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Dreamscaper Prologue Has A Pretty World, But Its Combat Needs More Oomph

Late last month, a friend of mine pointed out that I always placed an emphasis on the weapon feedback of a shooter. While our conversation didn't stray from the topic of shooters, I have a similar mindset towards action games or action-heavy games of any kind. If you're going to feature combat heavily in your game, you better make the act of hitti...

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