A Minecraft Movie Sequel Already Getting Its Blocks in a Row
It looks like A Minecraft Movie isn’t done mining box office gold just yet. After stacking up a ludicrous US$301 million worldwide on its opening weekend, Universal and Legendary are already blueprinting a sequel—and no, this isn’t some randomly generated rumour.
Director Jared Hess, who clearly had some enchanted foresight, spilt the (redstone) beans to Deadline, confirming that “there’s already talk” of a follow-up. And not only that—he and his team have already mapped out the storyline. Yes, while most of us are still wondering how Jack Black managed to become the blocky avatar of our childhood, Hess is busy crafting the next chapter.
When asked if he’d return for round two, Hess didn’t just say yes—he practically leapt into a Nether portal out of excitement. “We barely scratched the surface of what we wanted to do,” he confessed, hinting at Minecraft’s bottomless creative toolbox. “There’s so much more to play with.” Translation? Expect more mobs, more mayhem, and hopefully fewer Creepers blowing up your plot.

So, what exactly does the next film look like? If you stuck around during the end credits—and weren’t too busy mining popcorn from the floor—you’d know that spoilers ahead Jack Black’s Steve pops back into the real world to help Jason Momoa’s Garrett design a new video game. But as he returns to his old stomping ground for a quick inventory run, guess who answers the door? None other than Alex, Minecraft’s second playable character, and Steve’s long-time co-op partner.
According to Hess, the sequel plans to dig deeper into Steve and Alex’s relationship. And if you’ve ever played the game, you know this duo is practically the Sonic and Tails of the blocky universe. Together, they’re the perfect pickaxe-wielding pair to explore the limitless sandbox of stories, biomes, and… hopefully, more Chicken Jockeys.
With an open-world playground and enough fan lore to fill a double chest, the sequel promises more block-breaking adventures, in-jokes for longtime players, and that unmistakable feeling of punching trees for progress.
Leave a Comment