Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Korean Government To Foster Console Game Industry Growth For Next 5 Years: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // [Report] Take-Two Interactive To Shut Down Rollerdrome & Kerbal Space Program Developer Studios: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Inti Creates Releases New Umbraclaw Story Trailer, Debuts New Theme Song: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

Xenoblade Developer Pitched An Earthbound Sequel With Arts & Craft Aesthetics Back In 2003

Monolith Soft artist and developer Yasuyuki Honne, who was one of the many responsible for the first Xenoblade Chronicles, revealed on Twitter that he previously pitched an Earthbound sequel back in 2003 to late Nintendo president Satoru Iwata.

With that pitch came a craft-style concept art that fits with the game’s contemporary themes.

Looks cute, right? Because Honne was inspired by the recent news about a book collecting interviews with the late president, he posted on Twitter about the time he met Iwata and Earthbound director Shigesato Itoi in Namco (which owned Monolith Soft at the time due to the then-new Xenosaga titles). Honne was directing the GameCube exclusive Baten Kaitos at the time, which means that he was the go-to RPG guy. Coincidentally, Nintendo was toying around with the idea of an Earthbound sequel.

Honne said on Twitter that he created said craft-styled visuals and went to Aoyama, where the office was. He showed Iwata and Itoi the artwork, explaining that the simple graphics are meant to evoke a nostalgic and unique vibe befitting of the Earthbound games.

Of course, this all ended up being Iwata’s plan; he was playing matchmaker and set up this meeting without Itoi knowing he was going to get an Earthbound sequel pitch. After an awkward silence, the conversation regardless went on, though Itoi didn’t follow up with this plan. A pity an Earthbound game with this artstyle didn’t happen, but at least we did get a proper sequel on the Game Boy Advance.

Also, it took until 2010 for Nintendo to use this arts-and-craft artstyle for one of their games: Kirby’s Epic Yarn for the Wii. Game development is one big circle of coincidences and resurfaced ideas, eh?

 

 

Related News

post-07
Immortal: And The Death That Follows Is An Upcoming Roguelike Beat-Em-Up Made From Fallen Parts

A while back, we covered a game called Aeon Must Die, an awesome-looking RPG beat-em-up hybrid that was cancelled due to bad management. The designers...

post-07
The New LEGO Star Wars Venator Cruiser Spotted In Malaysia

The new LEGO Star Wars 75367 UCS Venator-Class Republic Attack Cruiser has been spotted at the KLIA (Kuala Lumpur International Airport) LEGO Store in...

post-07
This Diablo 4 Promo Makes Good Use Of A French Church

The trend of video game marketing stunts with religious sects continues, though this one we're reporting on is a lot tamer than the ones involving Dan...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community