by Mr Toffee in
News

Dying Light 2 is out right now, and it’s a pretty fun game despite the bugs. And there are many.

Luckily, Techland is on the case and are continuing to add more fixes in the coming days. The company pushed a few hotfixes live over the weekend which includes the following:

  • Fixed the Broadcast infinite respawn story block
  • Fix for dialogues that block story progression
  • Re-signing to the co-op session doesn’t fail in case the user is logged in
  • Fixed crash when handing electrical parts to Carlos in Bazaar
  • Fixed problems with temporarily lowering the difficulty level – improved adaptive difficulty for AIs
  • Fixed crash caused by background renderer during the transition between menu and loading screens
  • Increased Wwise overall memory limit – fix for missing sounds and voice-over
  • Resolved problems with objects and AI sinking into the ground on a flat surface.
  • Fix for AI sometimes freezing/becoming immortal when the owner changes during death
  • Added protection against potential crashes.
  • Updates for ES, CH; DE intro.
  • Added missing game actions fixing occasional unresponsiveness.
  • Fixed Streamer Mode option which was not working properly.
  • Fixed crash on opening the secondary screen.
  • Fixed disconnecting co-op sessions after a certain amount of time.
  • DLSS enabled. Improved default DLSS sharpness. [PC version]
  • Fixed the gamepad not being detected by the game before any movement or action is conducted using a keyboard or mouse. [PC version]

Techland’s next goal is to work on mouse key binding issues and support for custom mouse buttons, additional video settings, and backup saves. Other fixes include story blocks, blocks ending in a death loop, and visual bugs that appear during the Markers of Plague quest. In any case, Techland is still busy post-launch, but at least it’s a game that’s worthy of everybody’s time. Especially the free-roaming parkour and dropkicking bits.

For more on Dying Light 2, check out our guide and review.

Mr Toffee is a writer, editor, & all-around video game words guy for 9 years, give or take. He also did some story for games like Chain Chronicle and some podcasting on the side. Likes: bacon, Metallica, jogging. Hates: raccoons, oblivion. Twitter: @MrToffee
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