Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Fatal Fury: City Of The Wolves Adds Kyokugen Karate's Marco In Roster: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Idol Showdown Adds Ninomae Ina'Nis & Major Update This May: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Honkai Star Rail Version 2.2 Slated For Early May: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Capcom’s Future Business Plan Involves “Continuous Recurring Revenue” From Current Games

Capcom’s recent annual report for 2018 is up, and it looks like sunshine and rainbows for the house that created Street Fighter, Resident Evil, and Mega Man.

Here’s what we gathered:

  • The company’s net sales during its fiscal year are worth 94,515,000,000 yen/US$841,759,332, which is an 8.4% increase from the previous fiscal year results.
  • The net sales numbers are due to the success of Monster Hunter: World and Resident Evil 7 (from 2017), all thanks to digital downloads and sales.
  • The company’s main marketing strategy of making their IPs a “global brand” is to produce Hollywood movies for them. Capcom seems incredibly pleased with the RE movies, which attest to this marketing strategy so they’re following it.
  • On that note, the Monster Hunter movie is already in the works, cementing their plans to make the brand more global and worldwide-friendly. Furthermore, the company is rebooting the Resident Evil live-action series and they recently announced a Mega Man movie. Perhaps a Devil May Cry film may follow suit?
  • The fan reaction for the Resident Evil 2 remake was very positive for Capcom. Perhaps more RE reboots are in the works?

Z26Cfit.jpg

Here’s the bit which will determine the future of Capcom’s game-making and game-publishing plan.

  • The company is taking extra precautions to mitigate earnings volatility risks. It plans to do this by: (1) transforming the foundation of its Consumer business model from a traditional one-time sale “transactional model” to a continuous “recurring revenue model” and (2) creating a business portfolio and diversifying earnings risks by thoroughly leveraging Capcom’s basic strategy, Single Content Multiple Usage.

This translates to “let’s use the SFV model of expansion on all our games” so that the game keeps running. Skins, costumes, DLC, new characters, whatever that works. Coming from the company that previously snuck in already-existing content in the final product while keeping it behind a paywall ala SFxTekken and also recent shenanigans, this is par on course for the company’s business.

What do you guys and gals think of Capcom’s grand plan and annual fiscal year 2018 results?

 

 

Related News

post-07
MAGFest, The Best Video Game Music Festival In The World, Is Back Next January

The greatest video game music concert and expo in the world, MAGFest, is making an offline comeback early next year. After a year-plus of dealing w...

post-07
Here Are The Final 24 Teams Competing in the 2018 Overwatch World Cup

The list of the 24 teams set to compete in the 2018 Overwatch World Cup Group Stages is out, along with the groupings for each of the qualifiers which...

post-07
Halo Infinite Season 2: Release Date & The Quick List Of Changes For 2022 [Update]

Update (8 April 2022): Halo Infinite Season 2 will start on 3 May. Trailer below with all the new maps, modes, and battle pass. https://youtu.be/o6...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community