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Like A Dragon: Infinite Wealth Job Guide: How To Find Them & Best Ones For Each Character
By Kakuchopurei|January 30, 2024|1 Comment
The Job System of Like A Dragon 8/Like A Dragon: Infinite Wealth is back and better than ever!
Basically the class system in a role-playing game, Like A Dragon 8’s Job System lets you switch roles for your available party members and ass-kickers like Ichiban Kasuga and Kiryu Kazuma. Here’s a breakdown on the system, as well as what’s available and what’s unlockable in Like A Dragon: Infinite Wealth.
You will unlock the Job System starting in Chapter 6 of the game. At this point in the main story, Ichiban should have access to the Alo-Happy Tours for the first time, along with your first new Job: the Aquanaut.
Additional Jobs can be unlocked by finishing various Alo-Happy Tour activities. These require Ichiban to reach a certain level in one of his Personality traits (along with a small fee). To unlock jobs, head to one of the several Alo-Happy Tours locations across Like a Dragon Infinite Wealth’s map and speak to the lady behind the desk. Take on the expedition related to the Job you want to unlock: each of them costs a good amount of money and a personality stat requirement.
The best part? All Jobs you unlocked will be carried over to New Game Plus once you reach a certain story point. Jobs can still be unlocked in the Premium Adventure post-game section (once the main quest is completed). However, New Game Plus does require you to fork over some cash. Boo!
Like all great Job systems in Final Fantasy games, you can inherit skills from one Job and use them in other Jobs. As characters acquire new skills when levelling up jobs, they become available for skill inheritance towards other classes. For example, you can use a skill from Action Star or Desperado while you’re equipped with the Samurai Job.
Only one Skill Inheritance slot is available for characters. As you raise your character Bond Levels, more slots are added. Ichiban has no Bond Levels, and thus has all Skill Inheritance slots available at the start of the game.
The first class you unlock in Chapter 6 as soon as you gain access to the Alo-Happy Tours. Features a good mix of Water attacks and healing skills, along with status-ailment moves that inflict Stun or Paralysis.
How To Unlock: Get it automatically in Chapter 6. Requirements: Kindness Level 1, $0.
Weapon: Surfboard
Skills:
Rank 1 – Flipper to the Lipper
Single Enemy | Blunt | Water | Light DMG | Knockback (MP 10)
Rank 1 – Beachside Bro-BQ
Ally AoE | Small HP Recovery (MP 15)
Rank 1 – Cresting Collider
Enemy AoE | Blunt | Weapon’s Element | Light DMG (MP 15)
Rank 1 – Trippy Flipper Ripper
Enemy AoE | Blunt | Water | Light DMG | Agility Buff Chance (MP 25)
Rank 10 – Inker to the Blinker
Enemy AoE | Magic | Light DMG | Blind Chance (MP 30)
Rank 12 – Ahi Aloha
Single Enemy | Blunt | Water | Medium DMG | Stun Chance (MP 22)
Rank 15 – Boogie Woogie Board
Enemy AoE | Blunt | Weapon’s Element | Light DMG (MP 30)
Rank 18 – Beachside Bro-ffet
Ally AoE | Big HP Recovery (MP 30)
Rank 20 – Jellyfish Juice
Enemy AoE | Magic | Electric | Medium DMG | Paralysis Chance (MP 45)
Rank 22 – Cresting Carver
Enemy AoE | Blunt | Weapon’s Element | Heavy DMG (MP 45)
Rank 24 – Essence of Dolphin Dive
Single Enemy | Blunt | Water | Extreme DMG (MP 45)
Rank 30 – Essence of Surf Twister
Enemy AoE | Blunt | Water | Heavy DMG (MP 65)
A great Job that specializes in single-target damage, along with a Wild Lasso grapple skill that breaks enemy guard.
