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Holocure 0.5 Update Items Unlock Guide

The latest Holocure update is out right now and is filled to the brim with new characters, stages, and items. The latter is important because they’re going to keep you alive in your roguelite 2D action WASDing playthroughs.

Here’s the items list for Holocure 0.5 and how to unlock them.

**Hope Soda:** beat stage mode as IRyS.

- Level One: Increase critical hit damage 15% and increase Special cooldown by 25%.
- Level Two: Increase critical hit damage 20% and increase Special cooldown by 25%.
- Level Three: Increase critical hit damage 30% and increase Special cooldown by 25%.
- Level Four: Increase critical hit damage 40% and increase Special cooldown by 25%.
- Level Five: Increase critical hit damage 50% and increase Special cooldown by 25%.

**Devil Hat:** Deal over 1,000 damage with one attack.

**Breastplate:** Take at least 500 damage in one run.

- Level One: Reduce damage taken by 10% and SPD by 20%. When attacked there is a 50% chance the attacker also takes 200% damage.
- Level Two: Reduce damage taken by 15% and SPD by 20%. When attacked there is a 60% chance the attacker also takes 250% damage.
- Level Three: Reduce damage taken by 20% and SPD by 20%. When attacked there is a 70% chance the attacker also takes 300% damage.

**Kusogaki Shackles:** Survive for 10 mins as Shion on any stage.

**Blacksmith’s Gear:** Enhance a weapon once using an anvil.

- Level One: Normal anvils can be used twice.
- Level Two: Normal anvils can be used twice. Weapon enhancements increase damage by 25% instead of 20% per level.
- Level Three: Normal anvils can be used twice. Weapon enhancements increase damage by 30% instead of 20% per level.

**LImiter:** Survive as Tsukumo Sana for 10 mins in a single run.

- Level One: Gain 100% Pick Up Range
- Level Two: Gain 200% Pick Up Range
- Level Three: Gain 200% Pick Up Range

**Halu:** Beat Stage Mode once.

- Level One: Increase regular fan spawns, and fans become stronger. Gain HoloCoins every five targets defeated since taking this item.
- Level Two: Gain HoloCoins every four targets defeated since taking this item.
- Level Three: Gain HoloCoins every three targets defeated since taking this item.
- Level Four: Gain HoloCoins every two targets defeated since taking this item.
- Level Five: Gain HoloCoins every target defeated since taking this item.

**Membership:** Clear Stage Mode with Super Chatto Time! equipped.

- Level One: Lose three Holo Coins per second. If Holo Coins is more than zero, increase damage by 30% and take 15% less damage.
- Level Two: If Holo Coins is more than zero, increase damage by 40% and take 18% less damage.
- Level Three: If Holo Coins is more than zero, increase damage by 50% and take 25% less damage.

**Stolen Piggy Bank:** Kill a Golden YAGOO.

- Level One: Gain a coin every second and increase SPD by 15%. Reduce Pick Up Range by 50%.

**Just Bandage:** Die after the 10-minute mark in a run.

- Level One: Increase Max HP by ten. After being hit, heal 10% HP every three seconds until 80% of the damage taken is recovered.
- Level Two: Increase Max HP by 20. After being hit, heal 10% HP every three seconds until 90% of the damage taken is recovered.
- Level Three: Increase Max HP by 30. After being hit, heal 10% HP every three seconds until 100% of the damage taken is recovered.

**GWS Pill:** Die with the Halu item equipped.

- Level One: While the special meter is charging, increase crit by 15%.
- Level Two: While the special meter is charging, increase crit by 20%.
- Level Three: White the special meter is charging, increase crit by 25%.

**Super Chatto Time:** Collect 5,000 Coins in total. This includes multiple runs.

- Level One:Targets drop 20% more Holo Coins.
- Level Two: Targets drop 40% more Holo Coins.
- Level Three:Targets drop 60% more Holo Coins.
- Level Four:Targets drop 80% more Holo Coins.
- Level Five: Targets drop 100% more Holo Coins.

