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Wild Rift Patch 2.2a Adds New Champion Rammus & 120FPS Support
Riot Games has revealed the full patch notes for League Of Legends Wild Rift Patch 2.2a.
Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes; from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.
Rammus will be released on 22 April 2021 at 8.01am GMT+8.
All skins will be released throughout the patch. Future 2.2 skins will be released in subsequent patches.
You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in-game for more information on how to get â€˜em!
All accessories will be released throughout the patch.
To celebrate the launch of the debut â€œfirst-to-Wild Riftâ€ skinline, an ingame event introduces you to the world of the Stargazers: Camille, Twisted Fate and Soraka. Complete missions to unlock Blue Motes and accessories throughout the event, which runs until the end of April.
The Stargazer event will begin on 15 April 2021. More information available soon.
Weâ€™re slowly rolling out 120fps mode support to high-end devices. The 120fps setting is still in testingâ€”if you experience performance issues, please switch back to a fully supported frame rate.
For a tanky supportive champ, Alistarâ€™s dealing too much damage, particularly to turrets. Using (2) Headbutt to attack turrets (did you know you could do that?) should be a bit more of a conscious choice.
Blitzcrank has been slightly underperforming for a while now, so weâ€™re reverting some of the nerfs he received last year. These changes, combined with the recent tank item update, should give him a healthier space in the support roster.
(1) Rocket Grab
Corkiâ€™s mail route stops by the Rift a bit too often. Weâ€™re giving him a bit of a break between deliveries with the goal to give him and his opponents a bit of breathing room.
(P) Hextech Munitions
Dianaâ€™s weak across the board, so weâ€™re shifting some of the rank-up power from (3) Lunar Rush into (2) Pale Cascade alongside some general buffs. These changes will help her survive the laning phase and push her advantage when she gets ahead.
(P) Moonsilver Blade
(1) Crescent Strike
(2) Pale Cascade
(3) Lunar Rush
Mundo buy Sunfire Aegis. Mundo burn down entire jungle and enemy team. Mundo need time out.
Much like his iconic ultimate, Galio arrived with a bang and disrupted the meta significantly. Weâ€™re toning back his damage across the board, and shortening his (3) Justice Punch range based on feedback that it felt a little long.
(P) Colossal Smash
(1) Winds of War
(2) Shield of Durand
(3) Justice Punch
Leonaâ€™s not quite shining as a crowd controlling support tank yet, so weâ€™re lowering the cooldowns of her core lockdown combo.
(1) Shield of Daybreak
(3) Zenith Blade
Weâ€™re happy with Pantheonâ€™s mini-rework from Patch 2.2, but he could still use a few more tools in his arsenal. These adjustments should help him maintain his ability to carry an early game lead into a W.
(1) Comet Spear
Shyvanaâ€™s got it all: tankiness, high damage, sheâ€™s a freakinâ€™ dragon. In the absence of Davion, weâ€™re cutting down her damage and health.
(1) Twin Bite
(3) Flame Breath
Weâ€™re cautiously buffing Tristana as sheâ€™s still not matching up to the rest of the marksman roster.
(3) Explosive Charge
Vi has been a popular and reliable pick in high-level games, but on the strong side in regular play. These changes allow her to keep her reliable gank patterns, but at a slightly higher risk.
(Ult) Assault and Battery
Infinity Orb is providing too much value for its gold cost. Weâ€™re bumping its price up a smidgen to delay its purchase in snowbally games.
While not being drastically overpowered (…except on Mundo lol), Sunfire Aegis is performing a bit too well. Taking it down a notch to add some more first-item choice for tanks.
A glorious bugfix.
In competitive play, weâ€™re seeing a lot of early grouping, making the laning phase almost nonexistent in high-level matches. This is part of our effort to incrementally release systemic changes that maintain the laning phase for competitive games.
Apr 15 – Apr 21: Braum, Evelynn, Fizz, Galio, Graves, Jax, Kaiâ€™Sa, Lulu, Singed, Varus
Apr 22 – Apr 28: Alistar, Aurelion Sol, Corki, Dr. Mundo, Fiora, Shyvana, Soraka, Xayah, Xin Zhao, Ziggs
In other related news, Wild Rift will be featured as a medal game at the upcoming 2021 SEA Games in Vietnam.