How to unlock: Water Gun Shootout activity in Alo-Happy Tours. Requirements: Style lv.5, $1,600
Weapon: Revolver
Skills
Rank 1 – Wild Lasso
Single Enemy | Blunt | Medium DMG | Grapple | Silence Chance (MP 15)
Rank 1 – Sedative Shot
Single Enemy | Gun | Weapon’s Element | Medium DMG | Sleep Chance (MP 15)
Rank 1 – Standstill Stab
Single Enemy | Slash | Medium DMG | Paralysis Chance (MP 15)
Rank 1 – Firing Squad
Enemy AoE | Gun | Weapon’s Element | Light DMG (MP 30)
Rank 10 – Poisoned Cloudburst
Enemy AoE | Magic | Water | Poison Chance (MP 30)
Rank 12 – Bourbon Buster
Single Enemy | Blunt | Water | Cold Chance | Raises Drunk Lvl (MP 25)
Rank 15 – Campfire Cook
Self | Medium HP Recovery | Cures Status Ailments (MP 20)
Rank 18 – Devil’s Twister
Enemy AoE | Gun | Weapon’s Element | Medium DMG (MP 45)
Rank 20 – Dynamite Fever
Enemy AoE | Magic | Fire | Medium DMG | Burn Chance (MP 45)
Rank 22 – Wild Sweep
Enemy AoE | Blunt | Heavy DMG | Grapple (MP 52)
Rank 24 – Essence of High Noon
Single Enemy | Gun | Extreme DMG | Instant KO Chance (MP 45)
Rank 30 – Essence of Raging Bull
Enemy AoE | Blunt | Heavy DMG | Silence (MP 65)
Fire burns great in Like A Dragon RPG games, especially if it gives you Slash-type damage early on in the game. Pyrodancer skills shine well in long fights against bosses and enemies due to its gradual persistent heals.
How To Unlock: Fire Dancing Exhibition activity in Alo-Happy Tours. Requirements: Passion Lv.3, $200.
Weapon: Dual Axes
Skills
Has Knockback skills that let you hit heavier enemies around when normal attacks cannot. If you know how to use the Action Star’s Drunk Levels, you can get mad damage out of his skills.
How to unlock: Parasailing Activity in Alo-Happy Tours (Charisma Lv. 4, $200)
Weapon: Nunchaku
Skills
Rank 1 – Flying Dragon Kick
Single Enemy | Blunt | Weapon’s Element | Light DMG | Knockback (MP 10)
Rank 1 – Heaven’s Fall
Single Enemy | Blunt | Weapon’s Element | Light DMG | Grapple (MP 10)
Rank 1 – Rapid Dance Kick
Single Enemy | Blunt | Medium DMG | Agility Buff Chance (MP 15)
Rank 1 – Swirling Dragon’s Throw
Enemy AoE | Gun | Weapon’s Element | Light DMG (MP 30)
Rank 10 – Flying Monkey Strike
Single Enemy | Blunt | Medium DMG | Knockback | Ignores Guard (MP 20)
Rank 12 – Boulder Breaker
Single Enemy | Blunt | Light DMG | Knockback | Criticals with each successful QTE (MP 20)
Rank 15 – Drunken Fist
Single Enemy | Blunt | Heavy DMG | Grapple | Raises Drunk Lvl | More DMG the higher the Drunk Lvl (MP 25)
Rank 18 – Relentless Dragon’s Dance
Self | Doubles DMG of next Physical skill (MP 20)
Rank 20 – Flailing Frenzy
Enemy AoE | Blunt | Weapon’s Element | Medium DMG (MP 45)
Rank 22 – Tiger Palm Strike
Single Enemy | Blunt | Extreme DMG | More Hits with each successful QTE (MP 30)
Rank 24 – Essence of Improvisation
Enemy AoE | Blunt | Heavy DMG | HP Recovery (MP 65)
Rank 30 – Essence of Endless Kung Fu
Single Enemy | Blunt | Extreme DMG | Instant KO Chance (MP 45)
An offensive powerhouse of a Job. Most of the Samurai’s skills can cause extra damage onto Bleeding enemies, so do make sure you have a party member who can inflict that status ailment before the Samurai acts.
How To Unlock: Trolley Tour activity in Alo-Happy Tours. Requirements: Confidence Lv.5, $1,600.
