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Diablo 4: Blood Minion Necromancer Build Guide

Diablo 4 will be out for PC and consoles starting 2nd June, and with all top-tier RPGs, there’s always a new build being made for any of the game’s five classes.

This guide will teach you how to Necromancer using your skeleton minions, ranged skills and blood-based attacks to kill off foes and enemies fast from Tier 2 all the way to Tier 4. But hey, if you want to use this build from the get-go, by all means…

 

Overview

This Necromancer build relies on a lot of point-and-click, critical strikes, and obviously your skeleton minions. With this build, you’ll be able to handle most skirmishes with ease, dealing a great deal of burst damage all the while keeping your distance from your foes.

The skill tree is built to maximise the potential out of your undead minions along with your Hemmorage and Blood Surge attacks.

Use your early skill points to get Sever and its Enhanced/Paranormal unlocks, as this will allow you to make enemies vulnerable, maximising your damage output from your basic skills as well as your minions.

 

Blood Minion Necromancer Build

Skills & Specialization

Skills: Raise Skeleton, Golem, Sever, Army of the Dead, Hemmorage, Blood Surge
Skeletal Warriors: Reapers (2)
Skeletal Mages: Cold (2)
Golems: Iron (2)

 

Skill Tree

Basic Skill (Tier 1): Hemmorage (5), Enhanced Hemmorage, Initiate’s Hemmorage

Core Skill (Tier 2): Blood Surge (5), Enhanced Blood Surge, Supernatural Blood Surge
Core Skill (Tier 2): Sever (5), Enhanced Sever, Paranormal Sever

Agile Skill (Tier 3) Passives: Spiked Armour (3), Skeletal Warrior Mastery (3)

Defensive Skill (Tier 4) Passives: Skeletal Mage Mastery (3)

Imbue Skill (Tier 5) Passives: Gruesome Mending (1), Transfusions (2), Tides of Blood (1), Coalesced Blood (1), Drain Vitality (1)

Ultimate Skill (Tier 6): Army of the Dead (1), Prime Army of the Dead (1), Supreme Army of the Dead (1)
Ultimate Skill (Tier 6) Passive: Golem Mastery (3), Inspiring Leader (3), Hellbent Commander (3), Bonded in Essences (3), Death’s Defense (3), Stand Alone (3)

Core Passive (Tier 7): Rathma’s Vigor (1)

 

Gear & Skill (Aspects)

Helm: Aspect of Might (Dry Steppes)
Chest Armor: Aspect of Disobedience (Kejhistan)
Gloves: Blood-bathed Aspect (Fractured Peaks)
Pants: Aspect of the Protector (Fractured Peaks)
Boots: Blood Getter’s Aspect
One-Handed Weapon 1: Accelerating Aspect
One-Handed Weapon 2: Aspect of Rathma’s Chosen
Two-Handed Weapon:
Amulet: Unyielding Commander’s Aspect (Hawezar)
Ring 1: Aspect of Reanimation (Scosglen)
Ring 2: Aspect of Frenzied Dead

Gems
Weapon: Ruby
Armour: Emerald
Jewellery: Skull

 

Paragon Board

To be updated…

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