Dying Light 2 is out right now, and it’s a pretty fun game despite the bugs. And there are many.
Luckily, Techland is on the case and are continuing to add more fixes in the coming days. The company pushed a few hotfixes live over the weekend which includes the following:
- Fixed the Broadcast infinite respawn story block
- Fix for dialogues that block story progression
- Re-signing to the co-op session doesnâ€™t fail in case the user is logged in
- Fixed crash when handing electrical parts to Carlos in Bazaar
- Fixed problems with temporarily lowering the difficulty level â€“ improved adaptive difficulty for AIs
- Fixed crash caused by background renderer during the transition between menu and loading screens
- Increased Wwise overall memory limit â€“ fix for missing sounds and voice-over
- Resolved problems with objects and AI sinking into the ground on a flat surface.
- Fix for AI sometimes freezing/becoming immortal when the owner changes during death
- Added protection against potential crashes.
- Updates for ES, CH; DE intro.
- Added missing game actions fixing occasional unresponsiveness.
- Fixed Streamer Mode option which was not working properly.
- Fixed crash on opening the secondary screen.
- Fixed disconnecting co-op sessions after a certain amount of time.
- DLSS enabled. Improved default DLSS sharpness. [PC version]
- Fixed the gamepad not being detected by the game before any movement or action is conducted using a keyboard or mouse. [PC version]
Techland’s next goal is to work on mouse key binding issues and support for custom mouse buttons, additional video settings, and backup saves. Other fixes include story blocks, blocks ending in a death loop, and visual bugs that appear during the Markers of Plague quest. In any case, Techland is still busy post-launch, but at least it’s a game that’s worthy of everybody’s time. Especially the free-roaming parkour and dropkicking bits.