Weapon: Katana
Skills:
Rank 1 – Shadow Slash
Single Enemy | Slash | Weapon’s Element | Light DMG | Bleed = More DMG (MP 10)
Rank 1 – Dreaming Arrow
Single Enemy | Gun | Heavy DMG | Successful QTE = More DMG (MP 15)
Rank 1 – Wind of Iaido
Enemy AoE | Slash | Weapon’s Element | Light DMG | Bleed Chance (MP 22)
Rank 1 – Burning Arrow
Enemy AoE | Gun | Fire | Heavy DMG | Successful QTE = More DMG (MP 20)
Rank 10 – Shadow Cleave
Single Enemy | Slash | Weapon’s Element | Medium DMG | Bleed = More DMG (MP 20)
Rank 12 – Glory Awaits
Ally AoE | Attack & Critical Chance Buff (MP 20)
Rank 15 – Pine, Bamboo, Plum
Multiple Enemies | Slash | Weapon’s Element | Light-Medium DMG | Bleed Chance | Successful QTE = Critical (MP 30)
Rank 18 – Cyclone of Iaido
Enemy AoE | Slash | Weapon’s Element | Medium DMG | Bleed Chance (MP 45)
Rank 20 – Raining Arrow
Multiple Enemies | Gun | Light-Heavy DMG | Attack Debuff Chance (MP 30)
Rank 22 – Shadow Dance
Single Enemy | Slash | Weapon’s Element | Extreme DMG | Bleed = More DMG (MP 35)
Rank 24 – Essence of Sengoku
Enemy AoE | Slash | Heavy DMG | Increases Critical Chance (MP 60)
Rank 30 – Essence of Mind’s Eye
Enemy AoE | Slash | Weapon’s Element | Heavy DMG | Bleed Chance (MP 60)
A speedy attacker Job that hits pretty hard, while also being able to tank enemies to him while your other party members dish out the damage or recuperate.
How To Unlock: Get the Job Class DLC. Then go to Coconut Tasting tour in Alo-Happy Tours for $1,600.
Weapon: Wristband
Skills:
Rank 1 – Pancaker
Enemy AoE | Blunt | Weapon’s Element | Light DMG | Grapple (MP 15)
Rank 1 – Flagrant Headbutt
Single Enemy | Blunt | Medium DMG | Rage Chance (MP 18)
Rank 1 – Pistol Formation
Enemy AoE | Gun | Light DMG (MP 20)
Rank 1 – Cooler Shower
Self | HP Recovery | Defense Buff (MP 20)
Rank 5 – Illegal Spearing
Enemy AoE | Blunt | Weapon’s Element | Medium DMG (MP 25)
Rank 12 – Conversion Attempt
Enemy AoE | Gun | Light DMG | Ricochets between Targets (MP 25)
Rank 15 – Quarterback Sack
Enemy AoE | Blunt | Light DMG | Rage Chance (MP 30)
Rank 18 – Hail Mary Bomb
Enemy AoE | Magic | Fire | Heavy DMG | Delayed DMG
Rank 20 – Hut! Hut! Hike!
Self | Rage Chance | DMG taken increases DMG dealt next turn (MP 35)
Rank 22 – Tilt-a-Whirl Tackle
Enemy AoE | Blunt | Weapon’s Element | Heavy DMG | Grapple (MP 45)
Rank 24 – Essence of Showboating
Enemy AoE | Blunt | Heavy DMG | Party Defense Buff (MP 60)
Rank 30 – Essence of Endzone
Enemy AoE | Blunt | Enraged Enemies = Bonus DMG (MP 65)
How To Unlock: Yoga on the Shore in Alo-Happy Tours. Requirements: Intellect Lv.5, $1,600.