**Energy Drink:** Survive 10 minutes in a single run with Calli.

- Level One: Increases Speed by 20% / Decreases HP by 25%
- Level Two: Increases Speed by 25% / Decreases HP by 25%
- Level Three: Increases Speed by 30% / Decreases HP by 25%
- Level Four: Increases Speed by 35% / Decreases HP by 25%
- Level Five: Increases Speed by 40% / Decreases HP by 25%

**Plushie:** Survive 10 mins in a single run with Bae.

- Level One: Invulnerable for 0.3 seconds and reduces Attack and Speed for five seconds after taking damage
- Level Two: Invulnerable for 0.4 seconds and reduces Attack and Speed for five seconds after taking damage
- Level Three: Invulnerable for 0.3 seconds and reduces Attack and Speed for five seconds after taking damage

**Study Glasses:** Hit level 50 in a single run.

- Level One: Increases XP by 10%
- Level Two: Increases XP by 15%
- Level Three: Increases XP by 20%
- Level Four: Increases XP by 25%
- Level Five: Increases XP by 30%

**Injection-type Asacoco:** Complete Stage Mode using an Asacoco item.

- Level One: Increases Damage by 30%, but lost 5% HP every second.
- Level Two: Increases Damage by 40%, but lost 5% HP every second.
- Level Three: Increases Damage by 50%, but lost 5% HP every second.

**Idol Costume:** Use your Special.

- Level One: Reduces Special Cooldown by 20%
- Level Two: Reduces Special Cooldown by 25%
- Level Three: Reduces Special Cooldown by 30%
- Level Four: Reduces Special Cooldown by 35%
- Level Five: Reduces Special Cooldown by 40%

**Credit Card:** Find the Anvil.

- Level One: Enhancing costs 20% less, and Anvils appear 20% more
- Level Two: Enhancing costs 25% less, and Anvils appear 20% more
- Level Three: Enhancing costs 30% less, and Anvils appear 20% more
- Level Four: Enhancing costs 35% less, and Anvils appear 20% more
- Level Five
**:**Enhancing costs 40% less, and Anvils appear 20% more

**Gorilla’s Paw:** beat Smol Ame.

- Level One:Increases Attack by 30% and reduces critical chance by 50.
- Level Two:Increases Attack by 35% and reduces critical chance by 50%.
- Level Three: Increases Attack by 40% and reduces critical chance by 50%.

**Sake**

- Level One: Gain 10% Crit after not receiving damage for ten seconds.
- Level Two:Gain 15% Crit after not receiving damage for ten seconds.
- Level Three:Gain 20% Crit after not receiving damage for ten seconds.

**Body Pillow**

- Level One: Every 15 seconds, gain a shield that absorbs 15 damage
- Level Two: Every 15 seconds, gain a shield that absorbs 20 damage
- Level Three: Every 15 seconds, gain a shield that absorbs 25 damage
- Level Four:Every 15 seconds, gain a shield that absorbs 30 damage
- Level Five: Every 15 seconds, gain a shield that absorbs 35 damage

**Knightly Milk**

- Level One: Increases range of AoE weapons by 10% and pick-up radius by 30%.
- Level Two:Increases range of AoE weapons by 15% and pick-up radius by 40%.
- Level Three: Increases range of AoE weapons by 20% and pick-up radius by 50%.

**Face Mask**

- Level One:Increases Damage dealt and taken by 30%.
- Level Two: Increases Damage dealt by 35% and taken by 30%.
- Level Three:Increases Damage dealt by 40% and taken by 30%.

**Succubus Horn**

- Level One
**:**20% chance to heal 5% HP on enemy defeat. - Level Two:20% chance to heal 7.5% HP on enemy defeat.
- Level Three: 20% chance to heal 10% HP on enemy defeat.

**Full Meal**

- Level One: Healing is doubled

**Piki Piki Piman**

- Level One: Increases Crit by 10% for ten seconds upon taking damage.
- Level Two: Increases Crit by 15% for ten seconds upon taking damage.
- Level Three: Increases Crit by 20% for ten seconds upon taking damage.

**Headphones**

- Level One:15% chance to negate a hit and knock back all enemies.
- Level Two:20% chance to negate a hit and knock back all enemies.
- Level Three: 25% chance to negate a hit and knock back all enemies.
- Level Four:30% chance to negate a hit and knock back all enemies.
- Level Five:35% chance to negate a hit and knock back all enemies.

**Uber Sheep**

- Level One: Drops food every 20 seconds and increases food drop chance by 10%.
- Level Two: Drops food every 19 seconds and increases food drop chance by 12%.
- Level Three: Drops food every 18 seconds and increases food drop chance by 15%.
- Level Four:Drops food every 17 seconds and increases food drop chance by 18%.
- Level Five: Drops food every 15 seconds and increases food drop chance by 20%.

**Nurse’s Horn**

- Level One: When a target is defeated, there is a 20% chance to heal for 5% of Max HP.
- Level Two: When a target is defeated, there is a 20% chance to heal for 7.5% of Max HP.
- Level Three:When a target is defeated, there is a 20% chance to heal for 10% of Max HP.

**Chicken’s Feather**

- Level One: Gain a revive.

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