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2023 Will Be Indie Game Dead Cells “Biggest Year” Since Launch

Developers Motion Twin and Evil Empire launched its 2D roguelike Metroidvania title Dead Cells since 2018, but they have still been busy making and adding content for the game since. Players have been enjoying the game’s free updates and paid DLC, and it looks like it won’t be stopping anytime soon.

The developers said on a recent blog post that the game’s latest DLC The Queen and The Sea isn’t their last content update for Dead Cells.

“Heading into 2023 we won’t be slowing down, in fact we’ll be stepping things up! It’s going to be by far our biggest year since the 1.0 launch and we’re thrilled to show you what we’ve been cooking up behind the scenes.

What we’re getting at here is that we’re very much in the mid-life of Dead Cells. We’re not sneaking out at night to get drunk on street corners anymore, but we’ve still got plenty of life in us before our knees start to give in.”

And to prove that, they published a roadmap:

To recap, the game will finally get the requested Panchaku (pan + nunchucks) in Summer 2022, a Boss Rush mode in Fall 2022, and more new stuff in Winter 2022 and 2023. Exciting times for people still playing Dead Cells; I might want to head back to the game in the near future! In the meantime, check out the Panchaku in action:

There are also some rebalancing plans and ideas in progress. Here’s what the team suggests:

  • Hard Light Sword and Pistol: slight damage buff to the sword and attack speed buff to the pistol
  • Queen’s Rapier: the delayed slice hits sooner
  • Maw of the Deep: attack speed buff
  • Wrecking Ball: first and last attack are faster
  • Leghugger: now jumps on a nearby target before launching its reactivation attack + keeps its growth state across instances of the object in a run
  • Gilded Yumi: charge time slightly decreased + now crits reliably on Mama Tick (to be consistent with Impaler)
  • Killing Deck: damage buff on the first 2 attacks
  • Hand Hook: now also crits when the thrown enemy hits another entity
  • Greed Shield: can now trigger once per enemy every 10 seconds + damage buff
  • Frantic Sword: crit multiplier is now inversely proportional to your life (when at or under 50% max life)
  • Abyssal Trident: slight damage buff
  • Shrapnel Axes: slight damage buff
  • Pollo Power: now fires 1 more egg + damage buff
  • Crowbar: now also crits on beast enemies (hand-picked, think “non-humanoid, non-mechanic”)
  • Lightning Bolt: now crits one tick earlier and damages you 1 tick later
  • Spiked Shield: crit damage buff
  • Smoke Bomb: scaling heavily nerfed (it was following the same formula as the stats)
  • Grappling Hook: same as Smoke Bomb
  • Boy’s Axe: damage nerf + can’t roll the Extra Ammo affix + can’t be affected by Ammo mutation
  • Bladed Tonfas: slight crit multiplier nerf
  • Lacerating Aura: cooldown now starts at the end of the effect instead of starting at cast
  • Maw of the Deep: its root is now less effective on bosses
  • Crusher: its slow is now less effective on bosses
  • Hunter’s Grenade: no longer provides stats
  • Rapier: damage nerf
  • Sonic Carbine: damage nerf
  • Hokuto’s Bow: procs less often + damage bonus nerfed

We loved Dead Cells; check out our review on why it’s awesome.

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