Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Fatal Fury: City Of The Wolves Adds Kyokugen Karate's Marco In Roster: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Idol Showdown Adds Ninomae Ina'Nis & Major Update This May: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Honkai Star Rail Version 2.2 Slated For Early May: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Latest Call Of Duty: Vanguard Update Wipes Mid-Level Saves, But Adds More Stuff

Sledgehammer Games has released a new Call of Duty: Vanguard and will be adding a fix to the game’s recent code redemption issues.

Players who couldn’t redeem codes for XP bonuses, Calling Cards, and Emblems should be able to do so in this update. The game’s Combat Shield now provides cover when placed on a player’s back. Operator Challenges do not reset when they’re complete, and past inaccurate unlock requirements for Weapon Challenges are now amended.

Unfortunately, the update will wipe mid-level checkpoint save data, which means campaign players will need to restart the mission they were on the last time they played the game. That’s fine, considering most missions in a CoD game shouldn’t take too long to complete.

It won’t fix the rest of the game’s lingering problems; you know, the one where it’s basically the same damn game republished and reskinned for the past 5 years or so. Full patch notes are below:


Campaign

  • Mid-level checkpoint save data has been invalidated. Note: Players have not lost all their campaign progress. Save loads will deliver players to the beginning of the latest level rather than their last checkpoint

Multiplayer

  • Users unable to redeem codes for incentives such as XP Bonuses, Calling Cards, and Emblems can now redeem rewards
  • Combat Shield will now protect player’s backs once stowed
  • Invisible player models in MVP voting and Play of the Game have been fixed
  • Fixed a bug affecting Constanze’s skin progression
  • Operator Challenges no longer appear to reset after completion
  • Inaccurate unlock requirements for Weapon Challenges now display correctly
  • 1911 Pistol will now progress past Level 50
  • Weapons can now be accessed in the Loadouts/Gunsmith after level 66

Zombies

  • Camo Progression: All Pistol challenges can now be properly completed
  • Exfil: The kill count to Exfil now correctly tracks zombies killed
  • Bleedout Meter: Self-Revive meter no longer fails to show progress

Related News

post-07
Street Fighter 5's Rose Mixes The Best Of Both Worlds: Defense & Offense

Street Fighter 5's next character in its final Season Pass is out, and she's a beauty. Rose, the Soul-powered Italian fortune-teller (and Lisa Lisa...

post-07
The Dead Cells iOS/Android Port Is Happening; How Will You Play It?

Last year's best indie game that combines Metroidvania games with Dark Souls is making a fine-crafted appearance on iOS this summer. The game will co...

post-07
New 16 Player Co-Op PvE Starship Troopers: Extermination Enters Early Access

With the announcement of Overwatch 2's PvE Hero mode being scrapped, you may be looking for another co-op PvE fix. Then you'll be happy to hear that S...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community