giant ki blast to knock an opponent away. Easy to work into aerial combos against opponents who have been launched into the air.

Feng Shui Engine (Level 2 Super Art): 236236P. Power up your abilities by unleashing the power of the Feng Shui Engine embedded in your eye. Once powered up, you will be able to cancel normal moves into other normal moves or even unique attacks.

Kaisen Dankai Raku (Level 3 Super Art): 214214K. Unleash the full power of the Feng Shui Engine to perform a powerful sequence of attacks. Useful when trying to tack on big damage during combos or when turning the tables on your opponent.

Unique Attacks

Kyosesho: 6MP. A forward-moving thrust that can be cancelled into special moves.

Senkai Kick: 4MK. An overhead attack that cannot be blocked while crouching.

Renko Kicks: 6HP. A two-hit sequence of kicks that can be cancelled into special moves.

Korenzan: 4HK, MP >MP. A multi-hit kick that can be cancelled into special moves.

Death Crest: MP>4HP>HP. A combination attack that sends an opponent flying.

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  1. Street Fighter 6: All Characters Move List & Starter Guide | Kakuchopurei

    May 22, 2023 at 5:30 pm

    […] Juri […]

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