Write what you are looking for and press enter to begin your search!

Logo
live-news-icon

Live News

Hades 2 Is Out Right Now In Early Access, And Features A Whole Lotta Game: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // Darth Jar Jar Binks Is Real & He Will Hurt You In A New LEGO Star Wars Special This September: In an intense match, the Lone Wolves came out victorious. Read all about the big night here // James Gunn Reveals First Look At New Superman Costume: In an intense match, the Lone Wolves came out victorious. Read all about the big night here
post-16 post-13

This Is How Cyberpunk 2077’s Publishers Are Taking Responsibility For Its Messy Launch

Since early Friday morning, everyone in the whole world knows how buggy Cyberpunk 2077 is. Given how its publisher and developer CD Projekt were with its previous open world game The Witcher 3, we kinda suspected it was leading to that.

However, the situation escalated further since the base console versions of the game (Xbox One and PS4) are near-unplayable. So the executives of CD Projekt took it upon them to take responsibility, telling its staff recently that they will receive their full bonuses no matter how their game is reviewed (via Bloomberg).

Previously, the devs were told they would receive extra pay based on the game’s critical performance. Also, the company has a token-based bonus system according to current and former employees who spoke to Bloomberg. Every month, team leaders gave out tokens styled after the company logo (the red bird) to members of their team who deserved honours.

Thanks to the new system in place following the buggy launch, those payouts will be guaranteed, along with the annual profit-sharing payouts. Here’s a quote from studio head and creative director Adam Badowski to clarify just that.

“We initially had a bonus system that was focused on the game’s ratings and the release date, but after consideration, we believe that measure is simply not fair under the circumstances. We underestimated the lengths and complexity involved to make this a reality, and still you did everything you could to deliver an ambitious, special game.”

Will this band-aid solve the company’s long-time problem of having its workers spend late nights on finishing a game via crunch periods that last for years? Probably not, because that’s a management issue that cannot be solved overnight. But it’s no coincidence that the CD Projekt higher-ups unwittingly made this public to coincide with the game’s public release, especially when it’s getting critical acclaim on Metacritic.

Related News

post-07
Steam Game Festival Summer Edition: Our Top Picks

We're in the middle of June, and we've already seen a boatload of game previews and a couple of new console showcases. It's nice to know that digital ...

post-07
Ubisoft Spills The Beans On Their E3 Lineup

Ubisoft will be presenting their lineup on 10 - 13 June with exciting new reveals, hands-on demos, celebrations and prizes. You can tune in to UbiE...

post-07
PUBG Mobile Teams Up With Malaysian Film Franchise KL Gangster

On the final day of the 2022 PMPL SEA Championship Spring, PUBG Mobile, popular mobile game in Southeast Asia, teased an exciting upcoming collaborati...

Write a comment

Your email address will not be published. Required fields are marked *

Tournament Tool Kit

Kakuchopurei Community