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New The Last of Us PC Patch Optimises CPU & GPU, Fixes Crashes & More

Naughty Dog has just released the seventh patch for The Last of Us Part 1 on PC since it came out in March, and it’s got some sweet new features.

Patch 1.0.4.0 promises to fix a bunch of issues that players have been complaining about, including performance problems and bugs. They’ve also made some much-needed improvements to texture fidelity and resolution on low and medium settings. So, if you’ve been struggling to get the game running smoothly, this might be the update you’ve been waiting for.

But that’s not all! The patch notes also mention fixes for specific hardware, like AMD, Steam, and Steam Deck. And if you’re curious about what else has been changed, you can check out the full patch notes below.

The folks at Naughty Dog want you to know that they’re paying attention to player feedback and are committed to making the game even better. They’re working hard on future updates to improve game stability and fix any remaining issues.

So, what are you waiting for? Get that patch downloaded and start playing! And if you run into any problems, make sure to check out the list of known issues that the team is investigating.

Below you can find the entire patch notes:

 

Patch Notes

  • Optimized CPU and GPU use throughout the game
  • Improved texture fidelity and resolution on in-game Low and Medium settings
  • Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
  • Fixed a crash that may occur during shader building
  • Fixed a crash that may occur when quitting to the Main Menu
  • Fixed a crash that may occur when dying after combat
  • Fixed an issue where, on first boot, players may experience longer wait times to load into the game
  • Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
  • Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
  • Added a Texture Streaming Rate setting (Graphics > Texture Settings)
  • Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
  • Fixed an issue where the shader load warning did not appear while relaunching the game
  • Updated the VRAM bar to more accurately display the OS+Apps usage
  • Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
  • Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
  • Refined the handling of certain commands that are assigned the same KBM keybinding
  • Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese
  • translations for multiple menu options
  • [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow

AMD

  • Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
  • Fixed an issue where textures may render incorrectly on AMD GPUs

Steam

  • Fixed an issue where the “It Can’t Be For Nothing” achievement did not trigger, despite acquiring all other achievements

Steam Deck

  • Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)

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