Weapon: Dagger
Skills
Rank 1 – Winged Kunai
Single Enemy | Gun | Light DMG | Agility Buff Chance | More Hits with each successful QTE (MP 10)
Rank 1 – Flicker of Light
Single Enemy | Slash | Weapon’s Element | Medium DMG | Grapple (MP 15)
Rank 1 – Thousand Stings Jutsu
Enemy AoE | Magic | Light DMG | Paralysis Chance (MP 20)
Rank 1 – Deluge of Stars
Enemy AoE | Gun | Light DMG | Agility Buff Chance (MP 25)
Rank 10 – Illusory Slash
Multiple Enemies | Slash | Weapon’s Element | Light-Heavy DMG | More Agility Buffs = More Hits (MP 20)
Rank 12 – Substitution Jutsu
Single Ally | Gives Current Turn to Another Ally (MP 25)
Rank 15 – Scattering of Flowers
Enemy AoE | Magic | Fire | Light DMG | Agility Buff Chance (MP 30)
Rank 18 – Moth Scales Jutsu
Enemy AoE | Magic | Medium DMG | Sleep Chance (MP 35)
Rank 20 – Throatslitter
Single Enemy | Slash | Weapon’s Element | Heavy DMG | Agility Buff if Throatslitter KOs target (MP 30)
Rank 22 – Shadow Clone Jutsu
Multiple Enemies | Slash | Weapon’s Element | Light-Extreme DMG | Higher Agility Buff = More Hits (MP 35)
Rank 24 – Essence of Hell Hive
Enemy AoE | Magic | Extreme DMG | Poison/Paralysis Chance (MP 65)
Rank 30 – Essence of Sexy Jutsu
Single Enemy | Blunt | Extreme DMG | Grapple | Charm Chance (MP 45)
The best Job to remove debuffs, and also a good mix of Water and Fire spells.
How To Unlock: Duty-Free Shopping in Alo-Happy Tours. Requirements: Kindness Lv.4, $200.
Weapon: Broom
Skills
Rank 1 – Power Wash
Single Enemy | Magic | Water | Light DMG | Knockback (MP 10)
Rank 1 – Iron Maiden
Single Enemy | Magic | Fire | Light DMG | Burn Chance (MP 10)
Rank 1 – Leave No Streaks
Enemy AoE | Magic | Weapon’s Element | Light DMG (MP 15)
Rank 1 – Bubble Breach
Enemy AoE | Magic | Water | Light DMG (MP 30)
Rank 10 – Money Sucker
Enemy AoE | Absorbs Money (MP 20)
Rank 12 – Clean Sweep
Single Enemy | Magic | Medium DMG | Knockback | Blind Chance (MP 20)
Rank 15 – Scum Scraper
Single Enemy | Magic | Water | Heavy DMG | Grapple | Removes Enemy’s Buffs (MP 25)
Rank 18 – Iron Matriarch
Enemy AoE | Magic | Fire | Medium DMG | Knockback | Burn Chance (MP 40)
Rank 20 – Scouring Sweep
Enemy AoE | Magic | Weapon’s Element | Medium DMG (MP 45)
Rank 22 – Bubble Bale
Enemy AoE | Magic | Water | Heavy DMG (MP 45)
Rank 24 – Essence of Suction Spiral
Single Enemy | Magic | Extreme DMG | Removes Enemy’s Buffs (MP 45)
Rank 30 – Essence of Clean-Up Chasm
Enemy AoE | Magic | Extreme DMG (MP 60)
Features a lot of knockback skills to bounce enemies all across the environment, enabling better position for your party.
How To Unlock: Hula Exhibition in Alo-Happy Tours. Requirements: Passion Lv.1, $200
Weapon: Maracas
Skills
Rank 1 – Harmonious Hula
Ally AoE | Magic Buff (MP 10)
Rank 1 – Kolohe Kick
Single Enemy | Magic | Weapon’s Element | Light DMG | Knockback | Evasion Buff Chance (MP 10)
Rank 1 – Coconut Shower
Ally AoE | Small HP Recovery (MP 15)
Rank 1 – Honolulu Hips
Single Enemy | Magic | Medium DMG | Knockback | Willpower Debuff Chance (MP 20)
Rank 10 – Ukelele Strum
Ally AoE | Willpower & Evasion Buff (MP 15)
Rank 12 – Breath of Life
Single Ally | Revives Ally with half HP (MP 20)
Rank 15 – Kaholo Kick
Enemy AoE | Magic | Weapon’s Element | Medium DMG | Knockback (MP 38)
Rank 18 – Butterfly Bounty
Enemy AoE | Sleep Chance (MP 30)
Rank 20 – Kumu Hula Corkscrew
Single Enemy | Magic | Heavy DMG | Grapple | Willpower Debuff Chance (MP 30)
Rank 22 – Blossoming ‘Uli’uli
Single Enemy | Magic | Weapon’s Element | Extreme DMG | Knockback (MP 35)
Rank 24 – Essence of Natural Healing
All Allies | Large HP Recovery | Cures Status Ailments (MP 70)
Rank 30 – Essence of Tropical Tornado
Magic | Willpower Debuff Chance (MP 65)
A DLC-exclusive Job, this is a high-speed and high-attack job class with rushdown skills aplenty.
