by Team KKP in

It’s always good to find out more backstory & thought processes about an already-launched game from its creator. Especially if it’s a tough-as-heck series like Dark Souls and Bloodborne.

GameSpot Brazil got a few quotes from creator Hidetaka Miyazaki regarding his past works that destroyed many a controller, and they’re worth highlighting. So let’s break it down:

What He Would Change In Bloodborne In Retrospect

“[If I had to improve on some things in Bloodborne, it would be the] Chalice Dungeons and the Blood Gems. I wished they were a bit more detailed and worked on more thoroughly. I see the possibility of adding more to these mechanics. ”

His Thoughts On A Bloodborne 2

“(Laughs) Bloodborne 2…Unfortunately, it’s not up to me.”

On His Favourite Creation From Dark Souls To Sekiro

“This is a very hard question, and, comparatively, it’s like you had three or four children and someone asked: “which one is prettier?”. I’m gonna answer all of them (laughs).

But if I were to say which one stayed in my heart the most, it’s Bloodborne. It’s the one that marked me the most. I believe I did it my way, the way I wanted.”

His Favourite Boss In All Of His RPGs

“It’s Old Monk from Demon’s Souls. This has a unique system, where the player will face other players. Back then, this wasn’t a common system, so I received a few complaints and warnings.

But at the end of the day, players liked it a lot, it was very different. So it’s the one that stayed with me the most.”

(FYI Old Monk is the toughest boss to fight online, yet the easiest to defeat offline)

How He Designs Bosses In A Soulsborne Game

“What usually happens is: first comes the design. But, when I more or less have the design concept down, I ask the designer to do the art. Then I’ll already tell them what they need, and what kind of boss it’ll be.

I describe the bare minimum this boss needs, and the rest I leave to the designer. Because I believe this adds even more to the originality. Since if I intrude too much, we’ll end up focusing on the game’s development logic. I let the designer work on whatever comes up in their head, I think this way we get something more unique.”

His Two Tips On Being A Game Developer

“First, I believe that the game itself is a kind of media content that brings many possibilities.

And this happens for two reasons. First of all, the game reflects cutting edge technology, so the more the technology advances, this ends up reflected in the games.

Secondly, it’s time. I believe people have more spare time, and how they use that time to do something, I think games give a little extra value in this way of using your time and enriches life with fun.

Another tip is that I also played a lot of video games before starting to develop them. And what I have to say is that making games is like a game itself, and this is very cool. So I believe people who really enjoy games, and want to invest in that career, won’t end up disappointed or sad because they’ll always be playing.

To put it briefly, making games is an area with a lot of possibilities, and it’s a lot of fun. So, good luck, and work hard.”

If you see this under "author", it means that Kakuchopurei's collective of awesome writers and guest(s) worked together to make this news-slash-feature happen.
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