Star Wars Jedi Survivor Is Getting A New Patch That Fixes Major Issues

Just a week after the last patch, EA and Respawn Entertainment have announced another patch coming to Star Wars Jedi Survivor. It will deploy today on Tuesday, 9 May 2023 for both the PS5 and Xbox Series X/S versions, while a patch is coming for PC later this week.

Check out the full patch notes below:

  • (PC only) Updated occlusion behaviour for raytracing, reducing idle time stalls.

  • (PC only) Updated streaming budgets that will help alleviate traversal hitching.

  • (PC only) Performance improvements for some VFX.

    • Coming soon to console

  • (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.

  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.

  • Fixed various save state errors.

  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.

  • Fixed an issue where one of the vents did not properly activate in Stone Spires.

  • Audio fix for a narrative moment where music was behaving incorrectly.

  • Fixed lightsaber marks not displaying correctly in some scenarios.

  • Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.

  • Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.

  • Fixed a bug where Rayvis would become unbeatable.

  • Fixed a severe animation issue that would break a late game narrative sequence.

  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.

  • Added a note explaining that some of BD-1’s abilities are not available while in combat.

  • Improved text scrolling.

  • Minor text translation fixes.

  • Various crash fixes.

Additionally, here are a few known issues the team is currently investigating and working on for future patches.

  • (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.

  • (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.

  • (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.

  • Various bug fixes.

In the meantime, check out our review and guide here.

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