How To Unlock: Get the Job Class DLC, go to Resort Salon & Spa expedition. Requirements: Charisma Lv.5, $1,600.
Weapon: Tennis Racquet
Skills
How To Unlock: Unlocks automatically in Chapter 8.
Weapon: Champagne Bottle
Skills
Rank 1 – Sparkling Splash
Single Enemy | Magic | Water | Light DMG | Cold Chance (MP 10)
Rank 1 – Hyper Shout
Ally AoE | Attack Buff (MP 10)
Rank 1 – Golden Finger
Single Enemy | Chance to steal Money (MP 10)
Rank 1 – Birthday Bash
Single Enemy | Magic | Medium DMG | Knockback | Attack Debuff Chance (MP 20)
Rank 10 – Coercive Shout
Ally AoE | Magic Buff (MP 10)
Rank 12 – Platinum Finger
Single Enemy | Chance to steal Item (MP 10)
Rank 15 – Birthday Bonanza
Single Enemy | Magic | Heavy DMG | Knockback | Magic Debuff Chance (MP 25)
Rank 18 – Rose Stinger
Single Enemy | Magic | Fire | Heavy DMG | Burn & Charm Chance (MP 30)
Rank 20 – Ice Spreader
Enemy AoE | Magic | Water | Medium DMG | Cold Chance (MP 45)
Rank 22 – Wonder Cocktail
Self | Doubles DMG of next Magic skill | Drunk Lvl Up (MP 20)
Rank 24 – Essence of Rose Typhoon
Enemy AoE | Magic | Fire | Heavy DMG | Burn & Charm Chance (MP 65)
Rank 30 – Essence of Champagne Wave
Enemy AoE | Magic | Cold Chance (MP 65)
How To Unlock: Automatically received in Chapter 8.
Weapon: Anklet
Skills:
Rank 1 – Maximum Flair
Single Enemy | Blunt | Weapon’s Element | Medium DMG | Knockback | Willpower Buff Chance (MP 15)
Rank 1 – Rolling Thrash
Single Enemy | Blunt | Weapon’s Element | Medium DMG | MP Recovery Chance (MP 15)
Rank 1 – Atlas Hold
Single Enemy | Blunt | Weapon’s Element | Medium DMG | Knockback | Defense Buff Chance (MP 15)
Rank 1 – Double Hatchet
Single Enemy | Blunt | Weapon’s Element | Medium DMG | Magic Buff Chance (MP 18)
Rank 10 – Collapsing Chair
Single Enemy | Blunt | Weapon’s Element | Medium DMG | Attack Buff Chance (MP 20)
Rank 12 – Goblin Swipe
Single Enemy | Blunt | Weapon’s Element | Medium DMG | Evasion Buff Chance | More Hits with each successful QTE (MP 25)
Rank 15 – Windmill
Enemy AoE | Blunt | Weapon’s Element | Light DMG | Agility Buff Chance (MP 38)
Rank 18 – Spin Sweeper
Enemy AoE | Blunt | Weapon’s Element | Medium DMG | Attack Buff Chance (MP 45)
Rank 20 – Accel Step
Self | Evasion Buff (MP 30)
Rank 22 – Hangman Twist
Single Enemy | Blunt | Weapon’s Element | Extreme DMG | Grapple | Critical Chance Buff (MP 35)
Rank 24 – Essence of Rolling Mixer
Single Enemy | Blunt | Weapon’s Element | Removes Self Debuffs (MP 45)
Rank 30 – Essence of Breakdance Delight
Enemy AoE | Weapon’s Element | Heals All Allies to full HP (MP 65)
How To Unlock: Unlocked automatically in Chapter 8.
