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A Lot Of Game Developers Are Confessing Their Sins Regarding Loss
By Jonathan Toyad|November 21, 2022|0 Comment
Twitter is currently the hub of all things related to Elon Musk and his cockups, the Malaysian General Election 15 fallout, and a bunch of confessions in case the social media platform goes under. The latter is trending especially in the games industry side, since many developers are confessing their game design sins.
One of them who started this trend was a senior character artist for Overwatch, who confessed to hiding “abstract art” versions of the Loss meme in older projects.
Now that Twitter is actually going to die you legally need to admit your game dev sins
I have hidden abstracted versions of Loss in older projects and you’ll NEVER find them.
— Danzig ? ? , Elden Lord ? ? (@Dann_Sw) November 18, 2022
For those who don’t know their video game meme and history, the Loss meme started when webcomic Ctrl+Alt+Del took a dramatic turn from its video game humour with a strip depicting a miscarriage. The comic’s attempt to add an emotional cue backfired, and was mocked for years on end. Clever folks even did a minimalistic interpretation of it to this day. Turns out that most of these “last day” confessions from developers revolved around adding Loss into video games they worked on. We have a couple from Maneater, Super Meat Boy Forever, and even A Hat In Time.
nobody ever finds the Easter eggs I hide pic.twitter.com/hBtHpyVwbx
— andrew quintiliani ?? (@broodovermind) March 10, 2022
a kindred spirit, smbf has a fully playable loss level in it
— Ryan (@ryeander) November 18, 2022
I wonder who inserted the biggest loss meme into a game. I added one that was the size of a cruise ship ?
— Habboi (@sir_habboi) November 18, 2022
Apart from that meme, the other confessions include a Far Cry 6 buff that never happened, The Witcher 3 jiggle, and a JoJo reference in Guardians of the Galaxy.
Every time animators or directors told me to nerf the reload and run speed buffs on far cry 6 I'd say yes then not do it
— Nigel (Not Parody) (@Pseudohausen) November 19, 2022
I submitted a ticket to reduce boob jiggle of triss in witcher 3
tbh it was well needed because when she did 180 turn her boobs would keep on jiggling for solid 15 seconds
but still, none of you saw this beautiful moment, probably because of me
— Outstar (@outstarwalker) November 19, 2022
Ha! That's actually how Outer Wilds handles movement: The player doesn't go anywhere, the rest of the universe does.
They did that to make the experience smoother, since if they didn't movement/aiming/etc. would be janky.
— Seriva Tigertail (@SerivaTiger) November 20, 2022
I put a Jojo reference in GotG.
— Stef ? (@Selestrielle) November 18, 2022
In the Outriders prologue mission, the forest catches fire. We didn’t have a procedural fire system then, so the designer scripted about 600 plants to individually catch fire
— John Rosato (@levelsbyjohn) November 19, 2022
I worked on Bubsy 3D.
— V-X ????????? (@V_Xworks) November 20, 2022
Were there any game design sins we left out following the Twitter end times? Let us know!
https://www.pcgamer.com/heres-whats-happening-inside-fallout-3s-metro-train/
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