Weapon: Dual Utensils
Skills:
Rank 1 – Medium Well
Enemy AoE | Magic | Fire | Light DMG | Burn Chance (MP 15)
Rank 1 – Sashimi Slice
Single Enemy | Slash | Medium DMG | Bleed Chance (MP 15)
Rank 1 – Flattening Pan
Single Enemy | Blunt | Medium DMG | Knockback | More Ailments = More DMG (MP 20)
Rank 1 – Peppermill Blow
Single Enemy | Blunt | Medium DMG | Grapple | Blind Chance (MP 20)
Rank 10 – Wound Opener
Single Enemy | Slash | Medium DMG | Debuffs if Enemy is Bleeding (MP 25)
Rank 12 – Saucer Discus
Enemy AoE | Slash | Light DMG | Critical Hit Rate Up for every KO’d Enemy (MP 30)
Rank 15 – Well Done
Enemy AoE | Magic | Fire | Light DMG | Burn Chance (MP 30)
Rank 18 – Cutlery Crash
Single Enemy | Slash | Heavy DMG | Bleed Chance (MP 30)
Rank 20 – Vanquishing Pan
Single Enemy | Blunt | Heavy DMG | Knockback | More Ailments = More DMG (MP 30)
Rank 22 – Pressure Cooker Slam
Enemy AoE | Blunt | Heavy DMG | Stun Chance (MP 45)
Rank 24 – Essence of Human Grating
Single Enemy | Slash | Extreme DMG | Bleed Chance (MP 45)
Rank 30 – Essence of Searing
Single Enemy | Blunt | Fire | More Ailments = More DMG (MP 45)
How To Unlock: Automatically unlocked in Chapter 8.
Weapon: Microphone
Skills
Rank 1 – Magical Voice
Single Ally | Large HP Recovery (MP 20)
Rank 1 – Impish Kiss
Single Enemy | Charm Chance | Attack Debuff (MP 20)
Rank 1 – Magical Song
Ally AoE | Large HP Recovery (MP 30)
Rank 1 – Smash Step
Single Enemy | Blunt | Weapon’s Element | Medium DMG | Knockback (MP 20)
Rank 10 – Playful Splash
Enemy AoE | Cold Chance | Electric Resist Down (MP 18)
Rank 15 – Lovedrunk Typhoon
Enemy AoE | Charm & Defense Debuff Chance (MP 25)
Rank 18 – Miraculous Voice
All Allies | Cures Status Ailments (MP 25)
Rank 20 – Twirling Beat
Single Enemy | Blunt | Heavy DMG | Knockback | Silence Chance (MP 30)
Rank 22 – Magical Concert
Ally AoE | Gigantic HP Recovery (MP 45)
Rank 24 – Essence of Glowstick Fury
Single Enemy | Blunt | Extreme DMG | More DMG if Charmed (MP 45)
Rank 30 – Essence of Idol Spirit
Single Ally | Revives Ally with full HP (MP 30)
How To Unlock: Automatically unlocked in Chapter 8.
Weapon: Whip
Skills
Rank 1 – Tough Love
Single Enemy | Blunt | Medium DMG | Charm Chance (MP 15)
Rank 1 – Heel Stomp
Single Enemy | Blunt | Medium DMG | Knockback (MP 20)
Rank 1 – Candle Rush
Enemy AoE | Magic | Fire | Light DMG | Burn or Fear Chance (MP 20)
Rank 1 – Somersault Leg
Single Enemy | Blunt | Medium DMG | Knockback | Charm Chance (MP 22)
Rank 12 – Whip Service
Single Enemy | Blunt | Weapon’s Element | Heavy DMG | Grapple (MP 25)
Rank 15 – Luscious Guillotine
Single Enemy | Blunt | Heavy DMG | Grapple | Attack Buff if Enemy is KO’d (MP 28)
Rank 20 – Vital Vibration
Single Enemy | Blunt | Electric | Heavy DMG | Grapple | Defense Debuff Chance (MP 30)
Rank 22 – Spinning Queen
Enemy AoE | Blunt | Medium DMG | Charm Chance (MP 50)
Rank 24 – Essence of Titillating Claws
Single Ally | Full HP Recovery | Attack Buff (MP 45)
Rank 30 – Essence of Extreme Bondage
Single Enemy | Blunt | Extreme DMG | Instant KO Chance (MP 45)
Hero: Well-balanced character-exclusive job that allows Ichiban to take up any role depending on whatever the party needs. Enough to carry you throughout the game’s story mode.
Samurai: High offensive DPS class that can cause Bleed & possesses skills that do even more damage if an enemy is bleeding.
Breaker: High agility class allowing Ichiban to usually act before anyone else does. This class’ versatility allows him to set up ailments or statuses to enable other allies to shine.
Dragon of Dojima: Kiryu’s base(d) Job, this one is versatile as all-hell. This is all thanks to his Rush, Brawler, & Beast stances. make use of Beast’s innate grapple property on its basic attack to break enemy guards.
Samurai: Due to Kiryu’s stat growths favouring Attack, Samurai allows him to output damage at an outrageous pace.
Action Star: Much like the Samurai, the Action Star can also output a lot of damage but the attack properties of its skills are the more common Blunt attribute; if another character gets him drunk before his turn comes, some of his skills will do more damage.
Desperado: Gun property attacks do a lot of damage in this game. Also has a Rank 1 grapple skill and many of its skills will incorporate the equipped weapon’s element.
Host: Perfect for Tomi since his stats favour Magic more. the Host will eventually be one of his strongest jobs to turn to. You can use the Pyrodancer first before the Host gets unlocked.
Chef: Another job that’ll be locked out for Tomizawa until later in the game – carries a lot of Fire element attacks to make use of his high Magic stat.
Housekeeper: The Housekeeper is a very powerful female-exclusive job that carries lots of useful Water element skills. The Job’s Knockback skills can bound around foes that can’t be knocked back with basic attacks.
Idol: If your party needs heals and lots of support, this is the class you want.
Kunoichi: An agility-oriented class that carries some useful AoE skills, along with many chances to stack agility buffs on themselves. Faster turns and speed equals more actions and priority in an RPG.
Samurai: Adachi ends up being an effective candidate for Samurai because other male characters usually have decent exclusive classes for them to spec in.
Aquanaut: While Aquanaut isn’t the most damaging class, its AoE abilities can hit groups of enemies reliably and has a decent enough heal that some party comps may not need a dedicated healer.
Action Star: If someone else is a Samurai in your party, Action Star makes for a decent secondary DPS to add to your party.
Homeless Guy: An old favourite exclusive to Nanba. You can carry its Pigeon AoE skill to other jobs.
Host: Nanba, of course, will have a high Magic stat thanks to the Black Mage-esque Homeless Guy exclusive job and Host’s skills are versatile enough to hit elemental weaknesses reliably.
Chef: Depending on your party comp, Nanba makes for a decent Chef thanks to its Fire element skills.
Kunoichi: A natural fit for Seonhee thanks to Assassin favouring Agility growths early on; Kunoichi can make use of Seonhee’s innately high Agility stat. She’ll be getting turns often on Kunoichi, so make use of buffing Agility stacks or Substitution Jutsu to accelerate others’ turns faster.
Night Queen: Effective Electric-oriented DPS Job with a chance to inflict nasty debuffs. This can make Seonhee very vital in screwing up enemy skills and stats in the long run.
Assassin: A fairly straightforward Job that can inflict a variety of ailments.
Idol: Just like in Yakuza: Like A Dragon, Saeko on the Idol Job will make sure that your party never goes down as long as you can keep her MP stable.
Housekeeper: If you want to go on the offensive, Saeko can make use of the Housekeeper class to keep groups of enemies at bay.
Geodancer: For more niche party comps that want to experiment with willpower & evasion potential, the Geodancer helps supplement buffs to these stats while providing decent heals and a revive.
Gangster: Zhao’s base Job is one of the few melee Jobs that can cover both the Blunt & Slash properties simultaneously with its toolkit.
Chef: Zhao not only makes great food in the kitchen, but he can also roast enemies quite well. This Job makes for a decent enabler for Samurai if Zhao acts before the Samurai.
Desperado: Both Desperado & Gangster can complement each other via skill inheritance to cover all non-elemental properties, making Zhao a reliable party member to strike weaknesses.
Hitman: While Hitman isn’t as dominant as it once was in Yakuza: Like A Dragon, it remains a decent choice for Joongi due to its ability to inflict ailments that cancel an enemy’s turn.
Samurai: If other male party members are filling in other roles, slot Joongi into one of the best jobs in the game.
Desperado: To turn Joongi into the ultimate Gun machine, skill inherit some Hitman skills into Desperado and see the bullets fly every single turn.
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